Valve: CS:GO skin gambling sites have 10 days to shut down ...

The Current OP Meta is a Result of all of Valorant's Combined Flaws.

Hey guys, I'm a 10 year CS player here. Previously played at Level 9 Faceit and A - ESEA. Have probably 1000+ hours of watching pro games under my belt, and even more spent in KZ and HnS servers. I love Valorant, and I love a lot of what they're trying to do with this game in comparison to CS. But, I think the current OP meta is a result of almost every short coming the game has right now (for the most part).
Firstly, I think it's important to preface this by saying that Valorant is 100% by design, made to be easier / more approachable than CS:GO. You can see this in almost every aspect of the game. If it's something that was intimidating to new players in CS, it's been massively simplified here. Spray patterns are far less aggressive. Lineups have been almost entirely eliminated, or completely streamlined. Movement speed has been reduced to allow for easier tracking and aiming. Counter-strafing has been forgotten and replaced by instant momentum. Even the slight advantage you got from good movement (brought along by thousands of hours of practice in CS:GO) has been entirely eliminated by a massive simplification of movement in general, as well as how severe tagging is. I'm not saying these are negative aspects of the game. I understand almost if not all of these changes. Tons of these choices succeed in their desired goal, and it's lead to tons of my friends enjoying this game despite never getting more than 4 games into CS.
With all that said tho, lots of these choices indirectly feed into the current OP meta.
I don't say this lightly either. If you were to directly compare the AWP and the OP, the AWP is hands down 3x more powerful than the OP currently is.
It boasts :
//Thanks to u/IAmNotOnRedditAtWork for pointing some of these out as they escaped me
I have a shortish video on this, with some old community server / lower level faceit games. It's presented as more of a frag movie than anything so there's no need to watch it, but I do think it can offer some important context when talking about how insane the AWP actually is for high level players.
I've edited it to have specific time stamps in the description so that you can jump between the clips that are actually relevant to this discussion. Turn down volume as there is music and I'm sure its obnoxious. Here you go
Despite the obvious advantages the AWP has, we don't really see it being as prevalent and oppressive as we do in Valorant. We do not see double AWP and Triple AWP rounds being NEAR as viable as they are here, with triple AWP rounds being almost nonexistent.
I chalk this up to quite a few things :



And this kinda brings me to my next issue. And probably the one we all should have expected.

CS has very tried and true bits of utility at play. Smokes, Mollies, and Flashes. When you play CS at a level where executes are necessary, it's actually quite fascinating to learn how each map has been designed with utility constantly in mind. Cache B site for instance, there's a window directly above site meant for throwing utility. Mirage A has a massive area above ramp for throwing util. Inferno Apts even has fucking windows on the opposite side of site, with a chimney adjacent to them in order for you to bank utility off of. Dust 2 recently underwent a change in B tuns to allow for more utility and site executes given how hard the site was too take control of. Whether it be on attacks or retakes. Valorant has streamlined "utility" so much, that they've forgotten the exact reason why it was implemented in the way that it was in CS:GO, and why it worked so well. Valorant has thrown thoughtful map design out the window in favor of meaningless gimmicks that fall flat after your 5th game on the map.
Guess what Riot, I don't care about opening and closing destructible doors, or ropes that give you a surprising amount of velocity and accuracy while attached, and definitely not 3 fucking sites. I play ranked games where my opponents go 3-14 and then start fragging out when they decide to whip out the OP. The gun is too easy to use and it sports almost zero counter-play. IT IS AN ISSUE. I understand not jumping the gun and rushing towards some half ass balancing decision, but you've been so quick to address smaller issues that didn't actively suck the fun out of the game and reward players for using an obvious crutch.
// People have pointed out some poor phrasing on my part here, would just like to iterate that I'm not against these kinds of gimmicks, they have a place and I don't mean to undermine anyone who enjoys them. I just think these gimmicks are being used in place of good map design. Sort of a "sure ascent is a terrible map but here are some doors you can open and close, this one has ropes!"
Ascent is the closest map to CS design we currently have in Valorant in my opinion, and it still ignores most of what made those maps work in the first place. Scrap the gimmicks. Nobody wants this random shit. I want maps with intelligent design choices, meaningful spots for fair trades at the beginning of rounds, I want maps designed with rotates in mind and counter-play at heart. You can tell CS maps are designed with all the games utility in mind. I'm constantly reminded that I can't say the same about any of Valorant's maps.
With that being said, what are some ways to fix these issues?

  1. Add a slight time frame with the OP that adds inaccuracy after moving, keep this outside of movement speed, have it be its own value. For instance, if you scope in with the OP, then strafe to the side and stop moving, add an extra .5 or whatever amount of time where there is still an innaccuracy debuff applied. OPs are meant for holding angles, they are already ridiculously good at that in this game. Punish them for playing aggressive.
  2. Phoenix's flash needs a slight "rework" to come more into line with vision blocking utility in relation to cutting off angles. Phoenix's flash shouldn't pop so quickly. I think it sports niche usability with little counter-play. When throwing out Phoenix's flash, have it hover in air at the very end of it's duration while giving it an obvious "charge-up" animation, give a larger (but still small) window in order to either back off an angle, or to turn your back too it, and then have it pop, and increase the time frame in which you're flashed slightly. I also considered having Phoenix be invulnerable to his flash, as a way to give Phoenix a way to more reliably entry, while still forcing him to play slightly outside of his team in these situations, (or risk flashing them). This promotes playing anti flash and/or less predictable and maybe even more dangerous positions in order to deny Phoenix this ground when he attempts to entry. I think it adds a reasonable amount of counter play in a game that severely lacks it currently, I think it gives Phoenix some needed independence and room to make these types of solo plays, while also letting an agent specifically gain ground around OPers. I think a good way to envision this is Ascension A site. Instead of OPing heaven when you know Phoenix likes to flash in from main and push you off your angle, you can play on site to the left, and play anti flash in order to kill him when he attempts to entry. Diagram Here
  3. LET YOUR COMMUNITY DESIGN MAPS FOR YOU. For the love of god the fact that I even have to say this makes me angry. Community interaction has lead to CS being the powerhouse of an E-sport it is today. Volcano's involvement is proof of this. No one is saying you have to add them as actual competitive maps, but acting like you can produce better content than your entire community is ridiculously naive when you've already shown that's NOT the case. Add some kind of community tool for your players to design maps, and have some kind of game mode that rotates these featured community maps every couple of months or something. Even if it's just to give the team at Riot ideas and inspiration. I was worried months ago when you said you weren't going to allow even the most basic of community creativity in this regard. It's okay to be wrong Riot. Valve was smart enough to realize the community could carry some of that workload, while also teaching them and giving them inspiration. Volcano is on your dev team because of this reality.
submitted by mckaystites to VALORANT [link] [comments]

LENOVO Legion 7i Personal Review - After 10 Days ~

LENOVO Legion 7i Personal Review - After 10 Days ~
Good day, buddy.

https://preview.redd.it/gw0498y8y3i51.jpg?width=1632&format=pjpg&auto=webp&s=8ee834997cda2a3f226b276b41ae361d979a129c
First of all, this laptop is purchased using my own money and not sponsored (i hope someone can spend this for me, lol) , and this is not my first laptop (or gaming laptop), i love gadget and like to try something new (only the moment when i have some spare money), therefore, this review may contain some experience from my past used laptop, thus, nothing will be professional here as I dont install any benchmarking tools or show you any result point that comparing here and there :( I can only provide my real world use experience. My apologize ~

Here is my Legion 7i specification :

Intel Core i7 - 10875H (8-C / 16 T) 2.3Ghz Base, Turbo-Boost up to 5.1Ghz (only below 65'c, 4.9Ghz if above that)
16GB DDR4 3200MHz (Factory overclocked, 6-Core Model like 10750H will only run 2933Mhz)
1TB PCIE SSD (Samsung PM981a)
RTX2060 - 6GB GDDR6 (2020 Refreshed Version, 110W)
Vapor Chamber Cooling + Dual 12V Fan with ultra thin fan blade
15" FHD 1920x1080 500Nits Display with 100% Adobe RGB, HDR Versa 400, 144Hz Refresh Rate and G-Sync
WIFI 6 (Intel AX201)
Bluetooth
Per Key RGB true-strike keyboard (1.3mm Travel) with iCUE software to control lighting effect.
Multi-touch trackpad
Stereo Speaker
3x USB 3.1 Gen2 (USB-A)
2x USB 3.1 Gen2 (USB C, 1 are Thunderbolt )
Network Port
HDMI Port
3.5mm audio jack


Talking about to choose a right spec for the Legion 7i was a painful experience, the Lenovo Malaysia website showing lot of confusing data ! There has alot of misleading specification in the page ! (After searching online, found out not only Malaysia, other country get same as well !) I end up waited another 3 weeks just to get the right model i wanted, and sold the earlier ordered unit when it come !

If you want to purchase this model, beware of some confusion :

1: Vapor Chamber Cooling is only available for 8-Core processor model (10875H) or RTX2070 graphic card above (model : 81YU, or 15IMHg05) ! (For Malaysia) Mean if you purchase 4 core model (like earlier 10300H Model +1660Ti) or 6 core 10750H + RTX2060 , you will get normal heat pipe cooling instead of vapor chamber ! I know it only after i sold my previous Legion 7i, which i sold it because of no G-Sync, i though it will come with Vapor Chamber, but not !

2: G-Sync only available for 8-Core model - 15IMHg05 (but not all 8-Core Model in some country) and with 144Hz display ! 240Hz display will get NO G-Sync ! Which is why i sold my 1st Legion 7i after known this issue, i sold it because it already shipped and can't cancel !

3: 240Hz Display get 100% sRGB, not 100% Adobe RGB ! The 240Hz display get lesser color than 144Hz one, and the 300nits +144hz version also come with 100% sRGB, but i cant confirm the 300nits got G-Sync or not, since all 8-core model come with 500nits display. (Some country mention that the 300nits display come with g-Sync, but only 8-Core CPU model)

4: Per Key RGB - All Legion 7i come with per key RGB, not 4-Zone RGB. Lenovo Malaysia show "4-Zone RGB" for all pre-built model included 8-Core high end model is false info. Only Custom built model it show "RGB Key Slate" Thats why i made mistake during 1st purchase !

5: DDR4 3200Mhz RAM is only available for 10875H (8-Core) model, the system come with 3200MHz out of the box, no setting required. For 6 and 4 Core model, 3200Mhz ram are installed but it will only run 2933Mhz.

6: Dont forget to choose model that come with "Free Microsoft Office" which cost RM467 ! Else, you will get Office Trial ! Normally, you can only get this select on custom built unit (Which you need to click on the office bundle during customization) . Like my model, it have 2 model number, 1 doesn't have Free Office . 81YU003MMJ will come with Office while 81YU003VMJ did not. ( Please use https://psref.lenovo.com/ to search "Legion 7" , filter the region/country to Malaysia, and get the model number with Office bundle, and add the model number in cart by using (quick add to cart), check out and you will get the free Office.


So, please choose carefully base on your need.


Quality, design, size & weight

I admit that i was a Apple fan during 2000 to something 2015, as on those day, the built quality of windows laptop just can't stand close to Mac, the awful look, bulky size, terrible track pad, dull color screen, bad battery life, below average speaker. Apple built good quality laptop especially in Steve's era, the Unibody design still look great and stable even by today standard. But recent years, Windows laptop has come closer to the gaps, some manufacture has really great quality laptop, the Lenovo Legion are one of it.


https://preview.redd.it/8pdicy3qy3i51.jpg?width=1632&format=pjpg&auto=webp&s=f2be784cfe6d5a69505837f91ee12ef3a1f51ed9

If you ask me to purchase Legion Y-Series before Y530, i wouldn't want to consider it, no, they are good, but just not good as after that. The look are very gamer's, the red and blue color like the laptop are from spaceship or UFO, and they usually quite bulky to name it laptop.

Thanks to Tim-Cooking Apple up, the price of Mac become more expensive, some more, the specification is making it more hard to choose. I use to gaming in a Mac, since i am not a hardcore gamers, most games i like can run in my previous 2013 15"MBP quite well, not until Apple choose AMD Discrete Graphics Card for all of it pro model, it just painful slow compare to nVidia, but wait, you must say i am dumb ass as no body will game on a Mac ! Yes, i admit that, but i like the stability of OS X (Now MacOS) , how convenience to do some serious work with the OS than Windows, and i can have both Windows and MacOS in one devices really a gain on that time. A simple restart will give you a premium PC Laptop, why not?

During 2017, i give up the MBP15 and try PC Laptop, as Windows 10 is getting better and more user friendly than before, the Legion y530 catch my attention, the built quality for plastic is simply amazing, the hardware also work very well, it make me hat off for a PC laptop, really. I know there has some brand make great laptop too. I like the way that Lenovo blend the professional look on their Legion line-up, it is so great that you can bring it to office and not forfeited the gaming ability at night.


https://preview.redd.it/4vcobxkwy3i51.jpg?width=1632&format=pjpg&auto=webp&s=5c890ca54b3d93eef43da528084022b27862e8bd
The Legion 7i come with the same family slang, the look are so muted during working time which only surprise you after the RGB lighting come on at night. It is great that Lenovo stick to previous design language, the Legion 7i look really premium and professional during day time. The Aluminum quality is great, but not smooth as Apple did. The surface has some rough feeling when you touch it for the first time, it like feel a raw aluminum without smooth finished, but i found out this actually an advantage after several day of usage, it did not record finger print ! Like some aluminum laptop eg Razer, the smooth aluminum actually catch a lot of finger print and skin oil.

Some ppl report that their unit has trackpad gaps, but i don't see my unit has such defect. The hinge is firm but still able to open with 1 hand, the back ccover is made of aluminum and the joint part between upper chassis is solid, no gaps and it is very straight. The build quality really up standard, and there is very little flex in whole chassis, same does the very thin aluminum screen (Thinner than Legion 5), it is very solid. Just that, since it is not built from a solid aluminum block like Razer and Mac, when you hold it, you can still feel some "free gaps" between screen and keyboard area but there has no cracking or squeezing noise, to me, it still a very much improvement, consider the price i paid.

https://preview.redd.it/0mxuxlpxy3i51.jpg?width=1632&format=pjpg&auto=webp&s=5a2f945745f7ca6225b63317bb8ea1191e885722
This 15 inches laptop feel slim when hold it up, and the weight is fair consider the hardware and performance it packed, the thickness is somewhere like first Retina MacBook Pro 15 announced on 2012, and the weight is 2.15kg. It will be 3kg plus if included the slim 230W charger, which also Lenovo slim it very much this year, the last 230W charger ship with Y530 & Y7000 was like a brick ! Considering we got 8-Core processor, a many times powerful graphic card, 1TB of storage, in this thickness is insane compare to past ! Imagine that you get so much power on the same chassis in 2012 !

