[Discussion] You are trapped in minecraft. It is now your ...

Unleashed pt. 28

One more chapter from u/eruwenn and myself.
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Alexa completed her game stream in the early hours of the morning, saying goodbye to her viewers and apologising for having to go. She made a note to check on her private, subscriber-exclusive minecraft world later in the day as there was a house building competition taking place and she would have to watch out for cheaters and troublemakers. Norrin was currently monitoring the users, and working on his own farm within the game.
She looked at the empty bunks. Aaron and Sassie had not come to bed again. It had been two hamar since the Porkchop Express had quietly left Arkellian space, twenty cycles in total. They had made two stops to resupply in that time and on both occasions Aaron had chosen to remain on board. He’d also stopped drinking his favourite morning pick me up, containing the refined solvent, fruit juice and hot sauce. More concerning was that he had not drunk any of the other refined solvent he typically would, and she wondered if this was the cause of his unusual sleep pattern.
She dressed quickly, grabbing her gifted jacket as she made her way to the bridge. As always, Aaron was sitting watching his screens. Sassie was asleep on the chair beside him, her head in his lap. “You didn’t sleep?”
Sassie grumbled and shifted to get more comfortable, kicking Aaron in his side. He looked accusingly at the Inorganic. “Shh. Don’t wake her.” Alexa ran her hands through her hair, straightening it out. For the human it was fascinating, as she controlled every strand of her hair. It could be perfect - always. But she had made a conscious effort to let it become messy, in order to be more organic. “I like the night shift, well, our night. It’s peaceful.”
The ship mostly ran itself once the navigator had entered the course and the initial acceleration was completed. A single person could monitor the ship as it cruised along, and regular checks were made on the various systems at set intervals. Even if he fell asleep, the ship would sound alarms if anything went beyond a specified norm. “It is tedious, and it should be shared.”
The human nodded. It would indeed have been tedious, except he had found something to fill his time. On Earth his uncle had toyed with C.B. radio for a while, and Aaron had discovered something similar was used in space. Open comms channels, where people just chated as they drifted through the void between stars. Even people on nearby worlds would join in, asking about the stars. Out here in the black, people still wanted to connect. He mostly listened, occasionally joined in, found a few familiar voices that appeared at the same times on the same channels. It was relaxing.
Alexa glanced at his main screen. Aaron had the GalacTube portal open, but it wasn't displaying a channel. An impersonal user not found message was all the information to be had, and her voice turned gentle as she asked, "Shio's channel isn't back?”
Jaym had reassured him that it was just her father being overprotective, but it didn’t help. “No. Nothing is back. I understand where her dad's coming from, but it still sucks that my actions took something she loved away from her. Doesn't seem fair.” He looked at the screen, noting the time in the corner. “Better get going; today is a big day for Skeena.”
“Agent Fenink?”
“Yeah,” Aaron confirmed as he rose from his seat. “I think she’s ready to take the next step. I better head down there.” As Alexa slid in to replace him as Sassie’s pillow, the human saluted. “You have the bridge, Number Two!”
Alexa rolled her eyes. “Don’t call me that! I am not poop. And I don’t understand why Sassie gets to be Number One?” He was already out of the door and ignoring her, and she smiled. He was more irritating today, and that was an improvement. She scratched the dog’s belly, leaning over to kiss her head and whisper to her, “I don’t really mind you being Number One.”
As Aaron entered the enclosure he was struck hard in the chest by the huge leokas as it bounded towards him. He hadn’t wanted to admit it to the others, but even he had been surprised by how friendly the leokas was, and how well it adapted to his presence. He scratched Tony, thinking about the absurdity of it all. On its hind legs the leokas was a third taller than him, and it had claws and teeth that should have been terrifying. Instead he got up and played with Tony, making sure to chase him to get the animal to stretch his legs a little. The large predator lay down in some long grass, Aaron pretended he couldn’t see the large green striped cat as it wiggled in excitement. He turned his back, and after a few tense seconds Tony pounced and swept him off his feet.
A scream cut through the air and Tony leapt off him, dashing for the safety of his raised platform. Standing by the door was Agent Skeena Fenink, a look of horror on her face and a large bowl of meat and fish chunks scattered around her feet. “You let him hunt you? Are you insane?”
Aaron stood, wiping the leokas drool from his neck with his sleeve. “We were playing.” He looked up at the raised platform and the large head peering down. “You scared him.”
“I...” She looked up. Tony was watching her as she picked up his food and returned it to the bowl. “I’m sorry?”
Aaron whistled and the leokas cautiously climbed down and approached them. “Don’t apologise to me. You startled Tony, you owe him ear scratches.”
Skeena’s tail bristled. “Touch a leokas? No. Never. Impossible!”
The human looked sternly down at her. “You startled him, you must apologise. And, after tomorrow he will be released into the reserve on your world.” Tony pressed his head against Aaron and pushed him. “You’ll never get this chance again. Trust me, trust Tony. It’s perfectly safe.”
Her tail began to look fluffy, less stiff as she relaxed. “I don’t think you understand what you’re asking?” She looked at her feet, unable to maintain eye contact. “I mean... I want to… but, can I?”
He took a knee before her, lifting her chin with his hand. “I’ll be here, you’ll be fine. Ranjaz would kill me if I let you get hurt. I think you need to do this; you need to understand.”
Her tail swished. She had grown close to the Kittran while on board and was a little embarrassed to have it pointed out. Something in the human’s words resonated with her. He was right, she could feel it. She needed to do this. “Fine. So what do we do?”
Aaron took the bowl from her hands, and Tony instantly perked up. “First we make sure he’s tired and has a full belly.”
What followed was an elaborate game of chase combined with Aaron throwing chunks of food for Tony to race after and devour. He even threw some up onto the raised platform, making the leokas leap up and down. Once the bowl was empty, and Tony had thoroughly licked it clean, the leokas took a long drink from his makeshift stream before stretching out on his side, breathing heavily.
Aaron tossed the bowl onto the grass near the door, and took Skeena by the hand. “It is time.” Together they slowly walked forwards, and for a time there was no sound in the converted cargo hold other than their footsteps through the grass and Tony's heavy breathing. Though Agent Fenink shivered as Aaron took a seat next to the leokas, she just about managed to follow his lead and sit next to him.
In one smooth gesture, Aaron removed a couple of drone cams from one of his pockets and tossed them into the air. "You won't want to forget this moment."
Her chest was tight, and every evolutionary instinct inside her was screaming - RUN! She raised her hand shakily and Tony raised his head to look at them. Her gaze shifted, and upon making eye contact with the leokas she squeaked in terror and swiftly pulled back her hand.
“You’re alright mate,” Aaron said, and she couldn't be sure if he was saying it to her or to the animal in front of them. He patted Tony's side in a soothing manner. “Skeena, relax. He responds to your state. If you are tense, he will be tense, but he will also be calm if you are calm. Just relax."
She nodded once, took a long, slow calming breath and laid her hand on the leokas’ side. The green striped fur was deep, luxuriant. She was surprised at the softness contrasting the strong muscles below. Tony’s ribs rose and fell as he was breathing, and as her hand also rose and fell she could feel the raw power in every giant breath. “Wow," she whispered, not daring to say anything louder.
Aaron couldn't help but notice that all tension had left Skeena. Her tail relaxed, sitting up like a stretched question mark behind her, and her eyes were wide with wonder. “Put your head on his side. Gently.”
She looked at Lefu’Yendra, calm and peaceful, smiling reassuringly at her. Tony, a leokas - the servant of death! - was resting beside beside her. She looked at his head, and not even an ear twitched. He was sleeping. She nodded cautiously and, with only a tiny pang of fear, leaned over to place her head on the side of his chest. She had to lie her full body across him, her arms barely large enough to wrap halfway around the torso. The powerful beast's chest rose and fell, lifting her with it. Then she heard it: the heavy beat of his heart. Emotions she couldn't put words to swept through her, and tears began to run from her eyes.
Aaron couldn’t help but smile as he relaxed and leaned back, stretching his legs out in front of him. He didn’t say anything. There was no time, no world beyond the enclosure. Just the sound of a leokas and a Kasurian, breathing in sync.
After a long while she sat up, bowing her head deeply. “You were right. I needed that.”
The human smiled and stood. Tony opened an eye and then returned to his nap. A full belly and some energetic play; he was content. “You did amazing. Both of you.”
As they exited the enclosure they encountered Estrilla sitting on a large medical case. “You survived. Excellent!”
The small Kasurian snapped out of her dream-like state. “Doctor! Why are you here?”
The yellow Kachna motioned to Aaron as he locked the door. “Captain’s orders. In case Tony decided to take a bite.”
Skeena rounded on the human. “You said it was perfectly safe?”
Reaching up to scratch the back of his head, he gave a weak smile. “Kinda. I mean the Doc was right here and I was pretty sure you’d be fine.”
Pretty sure?
“Sixty percent, at least.” He smiled and then patted her on the head as her jaw dropped open. “But, never, ever do that without me around. It’s crazy dangerous.” He walked towards the stairs.
She called after him, surprise and anger in her voice. “Why? If it’s so dangerous, why?”
He stopped in the doorway. “I told you. You needed to do it. I can’t leave you in charge of Tony thinking he’s a monster. A servant of death - what a load of shite. He’s flesh and blood, fur and bone. A beating heart. Stop fearing him. Stop worshipping him. Understand him.” He smiled kindly. He was proud of her and didn’t want to berate her. “His species is endangered. If you want to save him, then learn what they need. Protect them. When we met, you had him in a small room. Completely unsuitable. Because you didn’t understand.”
Her tail drooped. She looked at the human, and when she spoke sadness was in her voice. “But, I’m not you. I’m not Lefu’Yendra! I can’t change things, it’s impossible.”
“Bollocks.” Aaron took out his phone, finding the video he had just shot. “You’ve already done the impossible.” He held up the screen, showing her lying on Tony, arms across his body. “Look at you - a mother-fucking badass - who literally, and I mean fucking literally, embraced death. Nothing is impossible for you. You trusted me to keep you safe. I’m trusting you to keep him safe. And all of his little fuzzy buddies.”
She nodded. There were tears in her eyes again, but behind the wetness a fierce spark had been lit. “I understand. I swear to you, Lefu’Yendra, I will protect them and continue to learn.”
“Cool.” Aaron turned back to the stairs and began ascending. “And you can always give me a call if you need me. See you at lunch.”
Estrilla looked at the emotional, yet determined, Kasurian. “You ok?”
Skeena nodded. “Definitely.”
On the deck above, Allistan had finished tidying the kitchen, and had penned a list of supplies they would need before leaving Kasur. As much as he found the leokas fascinating, it would be a welcome change to have space in the food cryo storage for more fresh food for the crew. He was halfway through preparing lunch when Aaron entered. “Captain, no. It is my turn to prepare lunch.”
The human waved his hand. “Stop with the Captain already. I have nothing to do.”
“Sleep?” the Fae’Dan suggested.
With a dismissive shrug Aaron ignored him. “I want to test the new replicator items. Estrilla said the safe chocolate was ready, and I thought it would be fun to put some samples out for after lunch.”
The Fae’Dan nodded, taking out his pen and giving it a satisfying click. “I will prepare a selection and arrange a scorecard and feedback sheet.”
The human was once again impressed with Allistan’s efficiency. He had organised the ship’s shifts, taken over quartermaster duties, and even taken to handling their paperwork and fees at the stations they stopped at. “I don’t know what I’d do without you, buddy.”
Allistan shook his head. “Many of the others can perform these duties.”
Aaron gave the slender Fae’Dan a playful punch to the gut, watching as all four eyes flinched. “But, they didn’t. You stepped up, and I appreciate it.”
At lunch the crew were boisterous from the beginning, arguing over who had taken too long in the washroom and thrown several schedules out. It happened to have been Chae’Sol, but everyone agreed his hair was immaculate and he was forgiven. Jaym was so impressed she asked for advice on products, and after a moment’s pause Danyd also started asking hair care questions.
Ranjaz was the first to point it out. “You’re bald?”
The engineer swung his hooves onto the table, hauling back his trouser leg to show the silky fur on his legs. “I got hair where it counts, fuzzball.” The table once again erupted in laughter.
Allistan took several trips to place the meal on the table. There was a shared roasted vegetable platter, an elaborate salad, a selection of whole and sliced fruit, and some lightly seared Koran steaks for Ranjaz as well as interested omnivores. Aaron was objectively the best cook, but Allistan was a close second, and preferred by the crew as his dishes were less likely to have side effects.
The peace lasted as long as the food, and it was soon Aaron’s turn to be questioned. Embar slapped a large red hand on his shoulder. “So, are you up for some further physical training?”
Estrilla tutted. “You and Chae’Sol increasing his nanite resistance and beating him up is hardly training.”
The Niham laughed. “Believe me, it is not one-sided, and we intend to keep our arms attached.”
Embar took another large bite of the Eluin fruit he was working on. “He must learn restraint. He has to control his temper.”
You broke his arm!" the Doctor cried, waving an accusing fork at the Rinoxian.
Chae’Sol coughed, and raised a hand. “That was me.”
Aaron stepped in to defend his tutors. “Actually, it was my fault. I bet him a thousand credits that my arm was stronger than his wooden training sword.”
Danyd’s face grew round with horror. “You let him break your arm for a thousand credits?”
The Niham was irritated. “No, no, the sword broke. He went double or nothing on Embar’s training axe, but we forgot it had a steel core.”
The Satryn stared at Aaron. “Are you the illegitimate son of Tulseria? Some demi-god here to taunt us mortals?” A hush went around the room, and the nervous glances didn't escape Danyd's notice.
Ranjaz, however, seemed oblivious. "Fuck, no," he laughed. "He injected Inorganic nanites into his ass, all because he wanted a sandwich. Humans are absolutely mental, Danyd. Just be glad he's the last one, otherwise the whole galaxy'd be fucked”
Aaron did his best to unclench his jaw. "It was not my ass," he said, and when he offered no further corrections, Jaym, Danyd and Skeena turned to stare at him. He shrugged. "I hadn't had a sandwich in a thousand celes.”
Estrilla, meanwhile, had been glaring at Ranjaz. "The secret nanites," she emphasized as she threw a small round vegetable at Ranjaz.
Ranjaz caught it and expertly returned it so that it landed with a splash into the Kachna's drink. ”They’re part of the crew now, might as well know what they got themselves into.”
Aaron didn't seem at all to be concerned. "It's fine, I trust them." His nonchalance turned out to be partly because he was preoccupied with something else. When his phone finally connected wirelessly to the large screen on the far wall, he smiled. "Everyone, we have some special footage from the cargo hold I'd like to share." A quick glance to Skeena got him an enthusiastic nod in reply - she, too, seemed eager to share what she had accomplished.
As the video played, a hush fell over the Lounge. When the video showed Agent Fenink's bravery in reaching out to pat the leokas, Ranjaz leaned over to hold Skeena's hand and squeeze it proudly. A few short moments later, all who had not known what was coming reacted in audible shock as the hug appeared on the screen.
The moment lingered in video for what felt like an extraordinarily long time, then suddenly cut out shortly after Skeena finally pulled away from Tony's furry side. There was the span of a breath or so in which nobody dared speak, after which everybody suddenly began talking over one another, offering their praise and amazement for the brave Kasurian.
Ranjaz was practically bouncing in his chair with excitement. "That was the most amazing thing, Skeena! We've gotta... you've gotta..."
"Got to what?" she asked.
"We absolutely need to put this on GalacTube!" Ranjaz looked to Aaron, clearly seeking support.
The human thought it over. "Not a bad idea," he said, ignoring the Kittran’s whoop of joy. "You could post updates on Tony, and your new life, too. I know I wouldn't mind knowing how things go with you two once you settle in on Kasur.”
"I don't know much about that stuff," Skeena countered, though the look on her face clearly said that she was considering it.
Aaron briefly glanced at the Kittran, then was ready with the assist. "Ranjaz has a channel, he can help you set up all the details. In the meanwhile," he said as he pulled up the GalacTube portal on the screen, "pick a name for your channel and we'll get you started out.”
There was a flurry of encouragement which seemed to further settle the matter for Skeena. She began staring at the GalacTube portal intently, as though it would somehow reveal a name. While she pondered the rest of the crew fired out suggestions ranging from good to bad and beyond.
Allistan, of course, immediately brought out his notepad keeping a list of the most popular names people yelled out. He compiled a final selection and tapped it with the tip of his pen. "Name suggestions," he announced, then clicked his pen. "ThePrettyKasurian?”
Skeena’s tail fluffed and she gave Ranjaz a light push for his suggestion. “No, that’s silly.”
“CatCuddler?” Allistan offered next, and Danyd beamed. But Skeena shook her head and Allistan moved on. “KasurianTailz?” Another headshake. “FeninksFriends?”
Highly disliking the direction the offered names were going in, Skeena took a deep breath and looked to Aaron. "I had an idea of my own," she said, then paused as everyone around grew quiet again. "DeathsEmbrace," she managed to squeak out into the silence of the room.
Aaron rolled the name around in his mind, considering it. "Pretty awesome name, I'll admit, but it sounds a bit dark. How about HugOfDeath?"
The brave leokas hugger beamed, and her tail swished. "I love it!"
With a few quick taps of his phone, and a final confirming not from Skeena, the first video was thus uploaded to the HugOfDeath channel. To celebrate this momentous event, as well as their last full cycle together, chocolates were shared as well as stories and jokes. Time passed quickly as everyone laughed and bonded, and the human felt a weight lift from his shoulders.
As Allistan was collecting the results of the tasting an alert suddenly came through to Aaron’s phone. The GalacTube portal had gone down due to massive demand. Looking into the use statistics, it seemed that half of Kasur was watching - and sharing - Skeena's video, along with millions of others across the Galactic Federation. Aaron congratulated her on her success and newfound infamy, and started running off a list of promotional items she could start selling - including a large leokas plushy with a tiny heartbeat. He promised to buy the first one, and even gave her a tagline for the adverts: So cute, you’ll love them in a heartbeat. It drew several groans from around the table.
Belatedly noticing that Jar'Beck hadn't joined them for lunch, Aaron left the celebrations to check on him. With his hands full of food and a selection of chocolates, he had to improvise when he came to the lawyer's office and found that the door failed to open automatically. “Knock knock!”
The Ashi pushed a button on his desk screen and the door slid open. “My apologies, I was caught up in my work.” He then saw the plates laden with food. “Oh, Captain. You didn’t need to trouble yourself.”
Aaron winced at the use of rank. “AAAR-RON. Cut the Captain shit.” He put the plates amongst the notes and datapads. “Also, you don’t need to lock the door. I told him to stop.”
Jar’Bek’s eye twitched. “He broke in here last night, I know it. My seat was adjusted differently again this morning. He does it just often enough to slowly irritate me.”
The human nodded. “I’ve spoken to him, and he said he’ll stop. But, honestly, ignoring him is the best way to handle it. I don’t think locking your door makes a difference.”
The Ashi clenched his fist. “No! I will beat that Kittran at his own game. I have studied human pranks,” he proclaimed, and Aaron groaned. Prank wars never ended well. “I have a cunning plan.”
Aaron was going to have to head this off. “Yes, perhaps, but I think I may have a more cunning one. Ignore him.”
“Well, mine’s pretty cunning, Captain,” countered Jar'Bek, clearly determined to get revenge.
Considering the fact that Ranjaz was a master criminal with a somewhat mysterious past, and had no difficulty bypassing the ship's security, the human remained doubtful. “Yes, but not cunning enough, I imagine.”
The lawyer was slightly offended. Surely, he was smarter than the petty thief. “Well, that depends how cunning you mean, Captain.”
“Well, pretty damn cunning. How cunning do you think I mean?”
Jar’Bek leaned in conspiratorially. “Well, mine’s quite cunning, Captain.”
Aaron was losing his patience. “Alright, then, let’s hear it! Let’s hear what’s so damn cunning!”
The lawyer leaned in closer, ready to reveal his master plan. “Right, well, first of all, you get him to come with you–”
Instantly, the human had heard enough. How suspicious would the Kittran be if he asked him to come to the lawyers office, the very one he was previously banned from? “Oh yes, very cunning. Brilliantly cunning. I ask him to come with me and then…then stab him, perhaps. How cunning can you get?”
Even with his raider background, and knowledge of the viciousness of humans, the lawyer was shocked. “Stab? Goodness no, I thought a pie to the face would be suitably humiliating.”
Aaron saw his reply coming, and couldn't restrain himself. He couldn't decide whether it would be more suitable to slap the Ashi, or himself. “Do you know what Ranjaz is particularly good at?” He waited for effect, not expecting a reply. “Ducking.”
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What if Sticker Star was Good?