The port placement also very friendly, Lenovo put those cable-needed like power port and network port at the back of the laptop is a smart choice to me, as it will be so convenience to manage those messy cable. They arent forgot to place some port in left and right part also, which is really convenience ! Whats more, this laptop come with 5 USB port !!! Which is really a day when you want to transfer something, plug the mouse, this and that. There has 2 USB C on the left side, 1 are the thunderbolt , which also can use as USB 3, and there has a very good amount of space between 2, mean you easily plug 2 USB C at the same time.

https://preview.redd.it/i735rz81z3i51.jpg?width=1632&format=pjpg&auto=webp&s=a81dd60e158c3c7aa7f24597fa1951ac4440e1e6
I also want to point out something that really good are, the back side of the laptop are using plastic rather than aluminum, which is good as i dont have to worry about scratching everytime i plug or unplug something, and the symbol actually light up, i can see it very clear that what port it is, this is the premium that 5i/5Pi don't have. Overall, the design should be very comfortable to majority of user, and the size & weight is fair consider the hardware it packed, nothing can be picky against it.


Screen, Keyboard, RGB, Trackpad, Speaker, webcam

The screen is the main point sold me in for this laptop ! When i purchase Y7000SE last year, i have miss the ship to own Y740, as it only come out after i got my Y7000. As a person who come from Mac, i really want a good screen, this laptop has a very good quality 1, and it has fast refresh rate !

Lenovo advertise that this laptop pack with bright 500nits matte screen, i dont have the true number for my screen as i dont have device to measure it, but it is super bright ! I will not set the brightness over 50% during normal use, as it is more than enough even use below LED bulb environment at my office, it really bright ! I will need to set at least 80% brightness on my previous Y530/Y7000 to read the content clearly at the same environment. It should be enough if want to use it in outdoor.

https://preview.redd.it/mojlr6v4z3i51.jpg?width=1632&format=pjpg&auto=webp&s=3797c173d368ef4d6d9397553a15a54a60902f8d
My display manufacture are AUO 038E , and it has very great color accuracy out of the box, well, same does brightness, i dont have any device to test "how accurate" it has, it does come with X-Rite software out of the box which you can choose few profile from sRGB, Adobe RGB, DCI-P3 and Rec.709. I upload a same picture to the laptop and compare with my Note 10 plus, the color are very close, the skin tune are more natural, the color is vivid, the cloud in sky look more detail between sky. so i assume it has alot better color than my previous laptop, i even put the same MacOS wallpaper like my MacBook Pro to try, it look really close to Mac ! Compare to my previous Y530/Y7000 (both are 300nits + 144hz panel), it is night and day different. So, i am very happy to it. When the first power on, the X-Rite software has an option "restore display profile" which sound like it will download the display profile for your exact screen from Lenovo server, which it will set within few sec, i tried and it did change my display color little bit.

The HDR also work as advertise, the Youtube HDR content show very vivid color, and the black is deeper. Just that, Windows 10 built-in color management really bad, you can have different color in different program, you can see 2 type of color if you open a same image using 2 different software, say, a Chrome and Photos ? Both photo shown slightly different color. Overall, i will still rate it a premium screen !

The 144hz refresh rate also make thing smooth no matter you are on desktop or scrolling webpages in chrome, it just - smooth. I get the same feeling from my previous Y530 and Y7000, you wouldn't want to go back once you have high refresh display. But, the built in G-Sync make thing even better, i turn G-Sync on for all fullscreen apps (you can set it on nVidia Control Panel), and the games i play is much more smoother than before, games like CS-GO, GTA V, Forza Horizon 4 look smooth, from sudden fast moving object to slow walk in combat, you can really tell the different between G-Sync or not, it really made my day each time i play games from this laptop. You should really get this option if you want smooth gaming experience, this make me feel like million worth choosing 7i than 5i/5Pi. I will cap the max frame rate to 144hz on some games (Like Battle Field V) to fully utilize this display. Anyway, my graphic card is "just" a entry level for RTX , i have no regret to choose 144hz over 240hz since most graphic intensive games will not able to hit that number from this RTX2060, i will rather buy 144Hz + G-Sync than 240Hz without G-Sync. 144hz is more than enough for casual gamer like me, unless your eyes really up to 240Hz level to get some one headshot before they saw you :lol: The built in Lenovo Vantage software also allow you to enable "Over Drive" mode for the display, which say can further lower the response time, which i see no different between on and off, maybe my eyes arent fast as the screen, lol.

https://preview.redd.it/7rtwkf76z3i51.jpg?width=1632&format=pjpg&auto=webp&s=f8df8ca92fd3682211184faed6621418c05bf47b
Now come with the keyboard, well, Lenovo make really good keyboard, not mention their Thinkpad line-up, the Legion 7i keyboard also very very good. The keyboard travel in my previous Y530/Y7000 are longer, but the feedback is very clear in Legion 7i, and the key is much more stable than it, and also sound lot quieter. The key cap is flat to me, i like the 1 in 5/5i/5Pi which the key cap slightly curved, your finger is landed comfortable than this, maybe they want to have slim chassis, so has to built slim keyboard, curved design may not able to make it here. You will be fine after few minutes of type to accept the 1.3mm travel, when gaming, each key strike is very accurate, i did't face any error like i do in MacBook Pro previously. I get not register when i gaming in my previous MacBook Pro, but not this Laptop, and my previous Y530/Y7000 also working very well. But i still can't use to the new arrow key layout, it just place too low for me, i always need to low down my hand to get arrow key, and it keep pressing aluminum instead of left or right key, well, maybe it is more focus on gaming side, or maybe i am too get used of normal laptop keyboard layout. One thing great are the Fn key can be set to "Lock" , which you dont need to keep pressing Fn to adjust volume or brightness , it will lock the function key, a missing feature i need on my previous Y530/Y7000, the Thinkpad series has this but now also come with Legion. When you press Fn, the blue light will light up the part of function available on the keyboard, show you clearly what function available, a nice touch !

https://preview.redd.it/7ylkiq8334i51.jpg?width=1632&format=pjpg&auto=webp&s=0905db7bcc12e5a1ac825a5e8ef6ab07dffd8b84
The RGB led is super bright ! Like the screen, it is more than double bright than what Y530/Y7000 offer ! It has 3 bright level to adjust (4 level if including Off) , the y530/Y7000 only has 2 level. Even i set to minimum level, it still very bright on some color setting, say - ocean blue and pink. Luckily, you can turn it dimmer using iCUE software customization, you can set the "Opacity" slider lower to dim it down further, the slider has way more level, which you can actually more level to control brightness than using Lenovo own keyboard hot key (Fn+ up or down ). I also found that it actually brighter if you turn the "Opacity" in ICUE ! Mean it more than more brighter than out of the box ! It can even make your screen look colorful karaoke when you turn off your room light, that level of bright ! The preloaded rainbow spiral light effect will also turn on everytime you turn on the laptop, this is quite annoying as when you turn on your laptop in office, it will spin like funfair until log in to Windows and iCUE is loaded. Although you can also turn it to other mode or off by quickly press Fn+Space or Fn+Down few times, but it is quite annoying as you will need to press each time you turn on the laptop, hopefully Lenovo will fix this by update the BIOS in the future. (But Y740 face the same issue which does't solve until now). Otherwise if you really like those RGB, this laptop can make you fun, and the setting inside ICUE is million way to customize, you can stack each effect to each other as much as you can ! I am stacking 10 lighting effects in 1 profile. Something like you can have few effect on each key or section of the keyboard, you can set multiple key in multiple opacity (dim or bright) of you can set multiple effect for any key , any section, all load at once. You can spend many hours just to customize the light ! The light bar below the front side look cool when you put the laptop in glass surface as it will reflect the bar toward you. The exhaust vent at the back also very bright even you turn to min, when turn to max, it can light up anything surrounding it at night. Well, i am so fresh to RGB, i love the effect but i dont use it very much, but left it run some during not using the laptop can made up your mood.

The trackpad is very good, the sensitivity is great, the tracking is quite accurate also, above average standard, BUT, yes, a big BUT. But the clicking sound is very loud, it sound like light switch, it do click almost entire surface, but like most of the diving board style trackpad, the upper part will need to press harder, whats more, the trackpad will have some flex when press hard (but not diving), i can feel that the trackpad surface are made of quite thin plastic, thats why i can feel the flex of it in the middle part. And the surface material is made of Mylar , though it is smooth to use but i afraid it may wear out faster than glass type, but still, it get the job done when you need it. While gaming, i always use bluetooth mouse, so, it will not annoying me very much. If want the best trackpad experience,only Apple ForceTouch Trackpad has no body come close kind of it, but you will pay way more than this, many times more.

Laptop speaker has never made me love it, they usually sound flat and less volume, as a person come from a MacBook Pro (both 13 and 15" Touchbar) before, i still haven hear any windows laptop that sound like Apple, they are like Rolls-Royce's class in laptop speaker. Well, i can't compare it, as each company has their invention section, but Windows laptop really need to spend more time on speaker, just like the display and design, they actually keep up quite a bit compare to last few years. Say 5 years ago, Gaming laptop usually get very bad screen and bulky case, but today they have much better screen and nice looking, i wish it will be the same story for speaker. It will be perfect when a great gaming laptop has good screen, proper nice casing, good keyboard, and a very best speaker. But i am asking too much for it, as i know it everyone will be say : It is too expensive for an Windows Laptop ! Well, so we have to take some compromise if we want something affordable :console:

Legion 7i speaker is loud, clear, and no unwanted noise even crank up to max, which can hear that it contain quite a quality speaker, although they are very tiny left and right box (can see from those tear down video in youtube). At 40% volume, you can hear basically any dialog in games, there has even some audible low bass. iIf you crank more than 60%, you will hear only mid-high range, and you wouldnt want to crank more than 80%, as it will be very loud to listen. You can use it as media consumption like Youtube or Netflix, you will hear voice clearly even in mid noisy environment, but dont expect you will hear an helicopter vrooming from back or front even Lenovo (or some manufacture) keep mention it got Dolby sound effect, those speaker just to tiny to sound, you will need an headphone if you want to get those effect, but i rather suggest you to go for proper AV setup for your living room if you really want to get in such result, dont expect much from a laptop. If you are casual gamer or music lover like me, any external speaker will sound good enough.

The Webcam placement also improved for this model, unlike last gen of Legion, the "nose" cam ppl called. Well, i did'nt use webcam very much, so i dont mind for that, same does the Legion 7i. The quality for my eyes is fine, nothing special to talk about, it just like an average laptop webcam, well, it just a webcam, it will get your job done in very normal way. Unless you want to take selfie with it, you better use your phone. The built in mic were also average, nothing fancy about it like MacBook Pro 16", not even that level


Performance, temperature, fan noise, and battery life

For RM400 more, you will get 8-Core instead of 6, which one will you consider ? The 10750H model cost RM7999 and my model cost RM8399 both RRP without discount. I know you will be saying like hey, the AMD 4800H is way cheaper than Intel 10875H, and it has more performance and run cooler (due to 7nm), you can just go for Legion 5 for 8-Core, why need to spend that much of extra money for 7i ? Well, i got what you mean, which i actually consider this before i purchase this laptop. I went to Lenovo website almost everyday to customize and compare, the AMD model get awful screen, less powerful graphic card, and well, i came from y530 and y7000, i tried the plastic built laptop before, they are great but i need something premium built, and whats more, i really want a great display which Legion 5 dont offer that. The processor is only internal but the screen you have to view it everyday, i wish Lenovo have AMD version of this laptop but wait, is Intel really that bad ? Well, it may sound less performance and awful temperature (really ? more on that later) after recent AMD hit, but at least, it run stable on my many previous laptop, it as great reliability history (at least for me), it never fail me yet.

https://preview.redd.it/id8gj5fh34i51.png?width=584&format=png&auto=webp&s=e953af0002305be07d9910c7882fc33aff00a5a7
I am not tech professional here so i cant show you a fancy bench mark for comparing, but base on my usage, i am comparing my previous Y7000, which has 6-Core i7 9750H, 16GB of 2666 DDR4, same RTX2060 (but in 80 or 90W variant as i remember) , same Samsung PM981a 1TB NvME SSD, same 144hz refresh rate display, i feel the Legion 7i run much more faster than it.

https://preview.redd.it/cv44jxck34i51.png?width=1920&format=png&auto=webp&s=871b023457c7558da96913a5d2f0ed7044fe4159
It run even cooler during low load task compare to Y7000, it will not pass 55'c, and the processor use only 20 to 45W (mostly 20) in Auto Mode i assume that due to extra core, and i monitor there has not much than 35% load average for 1 hours of few tab chrome browsing, youtube video running. Everything feel snappier, and game load much faster. I spotted it hit 5.0Ghz quite frequently from HWiNFO.

https://preview.redd.it/ry6ku02r34i51.png?width=584&format=png&auto=webp&s=395042cd74f247be525d01ec4d62b7d7ef631c66
Switching to Performance mode, what amazed me is for the first time, i can install 2 games at once at the background and i can still use Chrome with multiple tabs (with youtube somemore) without any lag detected, the system is like fresh start. There has 2x 60GB games unpacking (from *ehemm Fit ehemm girl) simultaneously in the background, with Chrome running, the first minute of two, the processor crank up to 107W, and stay 85W for the rest until the unpack finish. during 107W, i spotted all-8 core running 4.8Ghz steady for many seconds, and 4.3 to 4.5ghz all-8 core for whole session, this is unbelievable for the first time i seen in laptop, and this thin of laptop ! I spend about 40 mins to done unpacking TWO! 60GB games ! I remember i spend about 30 mins per games in my last Y7000 , and i already jaw-dropping to see how fast of 9750H is on that time, this laptop lagi kuat ! Even all core is 100% load, the temperature is hovering between 82 to 87c', it seems to be pretty impressive.

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https://preview.redd.it/7n3olhuz34i51.png?width=1762&format=png&auto=webp&s=5d88dfb5a683bb8e271d36e7e85952499b76e7ca

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Well, the RTX2060 in this laptop is insanely powerful, from some rough in game benchmark, it is about 15 to 25% more performance than RTX2060 in Y7000 ! Some games like Battle Field V run very smooth even with RTX on, i got average of 73FPS with all setting set to ultra and HDR on ! The G-Sync make the game run even smoother. 1 thing quite surprise me is that this card actually run much higher clock speed than i expected, it hit 1920Mhz core and 5410mhz memory shown in HWiNFO ! I dont believe my eyes for the data, as last year my Y7000 only run at something 1250 to 1500mhz as i remember. Whats more, it can be overclock further using MSI Afterburner to 2055Mhz Core / 5710Mhz Memory (+155 Core / +300 Memory) give me another 5-7% boost in games. I saw 7% more on Forza Horizon 4 ! It run average of 90FPS with Max out setting on 1920x1080 Resolution, as you can see, this card actually perform very well, even it is years old of technology, i believe it can stand maybe extra 2-3 years more.

https://preview.redd.it/1e4rb5nj44i51.png?width=587&format=png&auto=webp&s=5448aa1754cb4c6e878467bfa1d48d1596a6043b
During "Silent Mode", the fan is quiet, even "Auto Mode" if you doing light load like browsing and watching video, the laptop still very quiet, until you run some intensive task, the fan is audible then, but still, nothing about level of loud, bear in mind that from my observation, in Auto Mode, the PL1 power limit is set to 60W, and PL2 is 107W, so you will still get decent performance in Auto Mode, same does the fan noise, it can be range from quiet to audible, but not as loud as Performance mode, which set the PL1 to 85W, while the PL2 stay 107W.
In performance mode, the laptop act very differently, unlike previous Y530 or Y7000, you actually can feel the different very much, and if you observe the processor speed, it always stay above 4Ghz range. If your load is light, even in performance mode, the laptop will still stay quiet, until you load the games, the fan noise will be maximum. It is loud, but not sharp like some other laptop. What you hear the loud is the "Air Sound" squeezing from the vent, the noise is from the friction created by the air with the vent, sound Whoosh ~ not Pzzzz, so, it is acceptable to me. If you put your hand to feel the air from the vent, you can actually see how powerful are the both fan inside, you can still feel the air even 6 to 7 inches behind the vent, like that powerful. Lenovo stated that the fan are now power directly from main supply, which is 12V, and the fan blade is super thin, which i can verify it, it really powerful fan, much much powerful than the Y530 and Y7000. The amount of air is noticeably more. If you really mind about the fan noise during gaming, you will need an headphone. But, the built in speaker actually cover up the noise quite well, any volume above 50% will cover the max fan noise, nothing worry bout that.
Due to the laptop is made of aluminum in majority of part, it can be very warm during normal use, although you will only saw 43~55'c in HWiNFO monitor app. The palm rest stay cool even full load, but the upper part of the keyboard can be very hot to touch, same does the backside plastic panel, the power input port were also hot, the laptop can pull 200-210W total system power during very heavy load. The keyboard area stay comfortable no matter you are gaming or exporting video, which is quite amazing consider it is aluminum. The heat also dispense very quick by the 2 very powerful fan, after load it only take not more than a minutes for cooling down. The backcover can be uncomfortable even in light load, you wont want this laptop on your lap, really. So, dont expect to put on your lap during heavy load.

I didnt able to undervolt it until i learn the way to get in advance BIOS in Reddit, the first few days i am using my laptop without undervolt, get me the temp max at 94'c in CPU, and 69'c in GPU. You might say, wow, 94'c is very hot ! But wait, the 94'c actually come from the first minute when the processor crank up to 107W which is 5.1Ghz power, after the PL2 107W, it only stay between 83-87'c during continue of 85W all-8 core 100% load @ 4.3 to 4.6ghz ! The processor did thermal throttling when it reach 94'c, but i found no more throttling after PL2, during 85W of load, the processor stay below 88'c, which is quite impressive consider the thickness of laptop. Well, some might say 88'c still hot when this laptop has vapor chamber cooling, but if you look some review from youtube, the Razer use the same 8-core 10875H processor like this actually run cooler, ya, but if you read properly, Razer actually turn down the clock speed quite abit to 3.plus ghz, they arent run at full all core speed. The Legion 7i actually stay above 4Ghz, this create lot of heat compare to that, so you got to pay attention for this.

I am not an Intel or Lenovo fan boy, this laptop did run hot compare to, say, AMD laptop. This is due to the limitation of 14nm technology, intel only upgrade clock speed within this few generation of processor, it may seems not impressive if we compare to AMD, i can't blame Lenovo here, as they really doing very good job for cooling, especially this model, the Legion 7i. The continue load of 85W + 30W RTX2060 (Hybrid mode off) stay below 90'c are quite impressive, my previous Y7000 can only stay below 50W if want to maintain below 90'c, this is out of the box setting, no undervolting applied. So the Vapor Cooling + 12V fan system actually handle more than 100W of heat, imagine that if this laptop using AMD 7nm or Intel coming 10nm of processor ? The performance increase will be huge !

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Take Forza Horizon 4 gaming session 40 mins for example, the HWinFo shown that the RTX2060 pull up to 109W (without GPU overclocked), CPU pull up-to 79W ! The average gpu power is 79W, and CPU is 60W, the total system power draw is 218W, the GPU temp shot up to 68'c while the CPU run up to 91'c. Next is Battle Field V, with all setting to max and RTX on, this is by far the heavies load for game i have seen, it pull the RTX2060 to 114W (!!!) , but the CPU pull only 69W, but the average was quite high at 63W while the GPU is lower at 72W. The system also run hot in Battle Field V, CPU hit up to 93'c, and GPU come at 71'c. The average temperature for CPU is 84'c while the GPU is 66'c.

I got the way to enable XTU interface thru Advance BIOS mode, and try to undervolt the system. The first attempt are -0.145v (which same as my previous Y7000 and Y530 value) , first hours is okay until i reboot the system, it stuck at blank screen for 2 minutes, the system auto goes to BIOS healing mode (another good from Lenovo, i feel so nervous before the healing show up), the BIOS then back to factory mode and disable the XTU, all thing reset to normal. I then tried few setting, -0.135, -0.125, -0.120, none of it work stable, the system will freeze and give the blank screen again on next startup, and the BIOS healing itself again. The final working 1 is -0.115v, which work beautiful until today, no problem. 1 thing to mention that the Advance BIOS has lot of tweaking menu from Overclocking the CPU to RAM, to adjust system power level, but i dont touch anything as i am not understand it, afraid of flied my laptop, but it really has many engineer option to tweak, beware to set it unless you really understand what you doing.

I am at BIOS 2.02 (updated once), the XTU still available, and the Advance BIOS still working. I can see this laptop are so great for those who want to tweak this and that.

After undervolting, the temperature did goes down few degree but not as much as my previous Y7000 and Y530, the Y7000 for example, before undervolting can goes as high as 99'c ! Maybe the extra core need more power to feed, but still, it lower down 4 'c in Forza Horizon, and 5'c in Battle Field V, although it will increase few 'c back after GPU overclocked, but, better than no. I also noticed the undervolting made 107W stay longer , mean the CPU can boost up to 5Ghz longer (some times 5.1Ghz, but only a sec). Next, the overclock GPU does made the temperature hotter, by 3 'c for CPU, and 2'c for GPU. The Forza Horizon 4 ramp the GPU to 70'c, and pull 113W (before is 109w) graphic power, the total System power draw were also increase to 223W, which nearly the power adapter 230W limit !

The CPU will still hit 90'c during 107W of boost (5.0Ghz), but compare to 94'c before undervolt, it seems to be quite impressive, consider my last Y7000 crank to 4.06ghz only for this temp. Overall, like i said, the Lenovo Legion 7i has a very capable cooling solution, i bet if AMD use the same 14nm technology in this kind of setup will also generate the same result. But the performance gain is noticeable if we compare what they offer from last year. I see we actually get the same temperature number as last year Y740 (from youtube review) but the processor are now 2-core extra, hit up to 5.1ghz with 107W, and the graphic card now pull 110W instead of 80~90W, anything below 90'c to me consider fair, as it still bring me really good day to day and gaming performance.
For 80Whr battery, Lenovo claim that the Legion 7i can goes up to 8 hours of juice, but well, i of caused take that as a advertising candy. With current intel technology, it quite a hard task to make laptop that efficiency like AMD 4000 series did. I did't expect much about this as i moving between office and home everyday and i dont use laptop in mobile like some user do. I get about 7 hours battery life with 40% brightness , Utorrent running downloading with WiFi, RGB light off , Silent mode, that is without iCUE software running, as before i receive my laptop, some user from internet complaining that iCUE drain lot of battery so i disable it to run on startup, only run manually when i need it, no uninstalling needed, just disable it at start up option will be very fine. I also observe that when iCUE is running, it drain extra 15W on top of system power, it can drain as much as 50W even in Silent Mode, so that is really a problem for iCUE, i think they (lenovo or iCUE) will fix that soon by updating the software.
If browsing web something like Youtube running and multiple tab scrolling with 40% of brightness will get you about 5.5 hours of use, not impressive but as expected from such hardware. Some more, the 40% screen brightness is brighter than lot of laptop out there, it still more than comfortable to read, i assume it is somethimg 200 to 250nits of brightness, as it is very bright to use, even in my office with LED light environment. I also found that even in Silent Mode, the CPU sometimes still hit 4.5~4.8Ghz with up to 52W max and 30W average, it should be more battery life if you disable the turbo boost, well, quite hassle to gain some juice but still, it is an available option too.
Price, conclusion
Lenovo, they are like dell, they like to have promotion each day, few times per month. Very few will buy their laptop in RRP price (Normal price), ether you get student 15% discount, or some times they have some running coupon code for 5% all the way to 45% depend on model. But for Legion, they offer less discount than other model during normal season. You can still request extra few % by chatting with the sales rep in live chat, some will give you freegift, some will provide extra discount code for you, they just want you to key in their rep number at the order so that they can have some job incentive (i guess) .
I purchased this Legion 7i with 20% discount, which cost me around RM6750 without any freegift except 2 Yrs Premium On-Site, thanks to my Citibank Card Promo Code (CITI30) , i also found that in some forum that ppl are buying with 20% Discount using LENXCIMB code, actually i also can use LENXHLB as i receive the same promo from Hong Leong Bank, too. But my CitiBank Credit Card give me extra 0.5% if i spend using their card, so, why not ? I tried to chat with the sales rep, they can offer max 15% without student card needed, that is the max they can, all 4 different sales rep tell the same, they said the 20% discount is highest, no other country has such offer, and it will be end soon (It did end after my 2nd purchase, at 17/Jul as i remember), now all code only gave 6% discount, so you need to try your luck to chat with them or wait for next promo.
To me, the price is more than fair, and if compare with other's it seems like cheaper, you dont get G-Sync at most other laptop, and you dont get same screen quality like other laptop, too. For this price, say, Asus G14, for RTX2060 model it sell even expensive at RM7199 as i remember, but that 2060 is Max-Q variant, and the screen quality is no where like Legion 7i. Well, i dont mean to bash that, but after 20% discount, the attractive will be goes to 7i more. My previous Y530 and Y7000 both brought at around 5000 +-, and both working very well and the MYCS (Lenovo Malaysia) service is very responsible to me, they will reply any request you ask, and they are very helpful, too. So, i come back to Lenovo again, this brand is my 2nd trust-able after Apple.

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For below RM7000, the laptop worth the paid. The overall performance is impressive especially the RTX2060 actually improved so much compare to last year, and some review even prove that it better than last year RTX2070 from some laptop, and the overclocking work like charm. The chassis is solid and the built quality is on the premium side, which make it more appearing than the lower end 5-Series, although it do have some imperfection like flex and loud track pad, gaps between screen and keyboard, but it still feel solid when you hold it, it will not be this price if this hardware pack in more premium Apple-like chassis. The keyboard is fantastic, the RGB light is super bright although it quite a hassle to turn it off each time you power on the laptop. The Speaker is loud, which can also cover the fan noise, work as it should, nothing can be asking more. The temperature work as advertise although not great like some others laptop like Razer, but consider the continue full load of 85W and all core 4Ghz above and the graphic card crank up to 113W, while the fan is audible loud during full load but not sharp, this imperfect is forgivable. At the end, no laptop are perfect, every year there will be another replacement for this year top-end laptop, i would just buy what's the best to suit my budget.

There has still other laptop out there if you want to slot in for compare like Dell XPS and HP OMEN, but to me, at the time i purchase this laptop, below RM7000 is the best thing i can get.