That is right guys, i'm gonna do the task of REMAKING Sticker star in this very post. I will explain to you guys my version of sticker star, this will be VERY long so... make yourself comfortable!
Note: things i want to keep in the game is the sticker gimmick and miyamoto's wish of only characters from the mario world but i will also upgrade these things, with more Towns and a leveling up system
Now... let's a GO!
Story: Mario and luigi are at their house, with pictures of the partners from 64, TTYD and SPM. they get a letter from A normal Paratroopa, luigi asks:
-Hey! thanks for the mail... but where is parakarry?
-Oh! yeah parakarry, he is on vacation says the paratroopa
Luigi brings the letter to mario and it says they are invited to a sticker festival! located in a far away town called... Decalburg, a town that unites toads and minions alike to celebrate.
-Wow! a town for toads and bowser's goons? seems suspicious.. i have never been there before!... but the letter does have the princess's signature so we should go! You know how she can get impatient
Once arrived, the mario brothers see toads and goombas and koopas celebrating with each other
peach then arrives on stage and says:
-Thank you to everyone who came here! As you all know today is the sticker festival, where a comet falls from the sky and grants one person's wish, i know everyone must be here for the comet, but what makes this so special, is for all of you to be toghethe-
An evil laughter cuts her off
it's Bowser! followed by kamek and they have the comet!
-ARgh Argh Argh! fooooooools! i now have the comet and it was suprisingly easy to get! thanks for the distraction princess! now... i'm about to do some evil shenanigans with it!
The toads, goombas and koopas all panic
With all of this commotion happening, bowser decides to make a wish
- I, the great king Bowser, i wish for.... ummm... Kamek! what was my wish again?
-your forgetfulness... you have it written on a piece of paper in your pocket
- oh yeah... my bad.. ahem, I, the great king Bowser! wish for... The Power of This Very Comet to be mine!!!
now that the wish has been done. normally the comet would just disappear... but now that its not in the sky anymore it explodes into 6 Royal Crowns, and one falls on bowser giving him even more power!...the immense power causes a white-out ( a black out but the screen is white )....
1 week later
Mario wakes up in a broken and empty dealburg. you have the ability to move around, you find something buried.. under the stage.. its kersti!
-hello there!... you must have just woke up! im kersti! you know, the spirit that guards the sticker comet? i normally come around at exactly the moment where something bad happens to the comet... but i was... late... and now all of this is because of me... you are the first person i met here! since i bet you know this place more than me.. i'm just gonna follow you!
and thus after that mario learns that decalburg is empty as everyone left, mario also learns that he was asleep for a whole week! so alot of things changed...

Gameplay: First of all i'm keeping the world map because it would be more accesable as this is the 3DS and it's main thing is just to pick up and play.
i also think that the ability to stick objects in the overworld with kersti picking you up is dumb so i want it out of the game
The stickers... oh boy! in my version, Stickers are still found in shops BUT! in the overworld, they will not be as common as in the real game, Instead of a big unorganized book with stickers, the book will have one page for one type of attack: A Jump attack page, A hammer attack Page, an Item page, and a Thing Stickers page, another thing im changing, is the number of things in the game normally, there are 64 thing stickers, but my version only has:
Scissors
Fan
Vacuum
Watering can
Trumpet
Bat
Light Bulb
Bowling Ball
Oven
Refrigerator
Squirt Gun
Sponge
Cat o Luck
Goat
Boom Box
these are all of the thing stickers i think should be in the game alone, i also think thing stickers should be alot rarer and you can only have one of each in your Thing inventory
i also want to remove the unfairly OP stickers and every Flashy version of every stickers, but i think only the shiny stickers should stay, and here, they are as rare as badges in TTYD
now, you will always be able to use two stickers per turn ( so no battle roulette ) so how will kersti be useful?... Tattle, that is right, by pressing whatever button activated the battle roulette, paying kersti 10 coins will make kersti tattle an enemy like goombella, and that means that the museum will also have a room with all the tattles you found just like in TTYD.
to complete a level, you have to, just like in the game, find a comet piece, but now that the Gameplay is better, perhaps collecting them will be more enjoyable.
the battles will work very differently, first just as an aesthtetic change, let's put the battle on a stage similar to the one in the BETA of sticker star. in battle, stickers will work the same as how they did in the game, BUT! when you finish a battle you get EXP! how i want the leveling up system to work, is the same style as how arlo wants the color splash leveling up system to be
when leveling up, you have the choice to:
+5 Max HP
additional Jump attack page
additional Hammer attack page
additional item and elemental attack page
and after beating a world boss you get:
A Royal crown sticker which gives you specific buffs

Areas: first: Decalburg will be MUCH bigger, and after each world, some toads and minions will come back to the town.
the first chapter, will first be consisted of grass levels, and then becoming mountain levels, and in the middle of these, there is a monty mole town who is being harrased by the megasparkle goomba who now uses his power to rule the land, his tower is bigger and has more puzzles, after beating him, the town will be peaceful again, and monty moles, and red toads will join Decalburg along with some goombas, defeating megasparkle goomba give you his crown which buffs attack power but you can only use it once every 5 battles, that also goes for every other crown

The second chapter has five levels all immediatly open for you. after completing the levels in any order you would like, you discover a band of friendly mexican shy guys, and they are on a WORLD TOUUUUR! ( shameless total drama reference here ) and they say that they plan on making their next concert on the big tower that you can see in the distance, and because you know that the next royal sticker is over there, you tag along! after a big pyramid level and mexican shy guys heping you out by being comic reliefs, you arrive at the center of the stadium, once the mexicans are about to start their concert, Tower Power Pokey comes out of the ground
-Who dares walk on my sacred sand?!
and the battle begins! after defeating him, the mexicans thank you and you get another royal crown! which buffs your Blocking during an enemy's attack, after this, the mexican shy guys, yellow toads and some pokeys join Decalburg

the third chapter begins in the forest, with swamps and tall trees, after 2 levels of this, you find wiggler's treehouse! wiggler welcomes you and after exploring the treehouse you find out wiggler has the remaining comet pieces of the whole chapter! and wiggler will only give them to you if you find his three lost segments, they are all lost in the poisonous part of the forest and you will need to find them. here, they are hidden in better areas than they were in the real game, like one is hidden in the scuttlebug cave you fall in, after collecting them all, wiggler will give you the comet pieces! and because he is so happy, he decides to give you a ride to te source of all of this poison... Gooper Blooper who now has a much better fight as he does not require a thing sticker. his crown will give you additionnal max health ( kinda like a golden apple in minecraft ). bloopers, Purple toads and piranha plants will join Decalburg after this

Surfshine Harbor is still in the game, but now its not a big cheep cheep not allowing you to continue, but a very convenient lock on the door of the boat that requires three royal stickers, toads will also keep making remarks at how weirdly specific the lock is. but there will be a bowser Jr fight when you open the lock

the fourth chapter has a war between shy guys and boos as the shy guys want spring back, and the boos want winter to stay, this chapter has two different paths each with two levels, the path on the left will have the shy guy town at the end, and the right one has a mansion at the end, this chapter gives you the task of reuniting both colonies, obstacles here will have boos and shy guys throwing things at each other and you have to dodge these things, at the end, when you reunite both villages, they come to an understanding that spring should come back, but right when they are about to shake hands, a giant bowser snow statue appears and wrecks everything, you go through a minecart level, and you fight him, after that it is discovered that mizzter blizzard was behind it all and he got mad when he discovered both colonies wanted spring back, after defeat, he will say in a weak voice
- i don't want to melt... i don't want to melt... i don't want to-....
and he melted, his crown buffs defense and after this, shy guys, blue toads, and boos join Decalburg

the fifth Chapter takes place in a forest where savage spear guys live, the spear guys hunt wild yoshis for their... paper meat, after 2 levels, you find a giant volcano which looks like its about to errupt! you have to gather every spear guys and yoshi ( kinda like in the great boggly tree from TTYD ) in a time limit or else its game over, after that, you go inside the volcano and find out petey piranha is responsable for the eruption, he still eats kersti but now that in my version she isnt a bland copy of starlow maybe you will feel bad for her? after his defeat you will gain his crown which gives you an extra spot for an attack ( just like how you get a perfect on the battle roulette ) spear guys, green toads and yoshis will join decalburg after this.

finally you arrive at the entry to bowsers castle, kamek reports to him that you are near, but bowser just says
- come on kamek! i'm an all powerful being! and i doubt he has any star spirits or crystals to help him out!
you use all of the crowns you gained to open portal to his castle, you enter and you are in a big open castle level, ( after completing an airship level with bowser Jr ) you finally arrive at bowser's throne room, he mocks you a little and then the battle begins! no required thing stickers now so its all just skill and strategy, his second phase now will be different, after he loses his crown, you go to pick it up but, bowser tricks you and takes your sticker book! he it eats along with his crown he was wearing and he becomes...
Sticker Comet Bowser
his fire attacks triple in damage and he just destroys you! you don't even have your sticker book so... no attacks! when are at 1 HP kersti comes out and says
-... look mario, i didn't know if i would have to do this but... you know how i'm basically a sticker right?... well i am the spirit of the comet and my job is to stop the comet if something goes wrong, mario i plead you, use me! as a sticker! my powers along with yours will surely be enough to defeat Sticker Comet Bowser!
using her will just BUFF you alot and you will regain what was in your inventory before you lost it! but now that my version has no shiny and flashy stickers AND no unfairly OP stickers like the infinite Jump, this fight will be harder.
After defeat, everyone comes back to decalburg who now has more people than ever! while the comet is on the ground and broken, it gives mario a wish of his choice, mario thinks about bringing back kersti, but he knows that what he should do, is for the greater good, plus nobody else knows who kersti is, his wish is for the comet to go back to the sky and so, sticker festivals could continue.
and everyone is celebrating...
The End.
The parade in the credits will still occur but now with differences like showing the towns and a bigger decalburg.