Last, hope you all like my review and if any information is wrong please forgive me, as i am not really a professional person. Have a nice day and stay safe.
submitted by TheUgryOne to GamingLaptops [link] [comments]

Aspects of Game Awareness in Competitive Counter Strike

I wrote this for my friends who are either stuck in lower skill groups or are relatively new to the game and have low amount of experience in counter strike. Just thought I will share it on this sub-reddit too, in case it might help someone. This is my personal opinion based on thousands of hours playing and learning about this game from as many good resources as possible. I reached supreme as my highest rank in soloq for what its worth (not much) and I don't claim to be an expert so feel free to correct me, if I may be mistaken about something. Overall I feel these are the the very fundamental non-mechanical aspects of the game that lower ranks and newer players struggle with the most. Hope it helps someone. Thanks
Know the difference between team deathmatch and counter strike. The objective in deathmatch is to kill as many people as possible and avoid getting killed as much as possible. The objective in counter strike is to plant the bomb and defend it from getting defused as T. As ct your objective is to stop the bomb from getting planted and defusing it in time, if it does get planted. In counter strike "kills" are only a means to an end, not an end in itself. In other words, kills are beneficial if they help you to achieve your objective. In most other cases, they are meaningless. The game will reward your team with a point if you successfully complete the objective, it is blind to everything else that is happening in the round. You can flick one tap a guy across the map. The game does not care. Your team still has zero points unless that kill wins you the round or helps in doing so.
Counter strike is played at two levels. The micro-level which is you, your cross-hair, and what you see on your screen and your micro-level mind games with a specific individual from the enemy team. And the macro-level, which is kind of a game of chess and rock/papescissors both at the same time where 10 players are moving dynamically across the map and reacting and responding to events in the game. Every player MUST always be aware of the status of the macro-level game at any point in the round. That is to say, you need to be aware of the location of your teammates, known enemy positions, possible/expected enemy positions as well as any other relevant info you get or is relayed to you during the course of the round. This should be second-nature, you kind of do it sub-consciously. For this you need to learn to quickly glance at the map, every few seconds, and stay alert to absorb any info provided from team comms. This is a necessary and important skill you must master. You need to do this at all times, everyone does that, and there are no excuses for not doing it. Based on all this information, you form a mental picture of how the round is developing and you can then ask yourself the question, given the available information, what can I as an individual and/or my team as a collective do at this point in time, which will give my team the best possible chaance of winning the round while minimising the amount of riisk tasken. Notice that there is no mention of kills in all of this. Kills are helpful only if they are necessary to execute the plan that you formed with your team.
While we are on that subject, all kills are not created equal. Mowing down five guys with glocks will show 5 kills next to your name on the scoreboard, but your teammate who went to bombsite A and one tapped the awper which gave you control of the site and most likely the round, has 1 kill which is 10 times more important and valuable then your easy five kills. Any decent observer of the game, will ignore your 5 anti-eco kills. Also contrary to popular opinion just because you got the most kills in a round or even the most kills during the game does not mean your kills were the most valuable or you had the the biggest contribution in winning the round/game. You as a player will be judged on how well you did YOUR role in the context of a specific round. Did you make the right decisions based on the information available to you, in that round at that point? Did you hit the shots you were "supposed to hit" and win the duels you were supposed to win? Yes? You have an A grade, congratulations. Did you go above and beyond that? You have a distinction.
If you are not the guy being setup for kills or the enemy generally do not attack your site, you will not have a high amount of kills, no matter how good your aim is, or how good you are individually. Bottom line, know what the scoreboard can tell about the performance of the players and what it cannot tell, and use it accordingly. Last example, your teammate got the entry and you killed 2 people camping in post-plant when they did not know where you are or they were fighting your teammates and you shot them in the back. His one kill is more important then your 2 kills. Enough said on people's obsession with kills.
ALWAYS play to win the round. All good counter strike players play and do whatever is necessary to win the round, while taking on the minimal riisk possible. All bad counter strike players, play for kills and whine about getting baited or dieing, or brag about their kills if they are doing well in that department. It is a team game, you win and lose as a team. If running with your kniife out and dieing will give your team the best possible chaance of winning the round, be fearless in doing so, and have zero hesitation in following the optimal course of action. You can have 5 kills in a round and still lose the round, and in that case, no one cares about your 5 kills. On the other hand, you can have zero kills and still win the round for your team. For example, by having a great read, baiting for your teammate, throwing a great flash etc. etc.
The round is dynamic and constantly evolving over time. You need to be able to adjust and adopt at the drop of a dime, as everything will not always go according to your initial plan, teammates may die, other team may make an unexpected move, someone may fail a smoke, etc etc. So you need to constantly analyse the state of the round as of that moment, and make the best possible play which will give you the best chaance of winning the round while taking the least amount of riisk. For example, you plan to execute on B at start of the round out of spawn. You move 5 towards B and see 4 CTs rushing towards you from B site, don't be stubborn and dumb and say we are still going B come hell or high-water. You abort your initial plan, because as of that moment, given the information available to you, it is not the optimal plan and you take the path of least resistance and go A.
Most outcomes of rounds are decided based on which team makes the best mid-round decisions. You (mostly) default as T and gather information. Some early round kills may be exchanged and other stuff may happen. And both sides are left with some sort of X vs X situation. 5 vs 4, 2 vs 3, 3 vs 4 etc. etc. The side which plays this situation the best while working on their strengths and shielding their weakness will win the round. In order to do this you need to be able to react fast, extremely fast, to events and situations arising in-game, a window of opportunity may open just for a second, if you as an individual and your team as a collective are able seize that opportunity you will stand as victors, if you are too slow and indecisive, that window will be long gone, and you are back to square one.
Take initiative when it is needed. If you pushing long as T on dust 2, and no one is smoking/flashing CT or holding the push through CT smoke and you are further back, take initiative and hold the goddam smoke, and call to your team, ct smoke is held so they have one less thing to worry about and they can focus on the site. Plug holes, which are not plugged. And be alert enough to recognise things which no one is attending to. Be alert and respond quickly to what your teammate is saying/asking from you. Keep the information processing time of your brain as low as possible. You don't need to be TOLD everything, use your own brain as well. If someone is not holding a choke point, hold the god-dam angle and call it. also play with your team and listen to your teammates at all times. Team-play plus Tactics plus Playing smart will always win over individual skill, in a large majority of cases, even at the highest level. That is how the game is designed with the low time to kill damage model, one man is not supposed to get more then 1 kill, or 2 on a good day. Anything more is a mega bonus. Individual skill can win you rounds here and there but it is teamplay and tactics which win you the game.
Know your role in the round, no one is going to explicitly state your role, in a pug environment, you need to have enough game sense to understand what your best role would be given your position and place in the round. This is not team cs, you need to be able to improvise on the spot. If you are hitting a site as a team and you happen to be at the front of the pack. No prizes for guessing your job is to entry. Good players will judge you on how well you did "your job" and not how many kills you get. As an entry 90 percent of the time you will die and that is expected. If you get one kill you have done great, if you get 2, you are a God. But that is not your job. Your job is to run in fearlessly, be as hard to hit as possible, and a) create space for your team b) give fast, accurate, useful and concise info about the enemy positions/guns/damage status so that your teammates have the best possible chaance of trading you. If you run in and die but gave great info and make space for your team, you have done your job. Your marks are 10 out of 10 for your role in that round.
When you hit a site as a team, key buzzword is TRADE, TRADE, TRADE and then play the post-plant intelligently. That can only happen if people do their role. Entry runs in like a maniac, and gives info and people following him, should have proper spacing with the entry and also amongst themselves. If you are too far apart, and run in one by one, you will all die against any good player. If you are too close, you will still die and get mowed down by one guy. You need to have the appropriate spacing so that you are able to swing just as the the enemy is shooting or done shooting your teammate and his recoil has not reset. So you move in when he is most vulnerable and kill him boom. This is a good bait. And that is your job if you are behind the entry. You are the baiter, it is not a derogatory term, it is your role. In-fact if you do not bait correctly and ensure the kill, you have not done your job and you are bad at your role. you NEED to do it well/correctly if your team wants to win.
Always play as a team, and with your team. If someone suggests something play with him and listen to him, if you can't do that for whatever reason or you have a bettter plan, then say so clearly and loudly so there is no confusion. If someone asks for a flash, that flash needs to come in the next 2 seconds, not 10 hours from now. Also it is a good idea to say "flash" when you throw the flash and "bang" when it pops so your teammate does not get confused distinguishing between your flash and enemy flashes and other random noise/chaos and peek at wrong time or get blind by enemy flash or even your own flash. Last but not least, remember the objective and keep the objective above everything else. If it means letting your teammate die, so be it, his life is not important. If completing the objective requires you to help your teammate, and dance in front of him with your kniife out and act as a meat shield, then that is what you do. You or your teammates are not the center of the universe. The only thing that matters is whether your team gets a point at the end of the round or not.
One final point about a common mistake that many people make, do not judge or justify how good a decision is by its outcome. By the same token, a good decision does not become bad by an unfavourable outcome. That's dumb. You or your team can do something which is stupid as hell but still win the round, but that does not mean what you did was right. It just means you got lucky, or hit some amazing shots or your enemy fucked up. But no one would say you are a good cs player or you are a good cs team, despite the fact that the outcome was in your favour. As a basic and super simple example, lets say you have 3 players alive as a T and the enemy only has one. You go B as a group and see/hear that the lone CT is on bombsite B. You have to make a decision here whether you go back to A or go B. The criteria for the best decision is that "it should give your team the best possible chaance of winning the round while assuming the minimum amount of riisk". In this scenario, the correct answer, based on this criteria is to go back to A. You could go B and kill the guy on B, or trade him, and still win the round. But that will not make your bad decision good. It will still be a bad decision and any analyst or commentator will say that you are a bad team or a bad cs player for making that decision. This is because doing so was a riisk as there is a chaance, albeit a small one, that the CT kills all 3 and you lose the round. There is a fine line between stupidity and bravery, know the difference between the two. An analogy of this situation is that as the T if you go B, it is equivalent to betting that you will NOT get a SIX, if you roll a dice. Here getting a six represents the low probability that the enemy will kill all 3 of you. But there is still a SMALL RiISK that you MIGHT get a six, which is a riisk taken for no additional reward. So be smart and don't play dice, and do whatever is necessary to guarantee the round. It could be the case that you lose the round because of your stupidity and you get money fucked and lose the following rounds and maybe even lose the whole game. All this because of one dumb act of bravado. If there were 2 top tier pro teams playing a big tournament, and they were in the same situation as above, the Ts would never go B and always go A, because they put ensuring the objective above their egos and play good counter strike, based on sound principles. They don't do this because they are scared or pussies or they feel their aim is not good. They do this because they are not stupid. riisk taken for no reward is dumb and it does not make you a stud.
Long story short, in order to be consistent as a player and as a team, always take the path of least resistance, that minimises the riisk incurred in achieving your objective. This is not rocket science, most of the above is common sense, and that is how the whole world plays counter strike. These are the fundamentals and basics of the game, that a player at any level should understand and be familiar with.
Some Random Tid Bits
Rules for Rotation: Every site has an "anchor" player. If help is needed on the other site, he will stay put. He will only rotate if one of two conditions are met. Otherwise he will never rotate.
  1. Bomb is Down and your team has complete control over the bomb
  2. The bomb is spotted and the enemy team does not have enough time to go back to the other site.
Contrary to popular belief mere spotting of bomb is NOT sufficient condition for the anchor to rotate. Because the other team can run strategies where they show bomb on one site and have 1/2 guys lurking on the other site (or not). When your anchor rotates they kill him or let him go and have the site for free. And the bomb goes back to the other site. you most likely lose this round.
Your role as a CT player:
  1. Try to get advance info of enemy attack, in order to buy as much time for backup to rotate and assist in defending the site.
  2. If attack commences, delay and stall as long as possible with nades etc to buy time for back up to arrive so back up has a greater chaance to retake/defend the site and defuse the bomb in time.
  3. Once the enemies starts coming into the site, stand your ground and fight to your death. Don't run away (by running away I mean do not leave the site premises completely and give the site for free, but this is contextual, maybe you got a quick kill or two, you have the right to leave the site and use bettter numbers to retake, you are also ok to dance around obstacles within the site, and delay the plant for as long as possible by staying alive for as long as possible and taking a fight only when it is impossible to avoid). Also no one expects you to kill all 5 if the Ts hit your site. If you get 1, you did OKish, if you get 2 you did great. Anything more, and you are a God. If you are playing a retake setup on one site (usually a site which is easier to retake), it is OK to just spot for info and don't fight. Or just use your nades to stall without taking fights or riisking your life. If you get smoked off completely, it is OK to play retake in that situation as well, all this is contextual.
Communication: If you can't hear your team, or your teammates can't hear you, sort it out in advance or as soon as the issue is spotted. Don't mention it after the fact. Call numbers and call the bomb. You can also see the bomb on the map if your teammates see the bomb. So irrespective of his call of bomb, you should know when bomb is spotted, screaming "B, B , B" is not a good call, the more you progress through the ranks, the more these kind of calls will be punished heavily by the enemy. I will put my hand up and say I am guilty of this mistake as well (even though I am aware of it). Unless you call All "A" or All long, your teammates would know they need to watch out for any possible lurkers or flankers while they rotate to come to help you. Otherwise they can run with their kniife out, without any fear, to get to you as fast as possible. Calling numbers and calling bomb will also make you less vulnerable to fakes.
Final Thoughts: Be positive and respect all your teammates, irrespective of their ability in a video game. If you are bettter then someone, it does not give you license to be a dickhead. If you want respect, give respect. No matter how good you are, no one will respect you, if you act like an asshole. Know the difference between constructive and polite criticism, communicated in a respectful manner, so that the other person does not get offended and degrading a person for making mistakes or being bad at the game. It's OK to be bad at a video game, or be bad at anything else for that matter.
Also helpful tips or identification of mistakes, here and there, is good, but don't bombard people with so much feedback that they feel overwhelmed. Or fear that every single time they fuck up even slightly 4 people will laugh at them or yell in their ears that they suck. In such a case, they will get up-tight and play nervous. They will also lose all confidence and second-guess every single move they make. More likely then not they will play even worse then how they normally do, and you will even lose any minor contribution you would have got from them. So its a lose-lose situation for all parties and this kind of behaviour will most definitely not help you to win more games of counter strike.
Expect people to play at their skill level, if someone is a lower skill level, he is going to play like a low-skill level player, this is expected and there should be no surprises. Moreover, he is most definitely not going to improve overnight or right in the middle of that game, right after your "live coaching".
If you are relying on such players to win the round for you, or play any role in winning the round, you will always be frustrated. As that is simply not going to happen. You are also putting undue pressure on him to do what he simply lacks the skill to do, mechanical or otherwise. Just provide moderate amount of guidance and for the most part let them do their thing and have fun. If they do something good, consider it a bonus., a Christmas present. If you follow this approach you will always be pleased by how they are playing, and they will also have a bettter time in game.
TLDR: If you can take away just one thing from all this, be continuously obsessed with one question and one question only (both as an individual and as a team) and that question is "how are we winning this god-dam round?" If you can articulate an answer to this question that you can explain to your little brother or little sister, with regards to the logic of HOW and WHY your plan would work, you will automatically become twice the player and twice the team you are. I can guarantee this much.
It is a useful exercise to unbind the scoreboard key, there is nothing of value in the scoreboard while you are in game. Scoreboard is a reflection (and in many cases an inaccurate reflection) of what happened in the past. It is only a distraction and takes your mind off the present moment. In 90 percent of the cases, the scoreboard is of little benefit while in game and in a high number of cases obsessing over the scoreboard will have a detrimental effect on your and your team's performance. Your job is to focus on the present moment and the current round. Each round is an independent event (not exactly but it is a useful approximation for the current context). If you did well in the past, you may play overconfident, overextend or do something stupid and cause your team to lose the current round.
If you did badly in the past, you may hesitate to make the right move because you lost confidence or you start playing scared. Most likely this will have a snowball effect, and you will under perform for the rest of the game, in general. What happened in the past is gone. It cannot be changed. Focus on the controllables and the only thing within your control is the best decision and the best action you can take, in the present moment, that will help your team to win the current round. This is also a useful life lesson.
Thanks
Post Script: The reason why I went out of my way to distinguish between killing enemies and the ultimate objective is because there can be scenarios where these two things can stand in contradiction. I wanted to focus on the more cerebral and non-mechanical aspects of the game in this guide. As I see lower ranks either make kills the ultimate objective OR have difficulty in recognising scenarios where going for kills might actually undermine or lower the chances of achieving your objective.
Counter strike is a multi-faceted game and there are many components to a skill-set of a good cs team and a good cs player and the ability to kill is just one of them. It is certainly a very important component but there are many other components which are equally as important, and still others which might be argued to be even more important, especially when a baseline level of mechanical skill has been achieved. One would be well served as a player by developing those skills, in addition to your aim, if your goals is to get better at the game.
Thus I am not saying that killing enemies is useless or unimportant. I do not wish to understate its importance but I also wanted to make sure that I do not overstate its importance either. When push comes to shove, in a great majority of rounds, some enemies may have to be killed in order to secure a win. Armed enemy players are a significant obstacle to meeting your objective. So generally speaking, the lower the number of enemy players alive the easier it will be for you to complete your task.
So please keep what I said in the right perspective and understand the reasons for me to word things the way I did. As long as you put killing enemies in its appropriate role as a "means to an end" and NOT an end itself. You should be good to go.
submitted by oceandream121 to GlobalOffensive [link] [comments]