Post game content, extra mechanics and more: after finishing the game you unlock... the pit of 100 trials sticker star edition!
and the boss at the end is... Mizzter Shnizzard! blizzard's brother, his attacks are fire based instead of ice, and his final form is a dry bones instead of a snowman
after coming back to chapter 4, its spring! flowers and colorful trees are everywhere! even wiggler moves out to come here!
if you run out of stickers in a fight, kersti will offer you three different packs to buy from her!
Pack 1: 10 jumps, 10 hammers, 2 spike helmets, 1 fire flower and 3 mushrooms for 50 coins
Pack 2: 10 Hopslippers, 10 Eekhammers, 4 tails, 2 fire flowers, 2 ice flowers and 6 mushrooms for 150 coins
Pack 3: 8 Iron Jumps, 8 Hurlhammers, 6 Spike Helmets, 5 fire flowers, 5 ice flowers, 10 mushrooms and 2 1-Up mushrooms for 300 coins
if you chose to not buy anything, you lose the battle. Luigi in this better version of the game, does not hide in different levels and you find him, here he owns the museum! instead of some random toad
another design change or rather... unchange, is that enemies will have their SPM and TTYD designs, like red shoe goombas, koopa troopas with shades, the buzzy beetles with little black dots for eyes, the yoshi's island boos and such but maybe a little more modernized.
here, Kersti is not a bland copy of starlow, but a spirit that will not forgive herself because everything that happened could have been stopped by her... but she wasn't there, she is also useful with her tattle ability and her personality is kinda sassy but not as much as the real kersti
Boss Changes: there are also mini bosses that i removed entirely from the game which are:
Big Buzzy beetle
Big Cheep Cheep
Big Chain Chomp
and i also replaced some of the bosses
Bowser jr 1 is now a normal boss fight and its not a tutorial on using the scissors
kamek 2 and 3 are now harder versions of kamek 1 with no flip flops
And the biggest change of all:
every fight does not require a specific sticker anymore! yay!!!

the Backstories for the bosses are still here but changed, here they are:
Megasparkle goomba: the goomba army served bowser with pride and courage, but one goomba was... mentally ill, he was a crazy fella!! ( almost as crazy as king boomy from avatar the last airbender ) he didn't care about getting paid, but only cared about fighting for his cause. one night, he was just sleeping on the job, and then something fell from the sky... a crown... it conviniently fell on his head and his powers became... More powerful than a mere goomba, so for the week in which mario was supposedely dead, he conquered monty mole town, and he built himslef a tower.

Tower power pokey: he was just a normal pokey... with one little hobby, sleeping under the sand, one night, a crown fell on the sand he was sleeping on, every pokey learned about the goomba who got great power from a crown, so they all tried to take the crown... but they just couldn't as they were all so tall. and when the lucky pokey emerged from the sand, he had a crown on his head, every pokey ran away. and tower power pokey was born, he thought the sand on which he slept under was magic because of what happened so he never moved away from it, even if a tower was planned on being built there.

Gooper Blooper: he was just a party guy, loved to hang out with his buddies and dance, he heard on the koopa news that two weak goons became all powerful beings after gaining crowns, but the goop man didn't care, after all, he is one of bowser's elite forces! but one night, he was just having some fun with the boys, eating beans, but then... the crown, fell from the sky, and onto his little head... poison gushing out and just wouldn't stop, the boys went from normal bloopers, to poison bloopers! they all despised gooper because of that and they left, gooper blooper was lonely as nobody wanted to go near him because poison would not stop coming out of him.

Mizzter Blizzard: it was the end of winter... shy guys were happy! but the boos would'nt come out of their mansions as they hated spring, and so did blizzard, the snow around him was melting... he was terrified of his certain death, he begged again and again to the clouds, to the sky, to the SUN! to let him be, but with no avail... it was night and everything was almost entirely melted, all that was left was his face. pain is all he felt, physical and mentally, but then... hope arrived! a crown fell on his head, and combined with his cold nature, winter came back! the boos were joyful, but the shy guys were bewildered, they knew the boos were ghosts, they must have used dark magic! and so war began.

Petey Piranha: just a normal day for the spear guys! hunting some delicious yoshis for meat, but what they didn't know... was that something was watching them... petey! he got out of his hiding spot and ate all of members of the group that was sent to hunt for food, now having ate his food, it was time for a nap.... but low and behold a crown fell from the sky! but not on his head, but right next to him, a spear guy sees the crown and after hearing the power it can give, he rushed to it! but what he didnt know... is that petey piranha was there, he ran so fast, he ran straight into petey's mouth! petey woke up because of that and was in a fury because he woke up during nap time, he stomped his feet again and again until he tripped on the crown, even more furious he looked at the crown and even if it didn't look edible, he still ate it! thus giving him huge power! and suddenly... he was craving for some dry bones... so he went off to the nearest volcano to get some bones.

Conclusion: w-.....WOW! i made this whole thing! i hope with all my heart that you liked this because... WOW!
tell me in the comments your opinion on this and if there is anything you would change in this huge post.
anyways thank you so much for reading! and good day!

Edit 1: after reading Truenorthstar's comment, i decided to uptade some things because some things he said were true
story has been uptated
Shiny Sticker should stay in the game
battle arena looks more like the sticker star BETA version rather than TTYD
submitted by TheSoulGuy to papermario [link] [comments]

Blood N Bones Crashing

I just downloaded blood n bones off of twitch and whenever i try to play it crashes. Here is the crash report ---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 8/9/20 7:13 PM
Description: Initializing game

java.lang.ArrayIndexOutOfBoundsException: 0
at bspkrs.util.ModVersionChecker.([ModVersionChecker.java:62](https://ModVersionChecker.java:62)) at bspkrs.util.ModVersionChecker.([ModVersionChecker.java:39](https://ModVersionChecker.java:39)) at bspkrs.util.ModVersionChecker.([ModVersionChecker.java:119](https://ModVersionChecker.java:119)) at bspkrs.armorstatushud.fml.ArmorStatusHUDMod.preInit([ArmorStatusHUDMod.java:41](https://ArmorStatusHUDMod.java:41)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent([FMLModContainer.java:545](https://FMLModContainer.java:545)) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventHandler.handleEvent([EventHandler.java:74](https://EventHandler.java:74)) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent([SynchronizedEventHandler.java:45](https://SynchronizedEventHandler.java:45)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:313](https://EventBus.java:313)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:296](https://EventBus.java:296)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:267](https://EventBus.java:267)) at cpw.mods.fml.common.LoadController.sendEventToModContainer([LoadController.java:201](https://LoadController.java:201)) at cpw.mods.fml.common.LoadController.propogateStateMessage([LoadController.java:181](https://LoadController.java:181)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventHandler.handleEvent([EventHandler.java:74](https://EventHandler.java:74)) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent([SynchronizedEventHandler.java:45](https://SynchronizedEventHandler.java:45)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:313](https://EventBus.java:313)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:296](https://EventBus.java:296)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:267](https://EventBus.java:267)) at cpw.mods.fml.common.LoadController.distributeStateMessage([LoadController.java:112](https://LoadController.java:112)) at cpw.mods.fml.common.Loader.loadMods([Loader.java:522](https://Loader.java:522)) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading([FMLClientHandler.java:183](https://FMLClientHandler.java:183)) at net.minecraft.client.Minecraft.func\_71384\_a([Minecraft.java:473](https://Minecraft.java:473)) at net.minecraft.client.Minecraft.func\_99999\_d([Minecraft.java:808](https://Minecraft.java:808)) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at net.minecraft.launchwrapper.Launch.launch([Launch.java:131](https://Launch.java:131)) at net.minecraft.launchwrapper.Launch.main([Launch.java:27](https://Launch.java:27)) 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at bspkrs.util.ModVersionChecker.([ModVersionChecker.java:62](https://ModVersionChecker.java:62)) at bspkrs.util.ModVersionChecker.([ModVersionChecker.java:39](https://ModVersionChecker.java:39)) at bspkrs.util.ModVersionChecker.([ModVersionChecker.java:119](https://ModVersionChecker.java:119)) at bspkrs.armorstatushud.fml.ArmorStatusHUDMod.preInit([ArmorStatusHUDMod.java:41](https://ArmorStatusHUDMod.java:41)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent([FMLModContainer.java:545](https://FMLModContainer.java:545)) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventHandler.handleEvent([EventHandler.java:74](https://EventHandler.java:74)) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent([SynchronizedEventHandler.java:45](https://SynchronizedEventHandler.java:45)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:313](https://EventBus.java:313)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:296](https://EventBus.java:296)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:267](https://EventBus.java:267)) at cpw.mods.fml.common.LoadController.sendEventToModContainer([LoadController.java:201](https://LoadController.java:201)) at cpw.mods.fml.common.LoadController.propogateStateMessage([LoadController.java:181](https://LoadController.java:181)) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at com.google.common.eventbus.EventHandler.handleEvent([EventHandler.java:74](https://EventHandler.java:74)) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent([SynchronizedEventHandler.java:45](https://SynchronizedEventHandler.java:45)) at com.google.common.eventbus.EventBus.dispatch([EventBus.java:313](https://EventBus.java:313)) at com.google.common.eventbus.EventBus.dispatchQueuedEvents([EventBus.java:296](https://EventBus.java:296)) at [com.google.common.eventbus.EventBus.post](https://com.google.common.eventbus.EventBus.post)([EventBus.java:267](https://EventBus.java:267)) at cpw.mods.fml.common.LoadController.distributeStateMessage([LoadController.java:112](https://LoadController.java:112)) at cpw.mods.fml.common.Loader.loadMods([Loader.java:522](https://Loader.java:522)) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading([FMLClientHandler.java:183](https://FMLClientHandler.java:183)) at net.minecraft.client.Minecraft.func\_71384\_a([Minecraft.java:473](https://Minecraft.java:473)) 

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func\_99999\_d([Minecraft.java:808](https://Minecraft.java:808)) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:62](https://NativeMethodAccessorImpl.java:62)) at sun.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:497](https://Method.java:497)) at net.minecraft.launchwrapper.Launch.launch([Launch.java:131](https://Launch.java:131)) at net.minecraft.launchwrapper.Launch.main([Launch.java:27](https://Launch.java:27)) 