[JMP] Minotaur Theme Reveal

Hello everyone! The Minotaur Guy here with my very first preview graciously provided by the folks at wizards of the coast. As you likely guessed when it was announced I was given a preview, my Jumpstart Theme is Minotuars! I was going to make a video to celebrate this momentous occasion. However, I didn’t have enough time or knowledge of the software to be able to pull it off. Looks like I failed the Trial of Ambition, but there is always another time.
Hurloon Minotuar was the MTG mascot in the early years of the game’s history so it's only proper that they have their own Jumpstart theme. And as the self proclaimed herald for the mighty minotaurs I feel that these decks might spark a new found appreciation for them. This theme will have 2 variations with the full decklists at the end of the video.
First to reveal is the Minotaur land. This Mountain depicts the Minotaur Polis on the Plane of Theros first seen in the recent set Theros Beyond Death. I like this as it gives you a new perspective of what the city is like beyond the featured maze. I would have liked a minotaur to be in the card art, however this still is very much a flavourful land to represent the Theros Horde.
Next is the Lightning Visionary. Technically this was spoiled in the Lightning Theme reveal but this new shaman also makes his debut with us. I like this card a lot. Minotaurs are always looking for more two drops so this makes me pleased. Also, fun fact, it’s a functional reprint of Target Minotaur from Unstable (insert card). Unfortunately its only legal in Legacy formats so I won’t be able to play it in pioneer or modern. However I think this might have a home in Pauper burn or Pauper Prowess decks as his efficient stats make it close to a backup to Kiln Fiend.
Next we have a reprint of Rageblood Shaman. This beef boi is a key part of any minotaur tribal list and is often what will close out the match for you. This is no exception because even in a jumpstart match he makes all your minotaurs on the field a threat. Glad to see this included.
Next we have a card I was not expecting, but fits well and needed a reprint. It's Hearld’s Horn! This card is a must play in any tribal commander deck as it makes everything cheaper and provides the opportunity to refill our hand if we draw into our tribe. What's excellent about this is that if your jumpstart deck is made of two tribal strategies, say minotaurs and elves, then the horn can be used for either which can make for some interesting game choices.
The other cards that fill out the deck variants are all great limited minotaurs, and some even push into constructed pet cards for me. They include Bloodrage Brawler, Warfire Javelineer, Borderland Minotaur, Flurry of Horns, Minotaur Skullcleaver, Minotaur Sureshot. I will admit some cards featured here could have been replaced, but I like the spread it provides. I think the cards offered provide a lot for the history of the modern minotaur between Theros and Amonkhet and will show new players what the tribe is all about.
We got Soul Sear which I think is a decent card that shows the might of the minotaurs and makes me feel like a real rage beast.
And…..we have Unleashed Fury................. A card, just two days ago in my Core 21 Review, I vowed to destroy every copy I ever owned Que Kill Bill Siren. It's not a great look for a minotaur deck to feature cards showing a minotaur receiving a neck-snapping punch.
We now come to the finale. The signature card for the theme and a card I am really excited to get a hold of. Sethron, Hurloon General. For 3 and double red, he is a 4/4 with the text: Whenever Sethron, Hurloon General or another non token minotaur enters the battlefield, create a ⅔ red minotaur token. Then for 2 and a rakdos hybrid mana minotaurs you control get +1 power and gain menace and haste until the end of turn.
THIS is huge for Minotaur Tribal in commander. Previously Neheb the Worthy was your best bet, but had the distinct problem of rebuilding your board. With Sethron not only can you quickly establish a board presence but they can immediately attack giving difficult blocks to your opponent.
I might be living in Magic Christmas Land, but Death Bellow Warcry while he is on board is practically an instant kill to one player. Select your four best minotaurs, make four tokens, add any lord buffs and that should seal the deal. Will he actually be good? I can’t say, but he looks fun as all heck, and I will be building a deck around him guaranteed.
I’d like to thank everyone for watching this video. Its a little different than my usual content but I wanted to be ambitious. Thank you for all the I have received for the past year, and check out my Core 21 Minotaur Set review I posted on reddit a few days back.
Have a Great day everyone.
Here are the links to the Preview full arts:
Lightning Visionary
Mountain
Sethron
Deck Lists:
Variation 1 1x Sethron, Hurloon General 1x Bloodrage Brawler 1x Herald’s Horn 1x Warfire Javelineer 1x Soul Sear 1x Sure Strike 1x Borderland Minotaur 1x Flurry of Horns 1x Lightning Visionary 1x Minotaur Skullcleaver 1x Minotaur Sureshot 1x Mugging 1x Thriving Bluff 1x Mountain (Minotaur version) 6x additional Mountains
Variation 2 1x Rageblood Shaman 1x Sethron, Hurloon Minotaur 1x Unleash Fury 1x Traitorous Greed 1x Bloodrage Brawler 1x Soul Sear 1x Sure Strike 1x Borderland Minotaur 1x Flurry of Horns 1x Lightning Visionary 1x Minotaur Skullcleaver 1x Minotaur Sureshot 1x Thriving Bluff 1x Mountain (Minotaur version) 6x additional Mountains
submitted by MagisterSieran to magicTCG [link] [comments]