-- System Details --
Details:
Minecraft Version: 1.6.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 804674544 bytes (767 MB) / 1073741824 bytes (1024 MB) up to 6442450944 bytes (6144 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xmx6G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 150 mods loaded, 150 mods active mcp{8.09} \[Minecraft Coder Pack\] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML{6.4.49.965} \[Forge Mod Loader\] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized Forge{9.11.1.965} \[Minecraft Forge\] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized AppliedEnergistics-Core{rv14.finale3} \[AppliedEnergistics Core\] (minecraft.jar) Unloaded->Constructed->Pre-initialized CodeChickenCore{[0.9.0.9](https://0.9.0.9)} \[CodeChicken Core\] (minecraft.jar) Unloaded->Constructed->Pre-initialized denLib{3.2.6} \[denLib\] (minecraft.jar) Unloaded->Constructed->Pre-initialized Evoc{1.0.0} \[Evoc\] (minecraft.jar) Unloaded->Constructed->Pre-initialized gasesCore{[1.4.4.3](https://1.4.4.3)} \[Glenn's Gases Core\] (minecraft.jar) Unloaded->Constructed->Pre-initialized gasesFrameworkCore{[1.0.3.1](https://1.0.3.1)} \[Gases Framework Core\] (minecraft.jar) Unloaded->Constructed->Pre-initialized MobiusCore{1.2.2} \[MobiusCore\] (minecraft.jar) Unloaded->Constructed->Pre-initialized NotEnoughItems{[1.6.1.9](https://1.6.1.9)} \[Not Enough Items\] (notEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized PowerCrystalsCore{1.1.8} \[PowerCrystals Core\] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized TConstruct-Preloader{0.0.1} \[Tinkers Corestruct\] (minecraft.jar) Unloaded->Constructed->Pre-initialized DenEvents{1.0} \[DenEvents\] (DenEvents.jar) Unloaded->Constructed->Pre-initialized bspkrsCore{v5.2(1.6.4)} \[bspkrsCore\] (\[1.6.4\][bspkrsCorev5.2.zip](https://bspkrsCorev5.2.zip)) Unloaded->Constructed->Pre-initialized ArmorStatusHUD{v1.15(1.6.4)} \[ArmorStatusHUD\] (\[1.6.4\][ArmorStatusHUDv1.15.zip](https://ArmorStatusHUDv1.15.zip)) Unloaded->Constructed->Errored StatusEffectHUD{v1.19(1.6.4)} \[StatusEffectHUD\] (\[1.6.4\][StatusEffectHUDv1.19.zip](https://StatusEffectHUDv1.19.zip)) Unloaded->Constructed->Errored AppliedEnergistics{rv14.finale3} \[Applied Energistics\] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized Backpack{1.28.37} \[Backpack\] (backpack-1.28.37-1.6.x.jar) Unloaded->Constructed->Pre-initialized ComputerCraft{1.63} \[ComputerCraft\] (computerCraft1.63.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded{1.6.4R2.7.9} \[MineFactory Reloaded\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized CoFHCore{[2.0.0.5](https://2.0.0.5)} \[CoFH Core\] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized NetherOres{1.6.2R2.2.3} \[Nether Ores\] (NetherOres-2.2.3-final.jar) Unloaded->Constructed->Pre-initialized ForgeMultipart{[1.0.0.250](https://1.0.0.250)} \[Forge Multipart\] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized ThermalExpansion{[3.0.0.7](https://3.0.0.7)} \[Thermal Expansion\] (ThermalExpansion-3.0.0.7.jar) Unloaded->Constructed->Pre-initialized BigReactors{0.3.3A} \[Big Reactors\] (bigReactors-0.3.3A.jar) Unloaded->Constructed->Pre-initialized Natura{2.1.14} \[Natura\] (Natura\_mc1.6.X\_2.1.14.jar) Unloaded->Constructed->Pre-initialized BiomesOPlenty{1.2.1} \[Biomes O' Plenty\] (biomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Pre-initialized AWWayofTime{v1.0.1g} \[Blood Magic: Alchemical Wizardry\] (Blood Magic [v1.0.1g.zip](https://v1.0.1g.zip)) Unloaded->Constructed->Pre-initialized BnBTweaks{0.1.4} \[Blood N' Bones Tweaks\] (BnBTweaks-mc1.6.4-0.1.4.jar) Unloaded->Constructed->Pre-initialized Waila{1.5.2a} \[Waila\] (Waila\_1.5.2a.zip) Unloaded->Constructed->Pre-initialized TConstruct{1.6.X\_1.5.5.7} \[Tinkers' Construct\] (TConstruct\_mc1.6.4\_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized DragonAPI{release} \[DragonAPI\] (DragonAPI 1.6 [v25z.zip](https://v25z.zip)) Unloaded->Constructed->Pre-initialized CaveControl{beta} \[CaveControl\] (CaveControl 1.6 [v25z.zip](https://v25z.zip)) Unloaded->Constructed->Pre-initialized ChickenChunks{[1.3.3.4](https://1.3.3.4)} \[ChickenChunks\] (chickenChunks 1.3.3.4.jar) Unloaded->Constructed->Pre-initialized CoFHLoot{[2.0.0.5](https://2.0.0.5)} \[CoFH Loot\] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized CoFHMasquerade{[2.0.0.5](https://2.0.0.5)} \[CoFH Masquerade\] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized CoFHSocial{[2.0.0.5](https://2.0.0.5)} \[CoFH Social\] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized CoFHWorld{[2.0.0.5](https://2.0.0.5)} \[CoFH World\] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized ConfigMod{v1.0} \[Extended Mod Config\] (configMod for MC [v1.6.4.zip](https://v1.6.4.zip)) Unloaded->Constructed->Pre-initialized CoroAI{v1.0} \[CoroAI\] (coroAI for MC [v1.6.4.zip](https://v1.6.4.zip)) Unloaded->Constructed->Pre-initialized CreeperCollateral{3.0.3} \[CreeperCollateral\] (creeperCollateral-1.6.4-3.0.3.jar) Unloaded->Constructed->Pre-initialized CustomChestLoot{1.1} \[Custom Chest Loot\] (customChestLoot 1.1 for MC [1.6.2.zip](https://1.6.2.zip)) Unloaded->Constructed->Pre-initialized DamageIndicatorsMod{[2.9.2.4](https://2.9.2.4)} \[Damage Indicators\] ([damageIndicatorsv2.9.2.4.zip](https://damageIndicatorsv2.9.2.4.zip)) Unloaded->Constructed->Pre-initialized DeadlyWorld{1.0.2} \[Deadly World\] (deadlyWorld 1.0.2 for MC [1.6.2.zip](https://1.6.2.zip)) Unloaded->Constructed->Pre-initialized DynamicLights{1.2.8} \[Dynamic Lights\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_onFire{1.0.3} \[Dynamic Lights on burning\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_creepers{1.0.3} \[Dynamic Lights on Creepers\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_dropItems{1.0.5} \[Dynamic Lights on ItemEntities\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_entityClasses{1.0.0} \[Dynamic Lights on specified Entities\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_mobEquipment{1.0.3} \[Dynamic Lights on Mob Equipment\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_flameArrows{1.0.0} \[Dynamic Lights on Flame enchanted Arrows\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_otherPlayers{1.0.5} \[Dynamic Lights Other Player Light\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_thePlayer{1.0.9} \[Dynamic Lights Player Light\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized dynamictanks{1.0} \[Dynamic Liquid Tanks 2\] (dynamicTanks2\_v0.0.8a.jar) Unloaded->Constructed->Pre-initialized EnderForest{beta} \[Ender Forest\] (EnderForest 1.6 [v25z.zip](https://v25z.zip)) Unloaded->Constructed->Pre-initialized EnhancedPortals3{1.6.4-3.0.0b5e} \[EnhancedPortals\] (enhancedPortals-1.6.4-3.0.0b5e.jar) Unloaded->Constructed->Pre-initialized ExtendedRenderer{v1.0} \[Extended Renderer\] (extendedRenderer for MC [v1.6.4.zip](https://v1.6.4.zip)) Unloaded->Constructed->Pre-initialized KeithyUtils{1.3} \[Keithy Utils\] (KeithyUtils-1.6.4-1.3.30.jar) Unloaded->Constructed->Pre-initialized Metallurgy3Core{3.4.0} \[Metallurgy 3 Core\] (Metallurgy-1.6.4-3.4.0.29.jar) Unloaded->Constructed->Pre-initialized Metallurgy3Vanilla{3.4.0} \[Metallurgy 3 Vanilla\] (Metallurgy-1.6.4-3.4.0.29.jar) Unloaded->Constructed->Pre-initialized Metallurgy3Base{3.4.0} \[Metallurgy 3 Base\] (Metallurgy-1.6.4-3.4.0.29.jar) Unloaded->Constructed->Pre-initialized ExtraTiC{0.8.4} \[ExtraTiC\] (ExtraTiC-1.6.4-0.8.4.jar) Unloaded->Constructed->Pre-initialized ExtraUtilities{1.0.3c} \[Extra Utilities\] ([extrautils-1.0.3c.zip](https://extrautils-1.0.3c.zip)) Unloaded->Constructed->Pre-initialized flatsigns{1.4.0} \[Flat Signs\] (flatsigns-1.6.2-universal-1.4.0.15.jar) Unloaded->Constructed->Pre-initialized gasesFramework{[1.0.3.1](https://1.0.3.1)} \[Gases Framework\] (gasesFramework-1.0.3.1-1.6.4.jar) Unloaded->Constructed->Pre-initialized gases{[1.4.4.3](https://1.4.4.3)} \[Glenn's Gases\] (gases-1.4.4.3-1.6.4.jar) Unloaded->Constructed->Pre-initialized HardcoreEnderExpansion{1.6.1} \[Hardcore Ender Expansion\] (HardcoreEnderExpansion [1.6.1.zip](https://1.6.1.zip)) Unloaded->Constructed->Pre-initialized pamharvestcraft{1.0} \[Pam's HarvestCraft Base\] (pam's HarvestCraft 1.6.4 [v1.1.4.zip](https://v1.1.4.zip)) Unloaded->Constructed->Pre-initialized HungerOverhaul{1.6.X-2l} \[Hunger Overhaul\] ([hungeroverhaul-1.6.X-2l-build3.zip](https://hungeroverhaul-1.6.X-2l-build3.zip)) Unloaded->Constructed->Pre-initialized HarvestCraftWaila{1.0.4} \[HarvestCraft Waila Fixes\] (HarvestCraftWaila-mc1.6.4-1.0.4.jar) Unloaded->Constructed->Pre-initialized HostileWorlds{0.4} \[Hostile Worlds\] (hostile Worlds v0.4 Alpha Mod for MC [v1.6.4.zip](https://v1.6.4.zip)) Unloaded->Constructed->Pre-initialized IguanaTweaks{1.6.X-1i} \[Iguana Tweaks\] ([iguanatweaks-1.6.X-1i-build4.zip](https://iguanatweaks-1.6.X-1i-build4.zip)) Unloaded->Constructed->Pre-initialized inventorytweaks{1.56} \[Inventory Tweaks\] (inventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized JABBA{1.1.4} \[JABBA\] (JABBA\_1.1.4.zip) Unloaded->Constructed->Pre-initialized LycanitesMobs{1.5.1h - MC 1.6.4} \[Lycanites Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized ArcticMobs{1.5.1h - MC 1.6.4} \[Lycanites Arctic Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized DemonMobs{1.5.1h - MC 1.6.4} \[Lycanites Demon Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized DesertMobs{1.5.1h - MC 1.6.4} \[Lycanites Desert Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized ForestMobs{1.5.1h - MC 1.6.4} \[Lycanites Forest Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized InfernoMobs{1.5.1h - MC 1.6.4} \[Lycanites Inferno Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized JungleMobs{1.5.1h - MC 1.6.4} \[Lycanites Jungle Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized MountainMobs{1.5.1h - MC 1.6.4} \[Lycanites Mountain Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized PlainsMobs{1.5.1h - MC 1.6.4} \[Lycanites Plains Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized SaltwaterMobs{1.5.1h - MC 1.6.4} \[Lycanites Saltwater Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized SwampMobs{1.5.1h - MC 1.6.4} \[Lycanites Swamp Mobs\] (LycanitesMobsComplete 1.5.1h \[1.6.4\].jar) Unloaded->Constructed->Pre-initialized magicalcrops{3.2.1} \[Magical Crops\] (magical\_crops\_1.6.4\_3.2.0\_BETA\_15a.zip) Unloaded->Constructed->Pre-initialized standardcrops{1.1.0} \[Magical Crops - Crops & Food\] (magical\_crops\_1.6.4\_3.2.0\_BETA\_15a.zip) Unloaded->Constructed->Pre-initialized Metallurgy3Machines{3.4.0} \[Metallurgy 3 Machines\] (Metallurgy-1.6.4-3.4.0.29.jar) Unloaded->Constructed->Pre-initialized MFR Compat Forestry Trees{1.0} \[MFR Compat Forestry Trees\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MFR Compat Extra Trees{1.0} \[MFR Compat Extra Trees\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.9} \[MFR Compat: Applied Energistics\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatAtum{1.6.4R2.7.9} \[MFR Compat: Atum\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatBackTools{1.6.4R2.7.9} \[MFR Compat: BackTools\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.9} \[MFR Compat: BuildCraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatChococraft{1.6.4R2.7.9} \[MFR Compat: Chococraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.9} \[MFR Compat: ExtraBiomes\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatForestry{1.6.4R2.7.9} \[MFR Compat: Forestry\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.9} \[MFR Compat: Forestry (part 2)\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.9} \[MFR Compat: ForgeMicroblock\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatIC2{1.6.4R2.7.9} \[MFR Compat: IC2\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.9} \[MFR Compat: Mystcraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatPams{1.6.4R2.7.9} \[MFR Compat: Pam's Mods\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized ProjRed|Core{[4.3.5.30](https://4.3.5.30)} \[ProjectRed\] (projectRedBase-1.6.4-4.3.5.30.jar) Unloaded->Constructed->Pre-initialized ProjRed|Exploration{[4.3.5.30](https://4.3.5.30)} \[ProjectRed-Exploration\] (projectRedWorld-1.6.4-4.3.5.30.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatProjRed{1.6.4R2.7.9} \[MFR Compat ProjectRed\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.9} \[MFR Compat: Railcraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatRP2{1.6.4R2.7.9} \[MFR Compat: RP2\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.9} \[MFR Compat: Sufficient Biomes\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.9} \[MFR Compat: Thaumcraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.9} \[MFR Compat: Thermal Expansion\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.9} \[MFR Compat: TwilightForest\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatVanilla{1.6.4R2.7.9} \[MFR Compat: Vanilla\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.9} \[MFR Compat: XyCraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized BuildMod{v1.0} \[Build Mod\] (modBuild for MC [v1.6.4.zip](https://v1.6.4.zip)) Unloaded->Constructed->Pre-initialized MineTweaker{1.6.4-2.1.2} \[MineTweaker\] (zMineTweaker-1.6.4-2.3.1.jar) Unloaded->Constructed->Pre-initialized ModTweaker{0.3} \[ModTweaker\] (ModTweaker-1.6.4-0.3.jar) Unloaded->Constructed->Pre-initialized NaturalAbsorption{1.2} \[Natural Absorption\] (naturalAbsorption 1.2 for MC [1.6.4.zip](https://1.6.4.zip)) Unloaded->Constructed->Pre-initialized NEIAddons{[1.10.4.64](https://1.10.4.64)} \[NEI Addons\] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized NEIAddons|AE{[1.10.4.64](https://1.10.4.64)} \[NEI Addons: Applied Energistics\] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized NEIAddons|MiscPeripherals{[1.10.4.64](https://1.10.4.64)} \[NEI Addons: Misc Peripherals\] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized NEIAddons|ExtraBees{[1.10.4.64](https://1.10.4.64)} \[NEI Addons: Extra Bees\] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized NEIAddons|Forestry{[1.10.4.64](https://1.10.4.64)} \[NEI Addons: Forestry\] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized NEIAddons|CraftingTables{[1.10.4.64](https://1.10.4.64)} \[NEI Addons: Crafting Tables\] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized NEIPlugins{[1.1.0.6](https://1.1.0.6)} \[NEI Plugins\] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized ObsidiPlates{2.0.0} \[Obsidian Pressure Plates\] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized Opis{1.2.2} \[Opis\] (Opis\_1.2.2.zip) Unloaded->Constructed->Pre-initialized MapWriter{2.0.1} \[MapWriter\] (Opis\_1.2.2.zip) Unloaded->Constructed->Pre-initialized ParticleMan{v1.0} \[Particle Man\] (particle Man v1.4 Mod for MC [v1.6.4.zip](https://v1.6.4.zip)) Unloaded->Constructed->Pre-initialized ProjRed|Transportation{[4.3.5.30](https://4.3.5.30)} \[ProjectRed-Transportation\] (projectRedMechanical-BETA-1.6.4-4.3.5.30.jar) Unloaded->Constructed->Pre-initialized ProjRed|Compatibility{[4.3.5.30](https://4.3.5.30)} \[ProjectRed-Compatibility\] (projectRedCompat-1.6.4-4.3.5.30.jar) Unloaded->Constructed->Pre-initialized ProjRed|Integration{[4.3.5.30](https://4.3.5.30)} \[ProjectRed-Integration\] (projectRedIntegration-1.6.4-4.3.5.30.jar) Unloaded->Constructed->Pre-initialized ProjRed|Transmission{[4.3.5.30](https://4.3.5.30)} \[ProjectRed-Transmission\] (projectRedIntegration-1.6.4-4.3.5.30.jar) Unloaded->Constructed->Pre-initialized ProjRed|Illumination{[4.3.5.30](https://4.3.5.30)} \[ProjectRed-Illumination\] (projectRedLighting-1.6.4-4.3.5.30.jar) Unloaded->Constructed->Pre-initialized ProjRed|Expansion{[4.3.5.30](https://4.3.5.30)} \[ProjectRed-Expansion\] (projectRedMechanical-BETA-1.6.4-4.3.5.30.jar) Unloaded->Constructed->Pre-initialized RandomThings{1.9} \[Random Things\] (Random\_Things\_v.\_1.9\_\_MC\_1.6.4\_.jar) Unloaded->Constructed->Pre-initialized remoteIO{@[email protected]@[email protected]@[email protected]@[email protected]} \[Remote IO\] (remoteIO-universal-1.6.4-1.11.jar) Unloaded->Constructed->Pre-initialized Roguelike{1.3.3} \[Roguelike Dungeons\] ([roguelike-v1.3.3-forge-1.6.4.zip](https://roguelike-v1.3.3-forge-1.6.4.zip)) Unloaded->Constructed->Pre-initialized SpecialAI{1.0} \[Special AI\] (specialAI 1.0 PRE for MC [1.6.4.zip](https://1.6.4.zip)) Unloaded->Constructed->Pre-initialized SpecialMobs{3.0} \[Special Mobs\] (specialMobs 3.0 PRE for MC [1.6.2.zip](https://1.6.2.zip)) Unloaded->Constructed->Pre-initialized SpiceOfLife{1.1.1} \[The Spice of Life\] (SpiceOfLife-mc1.6.4-1.1.1.jar) Unloaded->Constructed->Pre-initialized TSteelworks{1.6.4-0.0.4.2-fix2} \[Tinkers' Steelworks\] (TSteelworks-mc1.6.4\_0.0.4.2-fix2.jar) Unloaded->Constructed->Pre-initialized TiCTooltips{1.1.8a} \[TiC Tooltips\] (TiCTooltips-mc1.6.4-1.1.8a.jar) Unloaded->Constructed->Pre-initialized UtilityMobs{2.1} \[Utility Mobs\] (utilityMobs 2.1 for MC [1.6.2.zip](https://1.6.2.zip)) Unloaded->Constructed->Pre-initialized WailaHarvestability{1.1.0} \[Waila Harvestability\] (WailaHarvestability-mc1.6.4-1.1.0.jar) Unloaded->Constructed->Pre-initialized witchery{0.19.2} \[Witchery\] ([witchery-1.6.4-0.19.2.zip](https://witchery-1.6.4-0.19.2.zip)) Unloaded->Constructed->Pre-initialized ZAMod{v1.9} \[Zombie Awareness\] (zombie Awareness v1.9 Mod for MC [v1.6.4.zip](https://v1.6.4.zip)) Unloaded->Constructed->Pre-initialized McMultipart{[1.0.0.250](https://1.0.0.250)} \[Minecraft Multipart Plugin\] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized IguanaTweaksTConstruct{1.6.X-1.0.3)} \[TiC Tweaks\] (tictweaks-1.6.4-1.0.3.jar) Unloaded->Constructed->Pre-initialized ForgeMicroblock{[1.0.0.250](https://1.0.0.250)} \[Forge Microblocks\] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized TConstruct Environment: Sane and ready for action. Bugs may be reported. Launched Version: forge-9.11.1.965 LWJGL: 2.9.0 OpenGL: GeForce GTX 1660 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 451.67, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map\_client.txt) Resource Pack: Default Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: \~\~ERROR\~\~ NullPointerException: null 
submitted by QuickShotty69 to FeedTheBeastCrashes [link] [comments]