Aspects of Game Awareness in Competitive Counter Strike

I wrote this for my friends who are either stuck in lower skill groups or are relatively new to the game and have low amount of experience in counter strike. Just thought I will share it on this sub-reddit too, in case it might help someone. This is my personal opinion based on thousands of hours playing and learning about this game from as many good resources as possible. I reached supreme as my highest rank in soloq for what its worth (not much) and I don't claim to be an expert so feel free to correct me, if I may be mistaken about something. Overall I feel these are the the very fundamental non-mechanical aspects of the game that lower ranks and newer players struggle with the most. Hope it helps someone. Thanks
Know the difference between team deathmatch and counter strike. The objective in deathmatch is to kill as many people as possible and avoid getting killed as much as possible. The objective in counter strike is to plant the bomb and defend it from getting defused as T. As ct your objective is to stop the bomb from getting planted and defusing it in time, if it does get planted. In counter strike "kills" are only a means to an end, not an end in itself. In other words, kills are beneficial if they help you to achieve your objective. In most other cases, they are meaningless. The game will reward your team with a point if you successfully complete the objective, it is blind to everything else that is happening in the round. You can flick one tap a guy across the map. The game does not care. Your team still has zero points unless that kill wins you the round or helps in doing so.
Counter strike is played at two levels. The micro-level which is you, your cross-hair, and what you see on your screen and your micro-level mind games with a specific individual from the enemy team. And the macro-level, which is kind of a game of chess and rock/papescissors both at the same time where 10 players are moving dynamically across the map and reacting and responding to events in the game. Every player MUST always be aware of the status of the macro-level game at any point in the round. That is to say, you need to be aware of the location of your teammates, known enemy positions, possible/expected enemy positions as well as any other relevant info you get or is relayed to you during the course of the round. This should be second-nature, you kind of do it sub-consciously. For this you need to learn to quickly glance at the map, every few seconds, and stay alert to absorb any info provided from team comms. This is a necessary and important skill you must master. You need to do this at all times, everyone does that, and there are no excuses for not doing it. Based on all this information, you form a mental picture of how the round is developing and you can then ask yourself the question, given the available information, what can I as an individual and/or my team as a collective do at this point in time, which will give my team the best possible chaance of winning the round while taking the minimising the amount of riisk tasken. Notice that there is no mention of kills in all of this. Kills are helpful only if they are necessary to execute the plan that you formed with your team.
While we are on that subject, all kills are not created equal. Mowing down five guys with glocks will show 5 kills next to your name on the scoreboard, but your teammate who went to bombsite A and one tapped the awper which gave you control of the site and most likely the round, has 1 kill which is 10 times more important and valuable then your easy five kills. Any decent observer of the game, will ignore your 5 anti-eco kills. Also contrary to popular opinion just because you got the most kills in a round or even the most kills during the game does not mean your kills were the most valuable or you had the the biggest contribution in winning the round/game. You as a player will be judged on how well you did YOUR role in the context of a specific round. Did you make the right decisions based on the information available to you, in that round at that point? Did you hit the shots you were "supposed to hit" and win the duels you were supposed to win? Yes? You have an A grade, congratulations. Did you go above and beyond that? You have a distinction.
If you are not the guy being setup for kills or the enemy generally do not attack your site, you will not have a high amount of kills, no matter how good your aim is, or how good you are individually. Bottom line, know what the scoreboard can tell about the performance of the players and what it cannot tell, and use it accordingly. Last example, your teammate got the entry and you killed 2 people camping in post-plant when they did not know where you are or they were fighting your teammates and you shot them in the back. His one kill is more important then your 2 kills. Enough said on people's obsession with kills.
ALWAYS play to win the round. All good counter strike players play and do whatever is necessary to win the round, while taking on the minimal riisk possible. All bad counter strike players, play for kills and whine about getting baited or dieing, or brag about their kills if they are doing well in that department. It is a team game, you win and lose as a team. If running with your kniife out and dieing will give your team the best possible chaance of winning the round, be fearless in doing so, and have zero hesitation in following the optimal course of action. You can have 5 kills in a round and still lose the round, and in that case, no one cares about your 5 kills. On the other hand, you can have zero kills and still win the round for your team. For example, by having a great read, baiting for your teammate, throwing a great flash etc. etc.
The round is dynamic and constantly evolving over time. You need to be able to adjust and adopt at the drop of a dime, as everything will not always go according to your initial plan, teammates may die, other team may make an unexpected move, someone may fail a smoke, etc etc. So you need to constantly analyse the state of the round as of that moment, and make the best possible play which will give you the best chaance of winning the round while taking the least amount of riisk. For example, you plan to execute on B at start of the round out of spawn. You move 5 towards B and see 4 CTs rushing towards you from B site, don't be stubborn and dumb and say we are still going B come hell or high-water. You abort your initial plan, because as of that moment, given the information available to you, it is not the optimal plan and you take the path of least resistance and go A.
Most outcomes of rounds are decided based on which team makes the best mid-round decisions. You (mostly) default as T and gather information. Some early round kills may be exchanged and other stuff may happen. And both sides are left with some sort of X vs X situation. 5 vs 4, 2 vs 3, 3 vs 4 etc. etc. The side which plays this situation the best while working on their strengths and shielding their weakness will win the round. In order to do this you need to be able to react fast, extremely fast, to events and situations arising in-game, a window of opportunity may open just for a second, if you as an individual and your team as a collective are able seize that opportunity you will stand as victors, if you are too slow and indecisive, that window will be long gone, and you are back to square one.
Take initiative when it is needed. If you pushing long as T on dust 2, and no one is smoking/flashing CT or holding the push through CT smoke and you are further back, take initiative and hold the goddam smoke, and call to your team, ct smoke is held so they have one less thing to worry about and they can focus on the site. Plug holes, which are not plugged. And be alert enough to recognise things which no one is attending to. Be alert and respond quickly to what your teammate is saying/asking from you. Keep the information processing time of your brain as low as possible. You don't need to be TOLD everything, use your own brain as well. If someone is not holding a choke point, hold the god-dam angle and call it. also play with your team and listen to your teammates at all times. Team-play plus Tactics plus Playing smart will always win over individual skill, in a large majority of cases, even at the highest level. That is how the game is designed with the low time to kill damage model, one man is not supposed to get more then 1 kill, or 2 on a good day. Anything more is a mega bonus. Individual skill can win you rounds here and there but it is teamplay and tactics which win you the game.
Know your role in the round, no one is going to explicitly state your role, in a pug environment, you need to have enough game sense to understand what your best role would be given your position and place in the round. This is not team cs, you need to be able to improvise on the spot. If you are hitting a site as a team and you happen to be at the front of the pack. No prizes for guessing your job is to entry. Good players will judge you on how well you did "your job" and not how many kills you get. As an entry 90 percent of the time you will die and that is expected. If you get one kill you have done great, if you get 2, you are a God. But that is not your job. Your job is to run in fearlessly, be as hard to hit as possible, and a) create space for your team b) give fast, accurate, useful and concise info about the enemy positions/guns/damage status so that your teammates have the best possible chaance of trading you. If you run in and die but gave great info and make space for your team, you have done your job. Your marks are 10 out of 10 for your role in that round.
When you hit a site as a team, key buzzword is TRADE, TRADE, TRADE and then play the post-plant intelligently. That can only happen if people do their role. Entry runs in like a maniac, and gives info and people following him, should have proper spacing with the entry and also amongst themselves. If you are too far apart, and run in one by one, you will all die against any good player. If you are too close, you will still die and get mowed down by one guy. You need to have the appropriate spacing so that you are able to swing just as the the enemy is shooting or done shooting your teammate and his recoil has not reset. So you move in when he is most vulnerable and kill him boom. This is a good bait. And that is your job if you are behind the entry. You are the baiter, it is not a derogatory term, it is your role. In-fact if you do not bait correctly and ensure the kill, you have not done your job and you are bad at your role. you NEED to do it well/correctly if your team wants to win.
Always play as a team, and with your team. If someone suggests something play with him and listen to him, if you can't do that for whatever reason or you have a bettter plan, then say so clearly and loudly so there is no confusion. If someone asks for a flash, that flash needs to come in the next 2 seconds, not 10 hours from now. Also it is a good idea to say "flash" when you throw the flash and "bang" when it pops so your teammate does not get confused distinguishing between your flash and enemy flashes and other random noise/chaos and peek at wrong time or get blind by enemy flash or even your own flash. Last but not least, remember the objective and keep the objective above everything else. If it means letting your teammate die, so be it, his life is not important. If completing the objective requires you to help your teammate, and dance in front of him with your kniife out and act as a meat shield, then that is what you do. You or your teammates are not the center of the universe. The only thing that matters is whether your team gets a point at the end of the round or not.
One final point about a common mistake that many people make, do not judge or justify how good a decision is by its outcome. By the same token, a good decision does not become bad by an unfavourable outcome. That's dumb. You or your team can do something which is stupid as hell but still win the round, but that does not mean what you did was right. It just means you got lucky, or hit some amazing shots or your enemy fucked up. But no one would say you are a good cs player or you are a good cs team, despite the fact that the outcome was in your favour. As a basic and super simple example, lets say you have 3 players alive as a T and the enemy only has one. You go B as a group and see/hear that the lone CT is on bombsite B. You have to make a decision here whether you go back to A or go B. The criteria for the best decision is that "it should give your team the best possible chaance of winning the round while assuming the minimum amount of riisk". In this scenario, the correct answer, based on this criteria is to go back to A. You could go B and kill the guy on B, or trade him, and still win the round. But that will not make your bad decision good. It will still be a bad decision and any analyst or commentator will say that you are a bad team or a bad cs player for making that decision. This is because doing so was a riisk as there is a chaance, albeit a small one, that the CT kills all 3 and you lose the round. There is a fine line between stupidity and bravery, know the difference between the two. An analogy of this situation is that as the T if you go B, it is equivalent to betting that you will NOT get a SIX, if you roll a dice. Here getting a six represents the low probability that the enemy will kill all 3 of you. But there is still a SMALL RiISK that you MIGHT get a six, which is a riisk taken for no additional reward. So be smart and don't play dice, and do whatever is necessary to guarantee the round. It could be the case that you lose the round because of your stupidity and you get money fucked and lose the following rounds and maybe even lose the whole game. All this because of one dumb act of bravado. If there were 2 top tier pro teams playing a big tournament, and they were in the same situation as above, the Ts would never go B and always go A, because they put ensuring the objective above their egos and play good counter strike, based on sound principles. They don't do this because they are scared or pussies or they feel their aim is not good. They do this because they are not stupid. riisk taken for no reward is dumb and it does not make you a stud.
Long story short, in order to be consistent as a player and as a team, always take the path of least resistance, that minimises the riisk incurred in achieving your objective. This is not rocket science, most of the above is common sense, and that is how the whole world plays counter strike. These are the fundamentals and basics of the game, that a player at any level should understand and be familiar with.
Some Random Tid Bits
Rules for Rotation: Every site has an "anchor" player. If help is needed on the other site, he will stay put. He will only rotate if one of two conditions are met. Otherwise he will never rotate.
  1. Bomb is Down and your team has complete control over the bomb
  2. The bomb is spotted and the enemy team does not have enough time to go back to the other site.
Contrary to popular belief mere spotting of bomb is NOT sufficient condition for the anchor to rotate. Because the other team can run strategies where they show bomb on one site and have 1/2 guys lurking on the other site (or not). When your anchor rotates they kill him or let him go and have the site for free. And the bomb goes back to the other site. you most likely lose this round.
Your role as a CT player:
  1. Try to get advance info of enemy attack, in order to buy as much time for backup to rotate and assist in defending the site.
  2. If attack commences, delay and stall as long as possible with nades etc to buy time for back up to arrive so back up has a greater chaance to retake/defend the site and defuse the bomb in time.
  3. Once the enemies starts coming into the site, stand your ground and fight to your death. Don't run away (by running away I mean do not leave the site premises completely and give the site for free, but this is contextual, maybe you got a quick kill or two, you have the right to leave the site and use bettter numbers to retake, you are also ok to dance around obstacles within the site, and delay the plant for as long as possible by staying alive for as long as possible and taking a fight only when it is impossible to avoid). Also no one expects you to kill all 5 if the Ts hit your site. If you get 1, you did OKish, if you get 2 you did great. Anything more, and you are a God. If you are playing a retake setup on one site (usually a site which is easier to retake), it is OK to just spot for info and don't fight. Or just use your nades to stall without taking fights or riisking your life. If you get smoked off completely, it is OK to play retake in that situation as well, all this is contextual.
Communication: If you can't hear your team, or your teammates can't hear you, sort it out in advance or as soon as the issue is spotted. Don't mention it after the fact. Call numbers and call the bomb. You can also see the bomb on the map if your teammates see the bomb. So irrespective of his call of bomb, you should know when bomb is spotted, screaming "B, B , B" is not a good call, the more you progress through the ranks, the more these kind of calls will be punished heavily by the enemy. I will put my hand up and say I am guilty of this mistake as well (even though I am aware of it). Unless you call All "A" or All long, your teammates would know they need to watch out for any possible lurkers or flankers while they rotate to come to help you. Otherwise they can run with their kniife out, without any fear, to get to you as fast as possible. Calling numbers and calling bomb will also make you less vulnerable to fakes.
Final Thoughts: Be positive and respect all your teammates, irrespective of their ability in a video game. If you are bettter then someone, it does not give you license to be a dickhead. If you want respect, give respect. No matter how good you are, no one will respect you, if you act like an asshole. Know the difference between constructive and polite criticism, communicated in a respectful manner, so that the other person does not get offended and degrading a person for making mistakes or being bad at the game. It's OK to be bad at a video game, or be bad at anything else for that matter.
Also helpful tips or identification of mistakes, here and there, is good, but don't bombard people with so much feedback that they feel overwhelmed. Or fear that every single time they fuck up even slightly 4 people will laugh at them or yell in their ears that they suck. In such a case, they will get up-tight and play nervous. They will also lose all confidence and second-guess every single move they make. More likely then not they will play even worse then how they normally do, and you will even lose any minor contribution you would have got from them. So its a lose-lose situation for all parties and this kind of behaviour will most definitely not help you to win more games of counter strike.
Expect people to play at their skill level, if someone is a lower skill level, he is going to play like a low-skill level player, this is expected and there should be no surprises. Moreover, he is most definitely not going to improve overnight or right in the middle of that game, right after your "live coaching".
If you are relying on such players to win the round for you, or play any role in winning the round, you will always be frustrated. As that is simply not going to happen. You are also putting undue pressure on him to do what he simply lacks the skill to do, mechanical or otherwise. Just provide moderate amount of guidance and for the most part let them do their thing and have fun. If they do something good, consider it a bonus., a Christmas present. If you follow this approach you will always be pleased by how they are playing, and they will also have a bettter time in game.
TLDR: If you can take away just one thing from all this, be continuously obsessed with one question and one question only (both as an individual and as a team) and that question is "how are we winning this god-dam round?" If you can articulate an answer to this question that you can explain to your little brother or little sister, with regards to the logic of HOW and WHY your plan would work, you will automatically become twice the player and twice the team you are. I can guarantee this much.
It is a useful exercise to unbind the scoreboard key, there is nothing of value in the scoreboard while you are in game. Scoreboard is a reflection (and in many cases an inaccurate reflection) of what happened in the past. It is only a distraction and takes your mind off the present moment. In 90 percent of the cases, the scoreboard is of little benefit while in game and in a high number of cases obsessing over the scoreboard will have a detrimental effect on your and your team's performance. Your job is to focus on the present moment and the current round. Each round is an independent event (not exactly but it is a useful approximation for the current context). If you did well in the past, you may play overconfident, overextend or do something stupid and cause your team to lose the current round.
If you did badly in the past, you may hesitate to make the right move because you lost confidence or you start playing scared. Most likely this will have a snowball effect, and you will under perform for the rest of the game, in general. What happened in the past is gone. It cannot be changed. Focus on the controllables and the only thing within your control is the best decision and the best action you can take, in the present moment, that will help your team to win the current round. This is also a useful life lesson.
Thanks
Post Script: The reason why I went out of my way to distinguish between killing enemies and the ultimate objective is because there can be scenarios where these two things can stand in contradiction. I wanted to focus on the more cerebral and non-mechanical aspects of the game in this guide. As I see lower ranks either make kills the ultimate objective OR have difficulty in recognising scenarios where going for kills might actually undermine or lower the chances of achieving your objective.
Counter strike is a multi-faceted game and there are many components to a skill-set of a good cs team and a good cs player and the ability to kill is just one of them. It is certainly a very important component but there are many other components which are equally as important, and still others which might be argued to be even more important, especially when a baseline level of mechanical skill has been achieved. One would be well served as a player by developing those skills, in addition to your aim, if your goals is to get better at the game.
Thus I am not saying that killing enemies is useless or unimportant. I do not wish to understate its importance but I also wanted to make sure that I do not overstate its importance either. When push comes to shove, in a great majority of rounds, some enemies may have to be killed in order to secure a win. Armed enemy players are a significant obstacle to meeting your objective. So generally speaking, the lower the number of enemy players alive the easier it will be for you to complete your task.
So please keep what I said in the right perspective and understand the reasons for me to word things the way I did. As long as you put killing enemies in its appropriate role as a "means to an end" and NOT an end itself. You should be good to go.
submitted by oceandream121 to LearnCSGO [link] [comments]