New And Updated Stories From 03.05.2020 to 10.05.2020

New And Updated Stories From 03.05.2020 to 10.05.2020

[AUTOGEN]
This week's summary was generated at 5/10/2020, 11:05:47 PM GMT-0700 (Pacific Daylight Time)
This week, we had:
As usual, raw data in JSON/Markdown format can be found here
Updated Title Author Links Latest Chapters Word Count
5/3/2020 A child's play ic3shard13 SV Interlude 7 (1.7k),Suture 2 (2.8k) 71K
5/9/2020 A daring synthesis [Manhwa/Korean Comics] Ironypus SB,FF You Say Run goes with everything 5.9 (2.5k),You Say Run goes with everything 5.10 (2.8k) 98K
5/6/2020 A Darn Hecking Worm Snip Thread misha906 (BoopPhysics) SB 20. Maven (3k),21. Mixed Drinks, Changed Lives Pt. 4 (2k) 38K
5/6/2020 A Different Kind of Wyrm [Hollow Knight] Nyx_The_Author SB Prologue (1.7k),Chapter 1: a journey begins with a whisper (3.8k) 5.5K
5/7/2020 A Host Of Snippets Zira SB,SV Power Testing, Perhaps Patrol?; Sure Ain't Kitten Around (temp title) [AU, Alt Power] (3k),Down In Brockton Bay [AU, Crossover with Hazbin Hotel] (3.4k) 38K
5/7/2020 [NEW] A series of snips by DisloyalDevotee DisloyalDevotee SB Snip 3 (250),Week 4 (940) 1.7K
5/4/2020 A State Of Mind [Dollhouse] RarelySleeping SB 2.3 (1.8k),2.4 (2.2k) 26K
5/9/2020 Abyssal Plain [Parahumans Pact] ManMagnificent SB Chapter 5 - Victoria (7.3k),Chapter 6 - Victoria (11k) 39K
5/9/2020 Aces and Jokers [OC Insert] Stewart92 SB 57: The Plan (6.1k),58: Chosen (3.9k) 250K
5/6/2020 Aesculapius, Why Are You Weeping? [Resident Evil] Emissary SB Interlude: A Friendly Competition (740),Part 20 (900) 22K
5/9/2020 [NEW] Aggregate [SI] I-IS-Robot SB Synthesis 1.5 (7.9k),Synthesis 1.6 (7.4k) 26K
5/7/2020 Alec Goes To Winslow Tumach SB Chapter 13: Shopping (1.3k),Chapter 14: Bro (1.1k) 16K
5/4/2020 Alias_The_J's Random Fic Ideas Alias_The_J SV Mourning Cloak (Worm/ Miraculous Ladybug) (1.8k),Agynogenesis 1.5 (1.2k) 34K
5/9/2020 All the Myriad Taylors arromdee SV Chapter 9 (4.2k),Chapter 10 (4.3k) 41K
5/5/2020 [NEW] All The Problems Make Me Wanna Go Glaisne AO3 Chapter 1 (2759) 2.7K
5/9/2020 An Essence of Silver and Steel [Fate/stay night] James D. Fawkes SV,SV,FF,FF Fracture 9.6 (6.4k),Interlude 9.c: Faustian Antithesis (6.2k) 482K
5/8/2020 An Essence of Spirit Tascion SB 6. Superbia (2.5k),7. Ira (2.2k) 160K
5/9/2020 [NEW] An Oral History thomas.berubeg SB Chapter 2 - Glory (2.3k),Chapter 3 - JC (1.6k) 5K
5/9/2020 An Unkindness of Snippets PuzzleRaven SV Galvanising The Union - 2 (790),Galvanic Movements - 2 (940) 30K
5/3/2020 Anne with a Shard [Anne with an E] ItsThatGuy AO3 52K
5/9/2020 Archangel Raymondmaster SB 3.5 Heat (7.6k),3.6 Loss (4.9k) 100K
5/3/2020 Archer [Fate/stay night] Fencer SV,FF Ch. 19 (2.2k),Ch. 20 (5k) 117K
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submitted by 7thprincess to WormFanfic [link] [comments]

blerg

MARIO IF HE REAL #1-3 (6 2020) ===== "Mario if he real". a forced meme as of june 2020, but i'm behind on my creeps and this is fun. ---------- Mario 64 is connected to all other N64 games via hardware quantum tunneling which Nintendo was experimenting with at the time. There exists some basic coding which is evident across all N64 releases after Mario 64 which allows it to interact with these games in subtle ways. Data miners have been unearthing these secrets for years now but Nintendo has been keeping this information suppressed through intimidation tactics against hackers/leakers (Nintendo have notoriously taken action against fan projects which used modified code based on the original N64 library games). These changes would have been substantial, tweaking minor things in some games and unlocking entirely new and unseen content in others. This exciting new technology was an open industry secret in the late 90s and, according to some old Konami employees, was even emulated/parodied by Metal Gear Solid's Psycho Mantis using his "psychic abilities" to read the player's PS1 memory card. As early as 1998 however there were several lawsuits filed against Nintendo by children's parents who sued for "legal damages". While these lawsuits have been officialy expunged from public records as of today, they were apparently settled out of court for a substantial amount. As early as 1999, ex-Nintendo employees recall being instructed to erase any physical or digital records of the HQT (hardware quantum tunneling) technology from their files. In a leaked Nintendo business insider document released in 2010, CEO Satoru Iwata was quoted as saying (in response to questions about digital preservation of older Nintendo titles) that any game produced before 1999 had already been digitally preserved by Nintendo themselves and that any physical media are best left alone. Although very little documentation exists of the hardware today, it is very unlikely that it caused considerable financial or legal damage to Nintendo overall. Whether it exists or not remains as speculation. --- Psycho Mantis was able to do that as the game could read information from your console to see what games had recently been played on it... That's all. --- You know, this kind of reminds me of an idea I had for a creepypasta that would involve some special software that intensifies the feelings of games and makes them too intense to handle, and there is a giant cover-up for it and stuff, I just never got around to it and can't be bothered with it lately because I'm too busy writing for money. --- Hey /x/ I keep seeing this weird thing appear in the game. It looks like peach but it’s unfinished it’s solid white and has red hair and no face. Anyone know what’s up with that? --- I do not trust any game that legitimately has parallel universes off-camera you can visit, explanations be damned --- (img of soundcanvas sc-88 pro) Can someone explain the "Enchanted SC-88 samples"? I haven't seen any elaboration on it. --- Has anyone created a mod for SM64 yet that adds in all this creepy shit? The game's source code has been leaked entirely and people have picked it apart and studied it more thoroughly than any other video game in history so I can't imagine there not being some mods on the way that turn it into a Petscop-esque experience. --- > Even though this is a larp, there was something strange about the N64. The games were not always consistent and text and graphics would change constantly. The RAM capabilities weren't in line with the processor and GPU, which resulted in throttled performance. The games that utilised the RAM expansion pak were much more stable. ----- i know, i basically thought the same thing as you when i first saw these threads. i want there to be something, but think about how much coordinated autism has been focused on the game. like all the speed runners and mods n stuff. makes me think that there isnt much left, and no creepypasta content even gets posted in these lame threads. i guess a few bored people keep spamming them. the only thing i can say is the game always had a dream like quality to me, but its just cause its abstract, minimal, and creative. not scary or paranormal. i did hear that the development team was pushed so hard working on the game that a few of them almost had mental breakdowns or came close to being an hero. in case anyone else reads this check out some of the rom hacks, star road is pretty much good enough to feel like a sequel, lots of other good ones too --- https://www.youtube.com/watch?v=8zjhtSeocXc [Embed] I just realized SM64 has a very Alejandro Jodorowsky type vibe to it >high contrasts, bright colors but still ominous >focus on odd, symmetrical interiors/exteriors >Jodorowsky has lots of explicit occultism, SM64 has lots of unexplained shit that makes people feel uneasy >None of the characters feel like "characters," just weird beings whose job it is to guide you deeper into the otherwise empty worlds --- Simple explanation is, it’s like making a creepy pasta that’s vague vs one that over explains. If you set out to make mysterious you can’t do it as well as what happens naturally. Super Mario 64 is an early 3D game. IMO it’s aged poorly compared to BK but whatever my point is that it’s early oddness makes it so weird/mysterious plus Nintendo while not trying too hard like they did with MM as you said they did have weird subtle details like the extra ball after defeating the King Bom-Omb --- ( asking questions about a photo of a small Spanish town ) NIntendo decided to use it as an unreachable background image in one of the levels of the game. The level of the game seems to provoke feelings of unease/dread in some players and there is ongoing speculation that that level is in fact an artificial-intelligence schematic of the human brain. --- ( wet dry world ) shiaaat... this level indeed left me with dread and unease.. it's been 20 some years I last played this game, but damn.. still remember that feeling right now very vividly --- I remember that part of the level really well, for some reason I always had very much fun going down there. But very strange when I think about it. --- ( tick tock clock img ) I'm not even joking about this, ever since I was a kid I remember very well there being two Rabbits-one very fat and large and one small-inside the glass part of the clock. It's been years since I thought about it but it's such an incredibly distinct and specific memory. I never saw them for myself, but somehow I just thought they were real. --- Yes Also Princess Luna is Sophia Notice how Princess Luna is more beautiful than Peach Nintendo is trying to tell you that praising Sophia takes you higher than praising Peach, also notice how Luna's domain extends across the universe whereas Peach is stuck within the realm of the mushroom kingdom THE SIGNS ARE ALL AROUND YOU BUT YOU DON'T LISTEN notice how bowser has an endless staircase, this is a joke, because even though mario disables the endless staircase he is still stuck in the endless cycle of chasing Peach WAKE UP --- >>25181737 .............. my brother and I had two stuffed rabbits, one big blue and fat and the other small and beige. We used to pretend they lived in the game... --- Nice to see the creepy vibes of Mario 64 brought to light even if most of it is just memes. Mario games to this day greatly influence my dreams for some odd reason, probably because of how prominent it was in my childhood. --- dont know why you'd think that, i really wanted to live there when i first played it, it looked cool living in a city underwater --- Wet Dry World was most likely a testing stage for underwater physics and game mechanics. --- Why doesn’t Luigi’s Mansion have these kinds of conspiracies? Like The Huntsman, Elh, the Kitchen Portrait Ghost, Luigi killing himself, E. Gadd is the villain, Dead children, Madame Clairvoya letting herself be captured, the phonograph, Bogmire is the Grim Reaper, depressed Luigi, Luigi being a murderer, “creature screech” There’s so much potential! --- what does all of this symbolism mean? why is nothing explained? Nintendo said that they wanted Majora to be mysterious but never will it be comparable to this. --- > Sunshine actually has SOUL, which 64 lacks it does, but it is also very poorly made. --- Yeah wasn't going to fall for it anyway bud. Aside from modded roms and skin swaps with BK/DK there really isn't anything spectacular in the real vanilla version on mario 64. The Luigi thing is bullshit, and all the rest I heard rumors about years ago were too. I mean yeah you can hack him in now easily, but it wasn't that way back in the day on a real rom. Aside from some out of bounds glitches there isn't anything worth mentioning in the vanilla game that I know of. I saw this thread and was like cool mario 64, but it seems to just be a bunch of fags circle jerking over a lame crappy pasta with the added autism of reply to this post or mom is oh no kilt. Uhh well... Sigh. Mario if he real --- You know it would have made more sense to do this with Luigi's mansion. Which is actually a great game, has a spooky vibe to it. I think it would be relatively easy to make a real scary mod for that one, just given the available assets. Its too bad it's geared toward ten year olds. But I guess the innocent charm of a sPoOkY environment was refreshing, you know compared to rated M survival horror games. I think the reason M64 is used is because it is incredibly recognizable, and it is incredibly easy to hack the game since many other 64 games share the same infrastructure. Some guy merged starfox fighter planes into fucking Zelda. Fake creepy pastas aside it would be cool to see a fan-made mario IP made that was made for adults. Of course fagtendo wouldn't like it but i bet a lot of fans would even if it was on a system from way back. Im sure there us a environment editor if some kind, but if we could get ahold of the full SDK for the 64 might be doable. Like you mentioned the fan made sequel, so there must be a way. --- ( how to get to forest ) build up speed then grab the bouncy box thing the extra momentum will send you soaring over the map with enough speed to get past the walls. after that you'll hear boo sounds and maybe even see broken assets but once you get far enough the game will either crash or you'll see it a frame before it crashes --- ===== MARIO IF HE REAL pt 2 (6 2020) ===== Some of these theories such as the Wario one, all of the pictures, Wet Dry world and the personalized copys. It kind of gives me the same feeling as the pink sky in MK64 and way Peach's Castle looks in MK64. Also always wondering what was over the hills in SM64. --- I want to know about Lakitu. Why is he filming Mario just for him getting cake with Peach? How did he know Mario was coming? Where did the film reel end up? --- the (DO NOT RESEARCH) thing is very interesting even if fake (wich is is) the images and videos made to back it up are soo uncanny and eerie that makes me want to exploit it. i love these kind of "something is odd/ocult but oddly familiar" kind of fiction specially in videogames. someone needs to do some rom-hacks to go along or write something (wich im thinking on doing). --- The Wario Apparition was created from the subconscious wishes to see him in Mario 64 that the shared desired caused him to appear as a horrifying half start in some copies of the game. That image is what its supposed to look like, but those who encountered it ingame can't even describe what it looked like as many suffer from memory loss and stroke-like symptoms. If you suspect you're seeing it ingame its suggested you shut the console off immediately because once you give it power by witnessing it, it gains power to begin manifesting itself in your reality. --- >Gyroid face In Animal Crossing for Gamecube, there are strange, stationary dancing creatures called "gyroids". These are based off of Japanese clay burial figures. If a player leaves to visit another player's town, and they quit or reset the game mid-trip, they will discover that their character's face has been temporarily replaced with that of a "gyroid", and that their inventories will have been emptied. In addition, two villagers, Coco the rabbit and Nindori the ostrich share gyroid faces. Some people say that there was a series of people trying to replicate the "gyroid face trick" in real life, boarding trains, dropping everything they have, and walking home. --- "Have you ever played through Wet Dry World and felt this eerie feeling? That's the emotional aura in effect. Wet Dry World has this unfinished, beta-esque feeling of incompleteness. Like it was a test build that was slapped together into a course at the last second. Truth is, WDW is a simulated human brain. Not in the traditional sense, but similarly to how people have made calculators in Mario Maker, and computers in Minecraft. I don't remember it exactly, but it had to do with the shifting water tides. Another thing that hints into this is the brain diagram found in the stage, which was probably put in there as a reference point for the developers when making this. Super Mario 64 is, at its core, and insidious and evil work of human creation, a twisted experiment made to test the bounds of technology. It's horrifying. Every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it. Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how. This is much more than just simple experimentation with procedural generation, however. There are many layers to this, and some of them are more sinister and malicious than others. The secrets of the game are probably hidden within a single, personalized copy of somebody. A copy hidden from the masses by Nintendo to cover-up the truth about their experiment. What if the ROM that Nintendo uses for all the Virtual Consoles and shit are all the least-personalized ROM, that way they can cover your tracks. What if the ROM that is uploaded to all those pirate sites were uploaded by Nintendo, that way people wouldn't be able to replicate the personalization? It's messed [up]. This shit goes DEEP." --- WDW is a reference to the flooded past world. ancient giant buildings, sunken ground levels, sunken windows and entries. no one can make those buildings again. everyone in WDW is dead, only robots and bugs remain. --- Mario 64 carts all have a timer printed into the PCB that slowly counts down from #7FFFFF and when it reaches #000000 (which takes about 19 years) it removes all personalization. Also disassembling the cart will zero the timer and remove the personalization (mechanism is still unknown, but it's speculated that Nintendo built a light sensor into the PCB) --- ===== Mario if he Real, pt3 === Every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it. Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how. This is much more than just simple experimentation with procedural generation, however. There are many layers to this, and some of them are more sinister and malicious than others. Super Mario 64 is, at its core, an insidious and evil work of human creation. --- I think it's secrets and theories getting more secret and intense (and shittier) the further down it goes. Take a look through this. Do not research. --- I see. How does that make every copy 'personalised'? --- None of this is actually real, but apparently Nintendo was able to create a super-early AI that learns what you like from the moment you put the cartridge in for the first time, and adapts the game ever so slightly to suit you, the player. Sometimes this resulted in strange things, like ghost Warios and beta builds being activated. Just saying again, none of this is actually real. --- Oh, OK. I'm way out of the loop, lol --- Yeah it's a fairly new thing. There's a lot of obscure videos about it on YouTube, starting with things like this, you can check it out but there's not really much to see. It says "DO NOT RESEARCH" everywhere but nothing will happen if you do. I'm looking through this stuff with mario sleeping infront of the water level entrance because a ghost of wario appears allegedly, not sure why but I find bullshit like this super interesting. Try googling each individual thing on the image. --- Hello, I'm new to this Reddit stuff so my apologies if I'm slow on things Disclaimer, this was at some friends house way back, and only met those kids once. Both copies of Mario 64 and goldeneye were quite different than the copies I got myself shortly after. I'm looking to see if anyone has ever heard of or seen a custom level from super Mario 64 dating back from approx. 1998-2001. This level, from what I remember, looked like Mario Kart 64's moo moo farm. Simple fence along the level, small beige pathway bringing you to an open field, trees spread around and an unkillable bowser that always one hit you way out back. Goombas were around, and you had access to some power-ups like the flying cap. You accessed it via a dirt pathway in the hills outside of peaches castle, right behind where Mario jumps out the pipe in the beginning. Didn't have any special loading screen, just the one star for that level. This has been bothering me for years, I swear I played and seen this level as a kid, I waited for Mario to go into his sleep animation on this red contraption I always called the tractor, so me and the other kids could go eat hotdogs for lunch. Not only that, a few months after this i got my own copy of Mario 64 and the console, i was sorely upset to find that level wasn't in my game, I spent the better half of two hours trying to crawl up that hill. I have up and shrugged it as a future level. 20 years have gone by and still haven't found it. Any help would be appreciated. Cheers. --- In relation to super mario 64, I have a memory that is a bit weird related to the boo in the basement Personal Story So, I remember back when I 1st played super mario 64, I was 5 or so, with a cousin older than me. He defeated the 1st bowser and gave me the control to explore the new areas while he went for a drink. I went to the 1st door I saw without a star, didn't see the stairs to the bottom so I instead went to the hallway where there's a boo. Now, never in my life I had saw a boo, but I though that, as any enemy, I could just punch it. Now, in the game, when you approach that boo, said boo retreats and escapes to the courtyard, filled with more boos, right?, well, when I approached the ghost, he started chasing me, it took a huge chunk of my health and I decided to run away to the safest place I knew, the main hall of the castle. The boo followed me there, and killed me. I turned off the console in fear. A week later, I got a nintendo 64 emulator from a family's friend so I decided to play super mario 64, I avoided the ghost hallway during my 1st playtrough. Then I started a new save file some years after that, and 1st thing I did was run to the hallway to try and fight back the ghost, nothing. Unless you have a set amount of stars, the boss don't generate in the courtyard, so I went back to play the game and defeat bowser to see them...then this motherfucker appeared from behind me and started chasing me, I tried to fight back but nothing worked. Angry, I restarted the game and ran back to the courtyard, I was going to defeat that boo and...nothing, no chase, no jumpscare, nada. I played the game as normal, unlocked the ghost house and the boo in the hallway acted as normal, running away and never attacking back. I assume this is simply a child memory that is fucked up due to time, but still, whenever I walk trough that hallway and see that ghost, I always expect it to chase me for intruding in the basement ----- Doesn't anybody else think that Wet Dry World from Mario 64 feels kind of weird. Its got a weird negative aura around it. --- Well now that you mention it, that texture in particular is very odd and out of place for a Mario game. Looks like AI generated middle eastern slums --- Yeah, plus there is that abandoned underwater town for some reason. --- Mario 64 has a weird thing on it, feels kind of awkward sometimes, scary, you feel alone in the castle,is so huge, there is no luigi, the tecnical limitations are the reason of this things looking creepy and strange (unintetionally) i guess... Some of the Skybox and all the levels/worlds structures are the reason why Mario 64 looks like a dream, 3d platforms and an image escalated to the whole level/world, that makes you think the levels are infinite,mysterious, even a limbo,a underworld, it's unique. --- I've always felt that Mario 64 has a weird vibe in general and that's why I love it. The, music, secrets, and emptiness of the castle make it a little creepy and it feels like you're in a 3D tech demo, those are reasons I feel why it got so many fake videos and edits back in the day. --- i remember having a dream about finding floating, husk-like figures floating in the flooded city. beside the corpses, i did enjoy getting to explore the inside of the building and all the other usual Dreaming About A Videogame type stuff. i'm pretty sure i got to play as luigi in that dream too, since that was another huge obsession of mine as a kid. still get weird vibes from wet dry world in general, though. if it wasnt for the chuck-ya, i think it'd feel too abandoned for comfort. --- =====
submitted by DoctorDarkstorm to u/DoctorDarkstorm [link] [comments]