Amphetamine and its Lessons

Tldr: speed make brain go vroooom, but wish brain went vrooom on normal basis instead of vrm :( . This post is lowkey trash but I recommend reading my quotes from psychosis, they’re italicized down there. Funny shit. Last three paragraphs are cool too :P
Ever since drugs entered my life, they have made me a better person. They have made me kinder, more compassionate, more understanding, more loving of life, and accepting of others. Almost every drug I have done has taught me something important. I am sure I’ll share with these with the community later. But today, we’re talking about my two experiences with Adderall.
Now, I don’t have adhd or anything like that, at least I don’t think. But fuck man am I depressed and have huge issues with motivation. I am a fool that is for certain but I’m not stupid. I know what it takes to get myself out of this rut in life but its so fucking difficult. I wish I could reset the pattern my brain has gotten itself into. To stop putting the important things off and seeking pleasure instead. But I don’t. I just don’t. I know I should. It’s logical, it’s reasonable, it’s NESSECARY. But nah I would rather eat some dope food and play some kick ass games. The worst part is when I face a serious failure in life, it hurts my soul, I cry, and swear to change. But I never do.
The last time I faced one of those episodes was a few months ago. The last week of my second semester of college(a blast this whole college thing is no cap). Classes had not been face to face for several weeks due to corona. Not that I was going to too many classes anyway but once shit went online, I didn’t log on to canvas for fucking weeks. Just vibed, smoked hella weed almost every day and just had a good ass time with my bros. Of course, this would come to bite me. I kept letting all my work pile up and up. Until I had a damn mountain of shit to do. Nothing new to me though, Ever since the latter years of high school I had gotten accustomed to putting things off, back then to play cs:go or some Minecraft lmao. Great games. Then the day before assignments were due I would blast some Eurobeat and get to grinding.
This ridiculous habit followed me into adulthood. This time it was different though. This time serious financial investment was on the line and could possibly fuck up my life if I failed all my classes like I was on the verge of doing. However…. This time I had a secret weapon that a year prior would seem ludicrous to me. Drugs! I had tried Ritalin but found it to not affect me too much. Adderall was what I was looking for it for a while and I found it just in time. A week or two before finals. I could procrastinate even more knowing I had the secret weapon to fuck this mountain of work up. Oh boy did I overestimate their potential.
I bought like 7 15mg xr and planned on doing half a semester of work in a few days. When it was time to rock and fucking roll I popped two of those boys and started with my favorite class: Philosophy, Politics, and Economics(yes one class, not to flex if you’re interpreting it that way just clarifying lmao. Man, I’m fucking silly lol). I began reading the works of Karl Marx, and Cohen. Exploring communism. Fuck was I INVESTED in what I was reading. It was incredible. I was glued to my computer, taking awesome notes that connected all the main ideas into a coherent framework that I could use to clearly and effectively answer the prompts I was also given. I was having an absolute blast. After I finish with the Communist and Counter Communist literature, I decide I’m going to smoke some dabs because why not.
What awaited me next was absolute euphoria. The Adderall gave me SUPER LUNGS that allowed me to take the biggest hits I have ever, and to date, taken in my life. I am almost certain that night I smoked more thc/dabs than I ever had in one sitting. Dab after dab. Keep em coming. Pure bodily euphoria. But that wasn’t even the best part. The best part was I was learning. I was learning so much. Taking in so many new perspectives and seeing the world in new lights. The bourgeoisie gained their wealth and power through capitalism, and through their seemingly unstoppable expansion of influence, managed to dismantle the feudal system. Marx believed that the proletariat must follow in the steps of the bourgeoisie and overthrow them the way they overthrew their feudal lords. I can say in retrospect it is a super cool idea with lots of truth to it but I’m not sure if it’s entirely true. But fuck was that mind blowing. Every piece of literature had dense mind-blowing information in it. Even Martha Nussbaum making an argument for legalizing prostitution(something about giving women control of their own sexuality’s financially or some shit) introduced brand new perspectives to my head that I would have never even considered before.
Halfway through that course I notice something. I’m having too much of a good time taking these notes and immersing myself within the literature. Every assignment(piece of literature, and 5 prompts) was taking me two to three hours, and those were hours I could not afford to spend. I was saddened by this realization because the fun would have to be cut back on a little. It felt as if I had been missing out on what a true educational experience really was like. I wanted to take this feeling back with me to sobriety. This idea would ingrain itself in my head until it was all over. So, I stop taking notes trusting that my GODLIKE memory and IQ from this drug would be more than enough to answer the prompts. I was not totally correct as it did take several glances back at the literature. I also redosed a few times this night every 4 or 5 hours.
I decide to take a quick break. Talk to my roommate for a little. Fuck could I talk and talk and talk and talk and talk. It was so much fun! Just how my studies were so incredibly interesting, everything I said and heard from my roommate was so fucking interesting. But I knew I had to stop, I had not the time to waste. This saddened me a bit as well, but no matter. Onward! Many many hours pass and I am almost done with that class but I know I have to make some intelligent decisions if I want to salvage my overall grades. I stop with what I was doing and decide to take my American Government final which I didn’t study for, barley showed up for class, and definitely barley read anything posted online. To my luck, all the information was stuff I already knew. The exam was easy and I fucked that bitch up in under an hour. A true blessing. I thanked childhood me for being super into history : D, kiddo saved my life. What comes after that? A euphoric shower where I jerk off for half an hour, only to realize a nut is miles away and I’m wasting my PRECIOUS time.
I get out and back on the grind, just to pick my phone up and loose another 20 minutes staring at girls on snap. I just couldn’t get enough, they looked like such sculpted works of Art. Absolute perfection. Wow. That’s all I could say. But fuck, I was running out of time. Only a day and a half left and several classes left to go. I was taking two student success seminars because my dummy ass failed first semester. But fuck one of them wants me to do a fucking project that involves taking all the information we learned over the semester(didn’t learn any of it cause I barley went!), so here I am scrambling through this dummy project trying to put the pieces together just to find out that I need to attach next semester schedule to it? FUCK. I procrastinate everything. Even that. I didn’t even make my schedule until a few weeks ago lmao. So that class was a lost cause but I just accepted it and moved on.
I open geology and see another mountain of fucking mountains. I’d rather just fail I told myself. As my mind began to tire, I lost motivation to keep going in that moment. I needed to rest for a while. So that is what I do. I go to my bed, and somehow fall asleep for about 5 hours. Maybe the giant amounts of thc(probably a good amount of cbd in the dabs too) in my body were overpowering the amphetamine. Idk. All I know is I slept, woke up, took two more addys and got back on my crusade. At this point I half about a 30 hours left or something. I knew my fate had been set in stone. I explained to my roommate that it felt like I was getting surrounded by 7 zombies, and I had a gun with only 5 bullets. Was I going to go down swinging? Hell yeah. Was I going to go down? Yeah… I have 3 classes left full of work to do. I say fuck it. I’m going to have fucking fun and continue working on my PPE. I work the rest of the day on that, finish all of my addys, continue to take hella dabs and work until the night. I had lost but I was high as fuck and didn’t care. I was literally just vibing. As it became dark, I had only some 8 hours left(grades were due in the morning of the next day or something I think). But, something happened while I was chugging away.
I went into fucking psychosis. As I was trying to finish my favorite class, I end up typing two pages of nonsense throughout out the night. Philosophical nonsense clearly influenced by the information I was soaking up. I’ll probably post it sometime on its own but here are some quotes: “Lmao. Hello all, and self, much love, and best regards to all. Since all of humanity, which makes sense that it is possible for warping of perception and fantasies of man to not only effectively desire, the desire of being filed in or at least a reasonable amount of reasonable and awesome showerthoughts.” This was the opening line lmao
“Followed very close to the given how amazing they really are. Besides, by the comibation ogreat on weed crashes It make less sense to those of humanity with little matter regarding just the polar music of Weezers, greatest strengths are true experienced art.” I guess I was listening to weezer right then lmao, awesome band haha
“Really to inspect not only my person relationship of maintaining the happies selft, or guest, will more likely bet by relating to my fellow man about what it means to live a fulfilling life” Damn. Feel like I was really on to something LMAO. Aight one more.
“Your child hood, may have been particularly if they were not meerley the seeker or pleasure, or The potential. . . for abuse. . , no matter the differences or nuances of us all. The past two days, and I know not if I shall leave in unshared, and unprofitable producing legacies of particular amounts of fine art I have understood the artistic boost that is clearly boost” I feel like the first sentence is getting at the themes I talked about in the beginning of this post. I grew up a pleasure seeker, looking for the next dopamine rush. Whether through the vidya games, porn, or shitty food that tastes awesome, rather than doing things that require discipline. The second sentence if I had to guess, and I do, is reflecting on the amphetamine binge I was coming off of then. The artistic boost stuff sounds legit, I definitely could have made some dope art if I had any idea how to do so. Mind was for sure in artistic boost mood though fr fr.
I remember sitting down and typing this out. Remember it making more sense in the moment though. I think I thought I was writing in my journal. Well anyway, I was in this state for about the whole night. Some 6-8 hours. Thank god I didn’t fucking submit this. Some other things I felt/experienced while in psychosis. It was like a delirious psychedelic trip. Never had one but I bet that’s what I would feel like. I think(I think), I was aware of being in psychosis but I’m not sure I’m just projecting that into my memories. I definitely remember being chill af. I knew it would be over and I just had to hang on. My entire body felt how a limb that is very asleep feels like. It felt sorta good, but not as godly euphoric as I felt before. At some point I manage to go pee, and it was ODD, my pp felt fucking weird, but I was just vibing. I had a difficult time breathing and was breathing manually the entire night. The only scary thing that happened, or kept happening, was this flag that I can see from the window in front of my desk. I’m not sure if it was moving in the wind, or my mind was imagining it but every time it moved it fucking spooked the shit outta me. Like a jump scare. Well once the sun began to rise, I began to regain most of my normal consciousness, my breathing is still heavy and manual, my body still feels asleep, and it takes me a solid minute at least to stand up out of my chair, but it was a challenge that felt kind of good. The first thing I do is take a fat dab. Instantly after exhaling my breathing returns to normal, and I am back to normal at this point.
I had failed most of my classes but fuck, that was a battle and I’m a fucking veteran of it. Had a good ass sleep after that. Deserved it. So, what comes after that? (before we get into that lemme tell you I was orange! I looked in the mirror after I woke up and I was orange like Donald trump. I thought that was funny but was sure it would pass. It did. Aside from that I didn’t really feel a comedown or crash post psychosis, I sort of had an afterglow where I was motivated to turn my life around.) What comes after my miserable failure as a person? A fucking fight that’s what. No way is that shit happening again. I start researching motivation issues, focus issues, shit about the brain, stuff about diet because I was tired of living in this shitty body. The next months would consist of research, research, research. But the patterns I had ingrained in my life were like castle walls. Impenetrable without serious gunpowder(metaphorically). I found myself burning out after giving different self-improvement techniques out, going back to seeking pleasure rather than improvement.
Well, I signed up for a summer economics class to boost my gpa after that giant tank(!corona virus saved me from getting kicked out! : D ) Just to end up running into internet issues that would spiral into procrastination to both fix them, then get to work. So about two weeks into the class and few 0’s. I finally just fucking did it. Got my internet fixed and got to working. However. I had overestimated my sober abilities to focus and work. I had not applied myself in so long that attempting to actually do something was difficult. Reading, analyzing, and problem solving? Borderline painful. So I bought more amphetamine! My second two-day binge is coming to end as I type these very words. But damn, has amphetamine revealed some very important truths to me.
The first is that dopamine is very important chemical for motivation and hard work. My personal theory is that since my whole childhood and adolescence was about doing what was fun and not what was hard, I am used to not having the dopamine to difficult task. If you search “dopamine detox” on youtube you will find some super interesting videos about how dopamine helps us accomplish tasks. Rather than being the “feel good” chemical in the way we think about it, its more of a “feel good enough to motivate you to do a task the brain thinks is worthwhile” chemical. Rather than being released in the face of pleasure, it is released in anticipation of a reward. And theoretically(haven’t tried it yet but probably in the next few days) if you starve your brain of typical dopamine releasing activities(browsing social media, playing vidya, nuttin, doing most drugs, watching Netflix, listening to music, etc) for a day or two and your brain will release it while doing activities typically considered, or experienced, mundane. Such as reading a book, doing schoolwork or exercising (lots of people feel great while and after they work out but I don’t and can barley do it without hardcore high energy music propping my soul up).
Amphetamine makes doing boring shit easy and exciting because of precisely the same principle. Dopamine! While I highly doubt amphetamine levels of dopamine activity are possible. I’d like to aim for more dopamine, more of the time. At least this will be my first attempt to drastically change the bad habits I have. I really hope, and am going to give it my best shot to pick up the pieces of my broken life and piece it back together in a way that makes me stronger and better than I was before. I shall will it into existence.
Well. If you read this, awesome lmao. If you didn’t. I don’t blame you like wtf am I talking about haha. Ima go to heckin sleep. Gn, stay safe, and stay lit!
submitted by DrSuavecito to Drugs [link] [comments]

"Why is Intelligent Systems Making Paper Mario and not Fire Emblem?"

"Why is the Intelligent System making Paper Mario and not FE? You know what? i bet Nintendo took the basement full of all 13 IS employees and forced them off of the next FE game to make Origami King. Now it's going to take over 5 years to get the new FE game when it should have come out this year. There robbing us from Fire Emblem."
Well, no ones actually saying that word for word but the sentiment remains the same. I see a lot of people around the internet sad that IS decided to work on a Paper Mario game and not a FE game, this has lead to a lot of discourse along with the last couple of years being here has made me realize most people in this Subreddit and FE community have a very limited understanding of the game industry, how video games are made, and who are making them.
1) The teams don't overlap much at all. 2) IS is a big company capable of working on multiple projects 3) That mentality is very selfish. Let's break this down.
Here are the people that worked on Paper Mario Colour Splash (A console HD game and the first HD game that IS ever worked on, would need lots of people), Fire Emblem Three Houses and Fates (I'm including fates since lol it really does seem like KT did a lot of the trench work for 3H)
Sources: Colour Splash Credits, Fates Credits, Three Houses Credits
Takafumi Teraoka: Paper Mario: Event Design Lead and 3H: Special Thanks, Fates Battle Unit Motion
Tomohiro Ozawa: Paper Mario: Character / Animation, Fates: Battle Unit Motion, Event Script
Madoka Kadono: Paper Mario: Character / Animation, Fates: Battle Unit Motion, Event Script
Makoto Onogi: Paper Mario Lighting: Lighting, Fates: Battle Unit Modeling And Weapon Modeling
Kana Tsukiyama: Paper Mario: Environment Art, Fates: Battle Unit Modeling, 3H: Character Illustration
Shigeki Osaka: Paper Mario: Environment Art, Fates: Map Design
Hiromi Tanaka: Paper Mario: Environment Art, Fates: Map Design, Castle Modeling.
Satoko Kurihara: Paper Mario: Environment Art, Fates: Scenario, Map Unit Design,
Yusuke Murakami: Paper Mario: Event Script, Fates: Event Script, Programming
Ryuichiro Kouguchi: Paper Mario: Event Script, Fates: Level Design Planning.
Toshitaka Muramatsu: Paper Mario: Assistant Development Directors, Fates: Map Unit Design Live 2D Animation
Tsutomu Kitanishi: Paper Mario: Development Support, Fates: Coordination, 3H: Special Thanks
Takeru Kanazaki: Paper Mario: Composition, Fates: Music Composition, 3H: Sound Director & Lead Music Composition, Main Theme
!Yasuhisa Baba: Paper Mario: Sound Effects: Fates: Sound Effect and Music,
!Hiroki Morishita: Paper Mario: Sound Effect, Fates: Sound Director & Lead Music Composition
!Daichi Aoki: Paper Mario: Sound Effect, Fates: Voice
!Megumi Shichida: Paper Mario and Fates: Manual Editor
!Yurie Sato: Paper Mario and Fates: Manual Editor
!! Toshiyuki Nakamura, Toshio Sengoku, Naoki Nakano: General Producers/Executive Producers/Special Thanks:
(!) Basically shouldn't ever be too time costly
(!!) Actual Dead people get credited in these roles sometimes
So including the *'s as 100% key members are uh, debatable, but i did because well fuck, they were names in at least 2/3 credits. That's a total of 22 people, 12 of which I would personally consider important. For a company as reported by Intelligent Systems themselves with 169 employees, that's not a lot. Most Fire Emblem games have over 100 people working on them and that's like one designer out of 14 that works on both. They are completely different teams.
"Well KT worked on most of 3H, that means the rest of the 100's of employees probably worked on Paper Mario, which means we're still being robbed." This is also probably untrue. A lot of IS people probably worked on Paper Mario, yes, all the lead people on the project were probably from IS and a good chunk of the other stuff, also yes. But what we can also assume with how similar the games look, a lot of people and COMPANIES that worked on CS are probably also working on Origami King right? I don't think that's a huge leap in logic, especially since a lot of those companies played a key role in making CS.
So in short it is logical to conclude that for Paper Mario: The Origami King probably also has Nintendo CO,, LTD, TOSE Co., Ltd. Neuron-Age Co. Ltd, Access Games, Bright Side Studio, Alvion, Digital Media Labs, Ayanehonpo Ltd, FIRST CALL. also on the project. I personally think it is very VERY unlikely that that IS was the only company even on Paper Mario, as that's the case with most video games. Is there a chance it was just IS alone trying to deny FE fans to make a Paper Mario game? Yes but very small.
And finally how selfish this mentality is. Lets live in a world where all 13 employees all at one time worked on the same game with no outside help and this indeed did delay the next FE game. So what? If the FE teams next game was a Paper Mario game or hell, a brand new IP, great!! I want them to work on multiple projects, I want to see cool new ideas, I want them to take a breather from FE to work on other things. They should have that freedom to do what they want. Its not only selfish to criticize a company for working on a thing you don't want, especially not even 12 months after we just got a main line fucking Fire Emblem game. Do you want Fire Emblem madden? Do you want them to burn out and drive this franchise to the ground? And even then we don' live in this world. This is a company that grossed over 650 million US dollars from a Gotcha game, are going to sell over 3 million copies from a double A full price console game, with a staff of over 169 employees and growing. They've had teams working on multiple projects for YEARS. Pushmo, Wario Ware, Advance Wars, Code Name Steam, this isn't a small company that works on one project at a time and haven't EVER been that. If anything they should be around 200 at this point but 169 is A LOT. We don't even live in the world that people think we do and yet people are being so entitled that they want there new FE now because uhh, its going to be the 30 anni this year? Like most people here have even been playing Fire Emblem for 5 years.
If your gonna blame a game taking too much staff away from IS to make the new FE game, why not blame the Gatcha game thats actually took staff members from the main line away to make it, and not pray for Paper Mario to fail so IS makes more Fire Emblem
TLDR: No overlap, IS Big so no problem for them, stop being slefish
I'll see you guys in 2021 for that FE4 remake
submitted by DoseofDhillon to fireemblem [link] [comments]