life in science fantasy land part two | introducion to a new world

“Alright, now that I know everyone’s names, forgive me if I forget them I’m not great with names, where in the universe am I?'' Felicity spoke up, “incorrect, you are not in the universe. This is a separate timespace parallel to the universe, our predecessors found it and made it into a safe haven for outcasts, these days that's mostly people like you, who have a supercharged phone, you don't know what that thing can do yet so let me give you the short version: if it has digital components, you can connect and hack it, no wireless signals, no going through less secure devices on the same network, you can hack a digital thermostat with no network connectivity from over 20 feet away. And that's one of the less powerful functions.”
She continued. “Your phone can also utilize programmable matter, that car that brought you here is made entirely of it, it can change shape on a whim, if anyone can figure out how to dictate shape with lines of code. And you have an unlimited universal calling plan.”
“That’s the short version?” I asked. “Its a bit complicated,” she said. “Alright, onto more pressing matters: I was told there was food.” alec ducked his head back in from the deck. “grill is done grilling.”
When I set foot onto the deck I had a feeling that everything I’m seeing couldn’t be happening. Abby walked up beside me. “I’m the second newest, after you, I imagine its feeling quite surreal right about now?” “can your magic phone read minds too?” I asked. “No, just intuition and personal experience.” “how long did you take to settle in?” “a few days before the surreal feeling left, and a few more before this place started feeling like home.”
A few hours passed, and as time went on I became more open to my new reality. It certainly beats my old one, living paycheck to paycheck. A thought crossed my mind. “You guys seem to have some expensive stuff, so either you guys are rich, or I’m missing something.'' Bob laughed. “All of us were rather poor, low middle class to be specific. Money just isn’t a thing here, everyone gets what they need and programmable matter takes care of the rest. It ain’t like living on earth, its kinda like communism, but less broken, everyone is well off, the higher-ups are honest people, it’s a good life here so don't worry about it.” that did put me at ease a bit.
After a while, we all retreated to our rooms for the night. Six people in one house may sound cramped but we all had individual rooms, vary large rooms too. Some of my stuff survived the fire, like my laptop, the aluminum case was scorched but when I pressed the power button I was greeted with the GRUB menu, I loaded into ubuntu and it fired right up, after a two-minute wait.
I opened the settings and found a WIFI signal, I connected to it and opened chromium, I logged into google drive and it worked. “Even across spacetimes I still have internet access,” I said as I powered it back off, the charger was toast so I had limited battery life, I noticed my ps4 was also present, two of my three controllers, my jailbroken ps3, two ps4 controller chargers, my TV somehow made it, and my phone charger, because I might need to charge my battery post-heat death of the universe.
I lay down in bed and opened the contacts menu, I thought about calling my grandmother and telling her I was alive, but that would only confuse her, and I don't even know if I’m presumed dead, its a safe bet but I’m unlucky.
I noticed some new contacts, all of them looked like Minecraft enchanting table language so I ignored them and went to sleep.
I woke up the next day and powered on my laptop to notice it too had an infinite battery. I scratched my head and rebooted to windows 10.
When it loaded up I closed the screen and tucked it under my arm and went out to the others, “so why does my laptop have an infinite battery?” “good morning to you too,” Alec said as he rubbed the sleep from his eyes. “Your stuff showed up here before you left earth, and being the massive tech nerd I am, I told felicity to take a look at the hardware because laptops and I don't get along, she swapped out your five-year-old battery for the current one, she soldered on a discrete GPU, she upgraded the processor, and doubled the RAM.” Felicity walked out, “I was tempted to upgrade the hard drive but I decided a terabyte was probably enough.”
I set my laptop on the table and opened it up, I opened the task manager and found out that they were right, everything was as they said. “Also that’s now a quad-core with hyperthreading.” “Thanks a ton!” I said as I downloaded Samsung DEX. I got up while the installer ran and got myself a bowl of cereal.
Abby came out rubbing sleep from her eyes. “What the hell are you being so loud about,” she grumbled. “Tech,” I responded. “Go figure.” she rolled her eyes.
We all sat around the table and talked for a bit, I was prowling the internet for a copy of AutoDesk 123d design. I had an idea regarding programmable matter.
Eventually, there was a knock at the door. When nobody else moved I closed my laptop and got up, I opened the door to a young man with red hair and blue eyes, “your Damon?” “who’s asking?” “names Steve, I’m here to talk to you about something, it’s been called everything from a tradition to a hazing ritual, everyone shows up in a fancy car made of programmable matter, and they are quite fast. I always race the new guy. What do you say, and no, you don't have a choice.”
I put on a sly smile. “Well, not to celebrate a victory before its earned or anything but I’m gonna smoke you.” I put a little bit of a threatening undertone into my voice at the end. “We’ll see about that,” he said before closing the door. I turned around to see everyone at the top of the stairs. Alec spoke up: “you must have some balls to talk to him that way, you know he’s modded his car right? It won’t be fair.” I smiled. “Oh, it won’t be fair alright. But I have a few ideas, I’m something of an ‘armchair automotive engineer’, and if I can figure out how to better optimize my car, it will fly.” I sat down and pulled open AutoDesk 123d design.
Two days, twenty design documents, fourteen diagrams, five self-written programs, and a lecture from my car later I was wheeled up to the start line next to Steve at the start line, it was a street race and the roads were closed off.
Abby sat next to me in the passenger seat. “You really think using those forms in a live race is a good idea? They have not been tested at all, aside from inside the garage but your super pursuit mode depends on converting a running turbofan into a ramjet, do you know how hard that is to get right?” “first of all: if your scared of me crashing you can get out now, second, I have tested it, just not in motion.” the traffic lights turned yellow. “You may want to keep your back against the seat. Tim, transform to pursuit mode.” the car’s body panels and frame reconfigured themselves into a ford mustang with a massive engine.
The light turned green and I put my foot to the floor, buddy was spinning his wheels while my throttle control program kept the back wheels from spinning out, allowing me to pick up speed faster. I was in the lead for all of thirty seconds before I heard the sound of a jet as steve cruised by. “What’s he got under the hood? Sounds like a jet.” I asked the car. “Scans indicate the presence of an auxiliary boost system that resembles a jet engine.” We turned a corner and came up to a long stretch of straight road. “Tim, give me super pursuit mode.” the car lowered, the front seats slid back and the windscreen was angled down farther, canards deployed from the sides to create additional downforce, the engine reconfigured into a ramjet. And the ramjet screamed as it roared to life. I felt Abby grab my arm as we accelerated up to over three hundred KPH in a single second.
We flew past a vary surprised steve and into the next corner, the car popped up on two wheels as I turned the corner and flew across the finish line. I hit the breaks and slowed to a halt.
I stepped out of the car “FUCK YEAH!!!” I screamed as a vary angry steve rolled across the finish line behind me. He stepped out of his car. “How did you do that?” his teeth were clenched so hard I was worried they might crack and he’d blame me for it. “Give me one good reason why I should tell you.” “so I can crush you in the rematch!” he screamed as he got back in his car, slammed the door, and took off.
I got back in my car, “take us home Tim, and revert to normal while you’re doing so.”
It was a quiet drive home, aside from Abby’s progressively slowing breathing. “What’s wrong?” I eventually asked her. “Nothing, just, speed, and almost flipping.” “you don't crave speed do you?” “do you?” she asked, shocked. “I wouldn’t say I crave it, but I do like the rush it brings.” “It is a rush, but I don't like it.” “and that’s totally fine.”
We pulled into the garage and walked inside. Felicity stormed up to me and slapped me across the face “YOU BRAINDEAD IDIOT! YOU COULD HAVE DIED PULLING THAT STUNT!” she screamed.
“Sorry, I had no idea I’d end up going that fast.” “it’s not the speed, its that last turn, you went into that turn way to fast.” “it was a safe bet.” she looked ready to punch me. “Super pursuit mode is designed to create downforce to keep the car from becoming a plane, and I have the program set to adjust the canards and spoiler to keep the car from flipping, and now I know it works.” she threw another slap, I blocked and threw a punch, stopping just short of her nose. “Do you really want to continue this?” I asked her. “I get that your angry, but throwing hands is not how to express it properly, and if you throw hands at me I will defend myself.” I stepped back as she took a deep breath. “You’ve got one thick skull you know that?” “that's what they tell me.”
After Felicity cooled off to a low boil I sat down with my trusty laptop and plugged my phone into it, I used the USB tethering to remotely enter the car’s computer and read the output, when I was presented with a text file long enough to stretch across Canada I laughed and decided to see what was going on downstairs.
I walked down the stairs and saw something I’ll never forget, Felicity had set up a 3D printer and printed a GPU, then slotted it into a computer and powered it on, after she pulled up the device manager I saw the card was being recognized. I walked over. “I s-” she jumped so high her hair brushed against the ceiling. “Sorry.” I apologized. “I said, I see you're putting my work to good use.” I gestured to the computer. “Yeah, getting small details right with code was always hard, nigh-on impossible actually, then you wrote an alternate version of an AutoCAD program and this has made it way easier. How did you do that?”
“Trade secret. No, I just got the car to do the hard part, materials, every element and every combination of elements and every possible molecule, the code pertaining to all that was filled in by the car’s computer, I figured since I had a supercomputer I might as well use it. A lot of it was changing the output to a special file format that supports different materials, and I got the format from the car since it can use these files as a blueprint to reconfigure itself.” “Neat. I’ll have a gaming box for everyone in no time at this rate. Thanks for sharing your program with us.” “no problem.” “oh, alec wants to speak to you, he’s on the back deck.” “Thanks.” I nodded and walked upstairs and outside.
“Hey how good are you at stealth?” he asked. “I’m fine thank you very much, as for stealth, I have no idea. Depends on the circumstances and how I’m feeling.” “We do a sort of metal gear solid paintball thing every now and then, hasn’t happened in a while since some of Abby’s gear broke after she fell out of a tree, but since Felicity can just print anything she damn well pleases we can hold the event, normally I don't give somebody a week to prepare but since you seem like a god damned genius I’ll give you a week to build a kit, anything goes with the exceptions of no killing, maiming, or directly hacking the programable matter used by anyone else. Use common sense to answer any questions. Now if you’ll excuse me, I have to convince Tess to play paintball with someone she barely knows.” “good luck man.” I went back to my room and opened my laptop. I had a few ideas for some gear, but first I had to research so many things.
submitted by ryytytut to ryytytut [link] [comments]

GeForce GTX 1660 Ti Review Megathread

GTX 1660 Ti reviews are up.

PSA: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out.

Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.

Written Articles

Anandtech

With the launch of the GeForce GTX 1660 Ti and the TU116 GPU underpinning it, we’re finally seeing NVIDIA shift gears a bit in how they’re building their cards. Whereas the four RTX 20 series cards are all loosely collected under the umbrella of “premium features for a premium price”, the GTX 1660 Ti goes in the other direction, dropping NVIDIA’s shiny RTX suite of effects for a product that is leaner and cheaper to produce. As a result, the new card offers a bigger improvement on a price/performance basis (in current games) than any of the other Turing cards, and with a sub-$300 price tag, is likely to be more warmly received than the other cards.
Looking at the numbers, the GeForce GTX 1660 Ti delivers around 37% more performance than the GTX 1060 6GB at 1440p, and a very similar 36% gain at 1080p. So consistent with the other Turing cards, this is not quite a major generational leap in performance; and to be fair to NVIDIA they aren’t really claiming otherwise. Instead, NVIDIA is mostly looking to sell this card to current GTX 960 and R9 380 users; people who skipped the Pascal generation and are still on 28nm parts. In which case, the GTX 1660 Ti offers well over 2x the performance of these cards, with performance frequently ending up neck-and-neck with what was the GTX 1070.
Meanwhile, taking a look at power efficiency, it’s interesting to note that for the GTX 1660 Ti NVIDIA has been able to hold the line on power consumption: performance has gone up versus the GTX 1060 6GB, but card power consumption hasn’t. Thanks to this, the GTX 1660 Ti is not just 36% faster, it’s 36% percent more efficient as well. The other Turing cards have seen their own efficiency gains as well, but with their TDPs all drifting up, this is the largest (and purest) efficiency gain we’ve seen to date, and probably the best metric thus far for evaluating Turing’s power efficiency against Pascal’s.
The end result of these improvements in performance and power efficiency is that NVIDIA has once again put together a very solid Turing-based video card. And while its performance gains don’t make the likes of the GTX 1060 6GB and Radeon RX 590 obsolete overnight, it’s a clear case of out with the old and in with the new for the mainstream video card market. The GTX 1060 is well on its way out, and meanwhile AMD is going to have to significantly reposition the $279 RX 590. The GTX 1660 Ti cleanly beats it in performance and power efficiency, delivering 25% better performance for a bit over half the power consumption.

Babeltechreviews

We are impressed with this 120W single 8-pin PCIe cabled mainstream Turing GTX 1660 Ti that has solid performance at ultra 1920×1080. The EVGA GTX 1660 Ti XC Black Edition is priced at a reasonable $279 with no price premium over other partner GTX 1660 Tis, and it is significantly faster than the $259 RX 590 or even a bit overall faster than the higher-priced $329 GTX 1070.
The EVGA GTX 1660 Ti Founders Edition is well-built, solid, and handsome, and it is appears to overclock well. In our case, we overclocked our review sample a preliminary 114MHz over stock clocks. Our follow-up GTX 1660 Ti overclocking showdown between the GTX 1070 Founders Edition and versus the Red Devil RX 590 will explore manual overclocking before the end of this weekend.

Bit Tech

As the first Turing GPU truly built with gaming as the primary purpose, TU116 in its fully enabled GTX 1660 Ti incarnation delivers a substantial performance boost for the £250-ish market segment. With over 30 percent more performance than the ageing GTX 1060 and just as much extra power efficiency thanks to equivalent power levels, the GPU looks good from pretty much every angle, especially as overclocking headroom is decent even on the most basic of models like this one. Even so, that’s perhaps not quite enough of a performance gap considering just how far apart the GTX 1060 and GTX 1660 Ti have launched, but with AMD having only been refreshing and overclocking older silicon and/or giving price cuts, its perhaps to be expected.

Digital Foundry

It's difficult not to like the GeForce GTX 1660 Ti. Nvidia is aiming this product at 1080p gamers and in this respect, I find its performance profile to be very well-judged, simply because the laws of diminishing returns start to kick in when you run anything faster at full HD resolution, where the CPU starts to have a limiting factor on graphics performance.
On top of that, I also like the power efficiency delivered by the new product. Even with my overclocked 8700K, total system power consumption during general gaming is in the 220W-230W range. The benchmarks suggest that we have a capable performer offering frame-rates in GTX 1070 territory, but when you lay the new card next to the old one, there's a night and day difference in terms of form factor.
With all of that said, there's no denying that the value is there for the performance you're getting and with prospective GTX 1660 non-Ti and even GTX 1650 models now being rumoured, the chances are that today's new GeForce product isn't the end of Nvidia's plans for the more value-orientated gamer. However, in the meantime, the GTX 1660 Ti is well worth consideration.

[Digital Foundry Video] - TBD

eTeknix

Nvidia said this is a card for 1080p, 1440p and high frame rate gaming, and we don’t doubt that one bit. It scored around 80-90 FPS overall in 1080p tests and around 60 FPS in most games at 1440p. Now, keep in mind we test with everything set to High and we test pretty visually demanding games too. If you’re only playing Minecraft, Fortnite, Apex, Overwatch, League of Legends, etc. Well, then you can expect your FPS to be pretty stratospheric, even more so if you dial down to medium settings to keep those FPS pushed to extremes for 144Hz or even 240 Hz monitors.
Do you have around £270 and want to play the latest games at high frame rates at 1080p, or even 1440p? Then it’s a no brainer right now. The GTX 1070 is around the same price, which is a much bigger GPU, higher power usage, and lower performance. The RX590 is £250, cheaper, but again higher power consumption, heat, and slightly lower performance. For affordable gaming, this plucky little card blows my mind. It’s much more powerful than it looks and a solid replacement for the older cards. Obviously, I wouldn’t replace an existing 10-series card with this in my PC. However, if you’re still on old cards like the 660 Ti, or RX 460, it’s a great upgrade.

Gamers Nexus

For the wider market, though, it gets significantly tougher for AMD to make an argument at the high-end. NVIDIA is uncontested in the 2080 Ti class and, until the recent Radeon VII launch, it remained uncontested in the 1080 Ti class for years. AMD has remained competitive in the RX 580/590 mid-range versus NVIDIA’s 1060 counterparts, and Vega 56 has had bouts of being competitive and uncompetitive, depending on variable market factors (mining market and availability, pricing, yields).
The GTX 1660 Ti typically outdoes the RX 590 (only falling behind in frametime consistency for F1 2018, which seems to have unique behavior) and sometimes outdoes Vega 56. The 1660 Ti trades with 56, making that the most apt price comparison. The 1660 Ti runs lower power consumption (see our Vega 56 power testing & modding here) and tests competitively in gaming, while Vega 56 is more of a tuning card for hobbyist overclockers and enthusiasts.

[Guru3D] - Link here:

We feel the new GeForce GTX 1660 Ti series is definitely something the industry needs. Most consumers have put RTX cards on hold due to the sales price of the range, which is very steep. The GeForce GTX 1660 Ti certainly addresses the issue of offering a more competitive product. It offers GeForce GTX 1070 performance (mostly slightly above it) at what should be a far more interesting price. NVIDIA, however, is in a split, they also have to face the reality that this is a product that performs at a product and a feature level they've been offering for a long time now. So who is going to step up from the GTX 1000 series? Well, anyone with a GTX 1050 or perhaps 1060. But for that last product group, the performance increase isn't heaps. So for the 1660 Ti series to become successful, the price needs to stay below the 299 USD domain, period.

[Hardocp]

TBD

Hexus

Massaging of Turing cores and memory bandwidth leads to performance that's very sound at FHD and decent enough at QHD, and it's faster than the Radeon RX 580/590 duo from AMD in practically every test. Add to that mix a much lower TDP and you have the makings of a price-to-performance champ at the £250-ish level. GTX 1660 Ti is a solid step up from GTX 1060 and a massive improvement over much older cards like the GTX 960.
But is that level of improvement enough given that GeForce GTX 1060 and arguably faster GTX 1070 are almost three years old? That is, we hazard, the price the consumer pays for a lack of real competition in the gamer-grade PC graphics space. In its defence, Nvidia isn't targetting those folk. Rather, it sees the vast install base still using >GTX 960 as ripe for GTX 1660 Ti investment.
Yet the current issue for Nvidia doesn't stem from rival AMD, unless, of course, you can get a faster Radeon RX Vega 56 on the cheap. Rather, it's the GeForce RTX 2060. You see, spending an extra 20 per cent offers an almost linear increase in rasterisation performance, plus any down-the-line benefits of RT and Tensor cores that, by now, you realise the GTX 1660 Ti does without. RTX 2060 feels like a better futureproofing bet, and it comes with a choice of either Anthem or Battlefield V, which the GTX 1660 Ti does not.

Hot Hardware

NVIDIA GeForce GTX 1660 Ti cards will be available immediately, at MSRPs starting at $279. Higher-clocked cards, and those decked out with more elaborate cooling and lighting, will obviously command a few more dollars, but cards like the EVGA GeForce GTX 1660 Ti XC Black should sell at $279 once availability ramps.
At that price, the GeForce GTX 1660 Ti is a strong value; it significantly undercuts cards like the GeForce GTX 1070 (and Radeon RX Vega 56), while offering similar overall performance. Heck, many GeForce GTX 1060 (6GB) and Radeon RX 590 cards are still selling in the $260 range, though there are some deals on a few select models out there. We’re hearing that Vega 56 prices should be coming down to better compete with the 1660 Ti as well, but as of publication, nothing was available for a price even remotely close to what was being suggested.
In the end, the GeForce GTX 1660 Ti doesn’t drastically change the landscape, but it does bring along NVIDIA's latest GPU architecture, with useful features like the company's latest NVENC video encoding engine, and good performance down to an approachable price point. Gamers in the market for a sub-$300 GPU with 1440p monitors (or lower), should definitely add the GeForce GTX 1660 Ti to their short list of potential candidates. The GeForce GTX 1660 Ti is a solid GPU at its price point.

KitGuru

With Nvidia not manufacturing a GTX 1660 Ti Founders Edition card, for launch day we have analysed the MSI GTX 1660 Ti Gaming X 6G. The 1660 Ti uses a new GPU from Nvidia, named TU116, and this is definitely most notable for its distinct lack of any Ray Tracing or Tensor cores – meaning this is very much a GTX card, not RTX as there is no scope for ray tracing or the AI-driven DLSS.
That very much puts the emphasis on traditional rasterised game performance, and it is actually very easy summarise just how well this GTX 1660 Ti performs, as it is essentially on par with stock GTX 1070. At 1080p and 1440p, for instance, the MSI 1660 Ti is 2% faster than the GTX 1070 Founders Edition that launched back in 2016. We do have to mention that the Gaming X model is indeed a factory overclocked card – with a 105MHz clock speed advantage over reference 1660 Ti speeds, so we can expect reference cards to perform a little slower, but I’d suggest not by more than 5% at worst.
To give you a bit more context for this 1660 Ti’s performance, it is on average 11% slower than RTX 2060, and 10% slower than Vega 56. That shows there is not much of a gap between 1660 Ti and RTX 2060, and as we will get to below, this shrinks even more when manually overclocking. For one final comparison, this Gaming X is on average 36% faster than a GTX 1060 Founders Edition.
That means, overall, 1660 Ti does perform well at 1080p and 1440p resolutions. At 1080p, for instance, it would be well suited for gaming on a high refresh-rate monitor, with frame rates pushing as high as 100FPS playing Far Cry 5. 1440p gamers won’t always get a steady 60FPS – with some more demanding titles’ minimum frame rates dropping down into the 40FPS zone – but Battlefield V averaged over 70FPS at 1440p, so it does depend on what games you play.

OC3D - ASUS ROG Strix GTX 1660Ti Review

OC3D - MSI GTX 1660Ti Gaming X Review

OC3D - ASUS Phoenix GTX 1660Ti Review

The release of the GTX 1660Ti has unquestionably muddied the Nvidia waters. Until now there is usually a place for everything and everything in its place. The range has been relatively clear cut. The GTX 1050Ti for those who play simpler titles. GTX 1060 and 1070 for those needing more performance at an affordable price, the GTX 1080 and Ti for those who need a lot of horsepower. Then came the RTX cards which neatly fit into the scheme with the RTX 2060 having 1070Ti performance and RT features, the RTX 2070 being about the GTX 1080 but with RT features, and the RTX 2080 matching the price and performance of the GTX 1080Ti, but again with Tensor and RT elements. The RTX 2080Ti then moved into the flagship role. The GTX 1660Ti is designed to replace the GTX 1060, with around GTX 1070 performance, and priced at the low end somewhere between the GTX 1060 and GTX 1070, and at the high end around the base model RTX 2060s. Except without the RT feature set. It's extremely confusing.
With the release of the MSI GTX 1660Ti Gaming X, the gap between the top of the GTX 1660Ti range - designed to be a Turing GPU but without the expensive RT and Tensor hardware - is now so close to the price point of the most basic of the RTX 2060 cards. With this in mind, you need to really consider exactly what it is that you want from your graphics card and buy accordingly. For every person who happily concedes the loss of the ray tracing and DLSS elements to ensure that you have the coolest, fastest GTX 1660Ti there will be someone who only cares about absolute performance, or has an inflexible budget, for whom the Gaming X is tough to justify.
It isn't for the lack of performance. If you're upgrading from a much older card, then the Turing GPU at the heart of the GTX 1660Ti has oodles more performance than you'd get from a GTX 1060 and definitely a GTX 960 or older. The ability to run parallel integer and floating point operations brings a lot of performance benefits in higher frame rates and thus more responsiveness. If you're the type of gamer who plays multiplayer games, where every frame counts, then the Gaming X might be the very thing to take you to new heights. We hate to reference any of the Battle Royale titles currently flooding the market, but clearly this is the perfect card if you're bitten by the current hotness that is Apex Legends. Heck, even if you're mainly gaming on any of the competitive multiplayer titles around - DOTA2, League of Legends, Warcraft and the like - then you'll be very pleased with what the GTX 1660Ti Gaming X brings to the party.

PC Perspective

Jumping back to the present and the launch of the GTX 1660 Ti: this is a card which comes close to replacing the GTX 1060 6GB with regard to pricing at its $279 list, and brings the latest Turing architecture as well. Granted there are no RTX features, but that is not important in this GTX vs. GTX argument. $279 might be seen as the inflation-adjusted price for such a card after nearly two years, but that sort of talk will not win me any friends in the lovely world of internet comments. While we see some impressive increases of up to ~50% with the GTX 1660 Ti compared to the GTX 1060 6GB depending on the benchmark, are these performance gains enough of a boost over the 1060 to justify a $279 price nearly two years later? That will undoubtedly be part of the discussion with this card, since this segment is all about price/performance.
Regardless, it seems pretty clear that NVIDIA is offering great performance and some legitimate overclocking potential with this first TU116 product, and the market will have to decide if the $279 price is worth it. Just as with the RTX 2060 review i will take the unpopular stance of saying that the price is fair for this level of performance, and while that isn’t as exciting as big gains at a lower price would be, it’s still arguably the case.

PC World

Move over Radeon RX 590: Nvidia’s $280 GeForce GTX 1660 Ti is hands-down the best 1080p graphics card you can buy today, trouncing its AMD rival in both performance and power efficiency. Plus, it handles 1440p gaming on a par with the GTX 1070, a previous top pick in that category, and plays nice with affordable FreeSync monitors now. The GeForce GTX 1660 Ti kills, full stop.
You shouldn’t buy it in every circumstance, though.
While Nvidia’s graphics card holds up decently at 1440p, if you’re buying a new graphics card specifically for that resolution, we’d probably recommend spending the extra money on a $350 GeForce RTX 2060. Its lead isn’t significant in every game we tested, but it maintains a noticeable performance advantage in most titles. That additional legroom will come in handy at the higher resolution as time goes on. The RTX 2060 contains cutting-edge ray tracing and AI-enhancement features that the GTX 1660 Ti lacks as well, though game support for RTX technologies have been slow to roll out.
If you’re coming from a GTX 960 or older GPU (which sadly, we didn’t have time to benchmark), the GeForce GTX 1660 Ti will be an utterly massive upgrade. While it’s faster than the GTX 1060 by a healthy 25 to 50 percent in most games, upgrading from its direct predecessor is less enticing. You usually want to skip a generation if you’re staying in the same price range.

[Tech Report]

TBD

Techpowerup - MSI GeForce GTX 1660 Ti Ventus XS 6 GB Review

Techpowerup - Zotac GeForce GTX 1660 Ti 6 GB Review

Techpowerup - EVGA GeForce GTX 1660 Ti XC Black 6 GB Review

Techpowerup - MSI GeForce GTX 1660 Ti Gaming X 6 GB Review

GeForce GTX 1660 Ti is NVIDIA's answer for the highly competitive sub-$300 segment. The card is based on the all-new TU116 graphics processor, which has been specifically designed to meet the demands of that market, which is mostly "price". Unlike other Turing GPUs, TU116 does not feature acceleration for RTX real-time raytracing or DLSS, because the specialized hardware consumes a significant portion of the die area on other Turing GPUs, which increases manufacturing cost significantly. NVIDIA did keep the other improvements of Turing though; like GDDR6 memory, larger caches, concurrent execution of float and integer operations and adaptive/variable rate shading.
As a result, when averaged over all our gaming benchmarks at 1080p, we see GTX 1660 Ti beat the Pascal based GTX 1070, and roughly match AMD's RX Vega 56 — pretty impressive for a mid-range card. While we don't have a GTX 1660 Ti reference-design, we expect this card to perform very closely to one, because it is clocked at reference speeds, with a little bit of extra performance gained from a +10 W higher board power limit. Compared to the RTX 2060, which is NVIDIA's next-fastest SKU, the MSI GTX 1660 Ti Ventus XS is 16% behind. Compared to GTX 1060 6 GB, which the GTX 1660 Ti replaces, the performance uplift is 40%, at a higher price point though. AMD just released the RX 590, on a 12 nanometer process no less, to address the growing requirements of the mid-range segment, GTX 1660 Ti makes short shrift of that, offering almost 30% more performance. With those performance results, GTX 1660 Ti is a great choice for gamers with a Full HD monitor, running at maximum details. If you are willing to dial down detail settings a bit, then it should be able to reach 60 FPS at 1440p in most titles, too.

Tomshardware

If you’re looking for a new mainstream graphics card today, there’s a fair chance you missed the Pascal generation altogether. Three or four years have passed since your last upgrade, and that GeForce GTX 960 or Radeon R9 380 is starting to feel a little slow. There are still a few GeForce GTX 10-series cards floating around. But as Nvidia fills its portfolio with Turing-based boards, previous-gen products like the GeForce GTX 1070 will disappear altogether, joining the now-unavailable 1080 and 1080 Ti. Today, GeForce GTX 1060 gets added to the endangered species list as GeForce GTX 1660 Ti replaces it.
The 1060 had a good run. It launched at $250 and served up excellent frame rates at 1920 x 1080, gingerly stepping on Radeon RX 480’s toes in the process. However, GeForce GTX 1660 Ti blows right past it in the benchmarks. Our results show the 1660 Ti averaging about 100 FPS across our suite, beating Radeon RX 590, roughly tying the old GeForce GTX 1070, and losing slightly to Radeon RX Vega 56. And that’s at a price point just $30 higher than the 1060 6GB in 2016.
Taking a step back, then, it looks like GeForce GTX 1660 Ti is the card to beat for fast-paced gaming at 1920 x 1080 and solid performance at 2560 x 1440. Our only hesitation in recommending it comes from GeForce RTX 2060, which doesn’t look as good in our performance per dollar charts but does include Nvidia’s TensoRT cores. Do you make every dollar count by buying the GPU focused on accelerating today’s games or spend a little more in the hopes that ray tracing/DLSS gains momentum in the months to come?

Computerbase - German

PCGH - German

Video Review

[DigitalFoundry] - TBD

Tech of Tomorrow

Hardware Unboxed

JayzTwoCents

[LinusTechTips] - TBD

Hardware Canucks

[BitWit] - TBD

Paul's Hardware

[The Tech Chap] - TBD

OC3D - MSI GTX 1660 Ti Gaming X Review

OC3D - Asus ROG Strix £329 vs Pheonix £259 GTX 1660 Ti Review

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Red Power 2 - Tutorial 01 - Wiring (Ligações) (PT-BR) Minecraft (Tutorials) Redpower Transposer Minecraft Redpower 2 - Basic computer use in Minecraft - Part 1/2 RedPower Sorting Machine and Retriever Minecraft - RedPower 2 Sorting System Tutorial/Build with 3 Sorting Machines

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Red Power 2 - Tutorial 01 - Wiring (Ligações) (PT-BR)

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