Aspects of Game Awareness in Competitive Counter Strike

I wrote this for my friends who are either stuck in lower skill groups or are relatively new to the game and have low amount of experience in counter strike. Just thought I will share it on this sub-reddit too, in case it might help someone. This is my personal opinion based on thousands of hours playing and learning about this game from as many good resources as possible. I reached supreme as my highest rank in soloq for what its worth (not much) and I don't claim to be an expert so feel free to correct me, if I may be mistaken about something. Overall I feel these are the the very fundamental non-mechanical aspects of the game that lower ranks and newer players struggle with the most. Hope it helps someone. Thanks
Know the difference between team deathmatch and counter strike. The objective in deathmatch is to kill as many people as possible and avoid getting killed as much as possible. The objective in counter strike is to plant the bomb and defend it from getting defused as T. As ct your objective is to stop the bomb from getting planted and defusing it in time, if it does get planted. In counter strike "kills" are only a means to an end, not an end in itself. In other words, kills are beneficial if they help you to achieve your objective. In most other cases, they are meaningless. The game will reward your team with a point if you successfully complete the objective, it is blind to everything else that is happening in the round. You can flick one tap a guy across the map. The game does not care. Your team still has zero points unless that kill wins you the round or helps in doing so.
Counter strike is played at two levels. The micro-level which is you, your cross-hair, and what you see on your screen and your micro-level mind games with a specific individual from the enemy team. And the macro-level, which is kind of a game of chess and rock/papescissors both at the same time where 10 players are moving dynamically across the map and reacting and responding to events in the game. Every player MUST always be aware of the status of the macro-level game at any point in the round. That is to say, you need to be aware of the location of your teammates, known enemy positions, possible/expected enemy positions as well as any other relevant info you get or is relayed to you during the course of the round. This should be second-nature, you kind of do it sub-consciously. For this you need to learn to quickly glance at the map, every few seconds, and stay alert to absorb any info provided from team comms. This is a necessary and important skill you must master. You need to do this at all times, everyone does that, and there are no excuses for not doing it. Based on all this information, you form a mental picture of how the round is developing and you can then ask yourself the question, given the available information, what can I as an individual and/or my team as a collective do at this point in time, which will give my team the best possible chaance of winning the round while taking the minimising the amount of riisk tasken. Notice that there is no mention of kills in all of this. Kills are helpful only if they are necessary to execute the plan that you formed with your team.
While we are on that subject, all kills are not created equal. Mowing down five guys with glocks will show 5 kills next to your name on the scoreboard, but your teammate who went to bombsite A and one tapped the awper which gave you control of the site and most likely the round, has 1 kill which is 10 times more important and valuable then your easy five kills. Any decent observer of the game, will ignore your 5 anti-eco kills. Also contrary to popular opinion just because you got the most kills in a round or even the most kills during the game does not mean your kills were the most valuable or you had the the biggest contribution in winning the round/game. You as a player will be judged on how well you did YOUR role in the context of a specific round. Did you make the right decisions based on the information available to you, in that round at that point? Did you hit the shots you were "supposed to hit" and win the duels you were supposed to win? Yes? You have an A grade, congratulations. Did you go above and beyond that? You have a distinction.
If you are not the guy being setup for kills or the enemy generally do not attack your site, you will not have a high amount of kills, no matter how good your aim is, or how good you are individually. Bottom line, know what the scoreboard can tell about the performance of the players and what it cannot tell, and use it accordingly. Last example, your teammate got the entry and you killed 2 people camping in post-plant when they did not know where you are or they were fighting your teammates and you shot them in the back. His one kill is more important then your 2 kills. Enough said on people's obsession with kills.
ALWAYS play to win the round. All good counter strike players play and do whatever is necessary to win the round, while taking on the minimal riisk possible. All bad counter strike players, play for kills and whine about getting baited or dieing, or brag about their kills if they are doing well in that department. It is a team game, you win and lose as a team. If running with your kniife out and dieing will give your team the best possible chaance of winning the round, be fearless in doing so, and have zero hesitation in following the optimal course of action. You can have 5 kills in a round and still lose the round, and in that case, no one cares about your 5 kills. On the other hand, you can have zero kills and still win the round for your team. For example, by having a great read, baiting for your teammate, throwing a great flash etc. etc.
The round is dynamic and constantly evolving over time. You need to be able to adjust and adopt at the drop of a dime, as everything will not always go according to your initial plan, teammates may die, other team may make an unexpected move, someone may fail a smoke, etc etc. So you need to constantly analyse the state of the round as of that moment, and make the best possible play which will give you the best chaance of winning the round while taking the least amount of riisk. For example, you plan to execute on B at start of the round out of spawn. You move 5 towards B and see 4 CTs rushing towards you from B site, don't be stubborn and dumb and say we are still going B come hell or high-water. You abort your initial plan, because as of that moment, given the information available to you, it is not the optimal plan and you take the path of least resistance and go A.
Most outcomes of rounds are decided based on which team makes the best mid-round decisions. You (mostly) default as T and gather information. Some early round kills may be exchanged and other stuff may happen. And both sides are left with some sort of X vs X situation. 5 vs 4, 2 vs 3, 3 vs 4 etc. etc. The side which plays this situation the best while working on their strengths and shielding their weakness will win the round. In order to do this you need to be able to react fast, extremely fast, to events and situations arising in-game, a window of opportunity may open just for a second, if you as an individual and your team as a collective are able seize that opportunity you will stand as victors, if you are too slow and indecisive, that window will be long gone, and you are back to square one.
Take initiative when it is needed. If you pushing long as T on dust 2, and no one is smoking/flashing CT or holding the push through CT smoke and you are further back, take initiative and hold the goddam smoke, and call to your team, ct smoke is held so they have one less thing to worry about and they can focus on the site. Plug holes, which are not plugged. And be alert enough to recognise things which no one is attending to. Be alert and respond quickly to what your teammate is saying/asking from you. Keep the information processing time of your brain as low as possible. You don't need to be TOLD everything, use your own brain as well. If someone is not holding a choke point, hold the god-dam angle and call it. also play with your team and listen to your teammates at all times. Team-play plus Tactics plus Playing smart will always win over individual skill, in a large majority of cases, even at the highest level. That is how the game is designed with the low time to kill damage model, one man is not supposed to get more then 1 kill, or 2 on a good day. Anything more is a mega bonus. Individual skill can win you rounds here and there but it is teamplay and tactics which win you the game.
Know your role in the round, no one is going to explicitly state your role, in a pug environment, you need to have enough game sense to understand what your best role would be given your position and place in the round. This is not team cs, you need to be able to improvise on the spot. If you are hitting a site as a team and you happen to be at the front of the pack. No prizes for guessing your job is to entry. Good players will judge you on how well you did "your job" and not how many kills you get. As an entry 90 percent of the time you will die and that is expected. If you get one kill you have done great, if you get 2, you are a God. But that is not your job. Your job is to run in fearlessly, be as hard to hit as possible, and a) create space for your team b) give fast, accurate, useful and concise info about the enemy positions/guns/damage status so that your teammates have the best possible chaance of trading you. If you run in and die but gave great info and make space for your team, you have done your job. Your marks are 10 out of 10 for your role in that round.
When you hit a site as a team, key buzzword is TRADE, TRADE, TRADE and then play the post-plant intelligently. That can only happen if people do their role. Entry runs in like a maniac, and gives info and people following him, should have proper spacing with the entry and also amongst themselves. If you are too far apart, and run in one by one, you will all die against any good player. If you are too close, you will still die and get mowed down by one guy. You need to have the appropriate spacing so that you are able to swing just as the the enemy is shooting or done shooting your teammate and his recoil has not reset. So you move in when he is most vulnerable and kill him boom. This is a good bait. And that is your job if you are behind the entry. You are the baiter, it is not a derogatory term, it is your role. In-fact if you do not bait correctly and ensure the kill, you have not done your job and you are bad at your role. you NEED to do it well/correctly if your team wants to win.
Always play as a team, and with your team. If someone suggests something play with him and listen to him, if you can't do that for whatever reason or you have a bettter plan, then say so clearly and loudly so there is no confusion. If someone asks for a flash, that flash needs to come in the next 2 seconds, not 10 hours from now. Also it is a good idea to say "flash" when you throw the flash and "bang" when it pops so your teammate does not get confused distinguishing between your flash and enemy flashes and other random noise/chaos and peek at wrong time or get blind by enemy flash or even your own flash. Last but not least, remember the objective and keep the objective above everything else. If it means letting your teammate die, so be it, his life is not important. If completing the objective requires you to help your teammate, and dance in front of him with your kniife out and act as a meat shield, then that is what you do. You or your teammates are not the center of the universe. The only thing that matters is whether your team gets a point at the end of the round or not.
One final point about a common mistake that many people make, do not judge or justify how good a decision is by its outcome. By the same token, a good decision does not become bad by an unfavourable outcome. That's dumb. You or your team can do something which is stupid as hell but still win the round, but that does not mean what you did was right. It just means you got lucky, or hit some amazing shots or your enemy fucked up. But no one would say you are a good cs player or you are a good cs team, despite the fact that the outcome was in your favour. As a basic and super simple example, lets say you have 3 players alive as a T and the enemy only has one. You go B as a group and see/hear that the lone CT is on bombsite B. You have to make a decision here whether you go back to A or go B. The criteria for the best decision is that "it should give your team the best possible chaance of winning the round while assuming the minimum amount of riisk". In this scenario, the correct answer, based on this criteria is to go back to A. You could go B and kill the guy on B, or trade him, and still win the round. But that will not make your bad decision good. It will still be a bad decision and any analyst or commentator will say that you are a bad team or a bad cs player for making that decision. This is because doing so was a riisk as there is a chaance, albeit a small one, that the CT kills all 3 and you lose the round. There is a fine line between stupidity and bravery, know the difference between the two. An analogy of this situation is that as the T if you go B, it is equivalent to betting that you will NOT get a SIX, if you roll a dice. Here getting a six represents the low probability that the enemy will kill all 3 of you. But there is still a SMALL RiISK that you MIGHT get a six, which is a riisk taken for no additional reward. So be smart and don't play dice, and do whatever is necessary to guarantee the round. It could be the case that you lose the round because of your stupidity and you get money fucked and lose the following rounds and maybe even lose the whole game. All this because of one dumb act of bravado. If there were 2 top tier pro teams playing a big tournament, and they were in the same situation as above, the Ts would never go B and always go A, because they put ensuring the objective above their egos and play good counter strike, based on sound principles. They don't do this because they are scared or pussies or they feel their aim is not good. They do this because they are not stupid. riisk taken for no reward is dumb and it does not make you a stud.
Long story short, in order to be consistent as a player and as a team, always take the path of least resistance, that minimises the riisk incurred in achieving your objective. This is not rocket science, most of the above is common sense, and that is how the whole world plays counter strike. These are the fundamentals and basics of the game, that a player at any level should understand and be familiar with.
Some Random Tid Bits
Rules for Rotation: Every site has an "anchor" player. If help is needed on the other site, he will stay put. He will only rotate if one of two conditions are met. Otherwise he will never rotate.
  1. Bomb is Down and your team has complete control over the bomb
  2. The bomb is spotted and the enemy team does not have enough time to go back to the other site.
Contrary to popular belief mere spotting of bomb is NOT sufficient condition for the anchor to rotate. Because the other team can run strategies where they show bomb on one site and have 1/2 guys lurking on the other site (or not). When your anchor rotates they kill him or let him go and have the site for free. And the bomb goes back to the other site. you most likely lose this round.
Your role as a CT player:
  1. Try to get advance info of enemy attack, in order to buy as much time for backup to rotate and assist in defending the site.
  2. If attack commences, delay and stall as long as possible with nades etc to buy time for back up to arrive so back up has a greater chaance to retake/defend the site and defuse the bomb in time.
  3. Once the enemies starts coming into the site, stand your ground and fight to your death. Don't run away (by running away I mean do not leave the site premises completely and give the site for free, but this is contextual, maybe you got a quick kill or two, you have the right to leave the site and use bettter numbers to retake, you are also ok to dance around obstacles within the site, and delay the plant for as long as possible by staying alive for as long as possible and taking a fight only when it is impossible to avoid). Also no one expects you to kill all 5 if the Ts hit your site. If you get 1, you did OKish, if you get 2 you did great. Anything more, and you are a God. If you are playing a retake setup on one site (usually a site which is easier to retake), it is OK to just spot for info and don't fight. Or just use your nades to stall without taking fights or riisking your life. If you get smoked off completely, it is OK to play retake in that situation as well, all this is contextual.
Communication: If you can't hear your team, or your teammates can't hear you, sort it out in advance or as soon as the issue is spotted. Don't mention it after the fact. Call numbers and call the bomb. You can also see the bomb on the map if your teammates see the bomb. So irrespective of his call of bomb, you should know when bomb is spotted, screaming "B, B , B" is not a good call, the more you progress through the ranks, the more these kind of calls will be punished heavily by the enemy. I will put my hand up and say I am guilty of this mistake as well (even though I am aware of it). Unless you call All "A" or All long, your teammates would know they need to watch out for any possible lurkers or flankers while they rotate to come to help you. Otherwise they can run with their kniife out, without any fear, to get to you as fast as possible. Calling numbers and calling bomb will also make you less vulnerable to fakes.
Final Thoughts: Be positive and respect all your teammates, irrespective of their ability in a video game. If you are bettter then someone, it does not give you license to be a dickhead. If you want respect, give respect. No matter how good you are, no one will respect you, if you act like an asshole. Know the difference between constructive and polite criticism, communicated in a respectful manner, so that the other person does not get offended and degrading a person for making mistakes or being bad at the game. It's OK to be bad at a video game, or be bad at anything else for that matter.
Also helpful tips or identification of mistakes, here and there, is good, but don't bombard people with so much feedback that they feel overwhelmed. Or fear that every single time they fuck up even slightly 4 people will laugh at them or yell in their ears that they suck. In such a case, they will get up-tight and play nervous. They will also lose all confidence and second-guess every single move they make. More likely then not they will play even worse then how they normally do, and you will even lose any minor contribution you would have got from them. So its a lose-lose situation for all parties and this kind of behaviour will most definitely not help you to win more games of counter strike.
Expect people to play at their skill level, if someone is a lower skill level, he is going to play like a low-skill level player, this is expected and there should be no surprises. Moreover, he is most definitely not going to improve overnight or right in the middle of that game, right after your "live coaching".
If you are relying on such players to win the round for you, or play any role in winning the round, you will always be frustrated. As that is simply not going to happen. You are also putting undue pressure on him to do what he simply lacks the skill to do, mechanical or otherwise. Just provide moderate amount of guidance and for the most part let them do their thing and have fun. If they do something good, consider it a bonus., a Christmas present. If you follow this approach you will always be pleased by how they are playing, and they will also have a bettter time in game.
TLDR: If you can take away just one thing from all this, be continuously obsessed with one question and one question only (both as an individual and as a team) and that question is "how are we winning this god-dam round?" If you can articulate an answer to this question that you can explain to your little brother or little sister, with regards to the logic of HOW and WHY your plan would work, you will automatically become twice the player and twice the team you are. I can guarantee this much.
It is a useful exercise to unbind the scoreboard key, there is nothing of value in the scoreboard while you are in game. Scoreboard is a reflection (and in many cases an inaccurate reflection) of what happened in the past. It is only a distraction and takes your mind off the present moment. In 90 percent of the cases, the scoreboard is of little benefit while in game and in a high number of cases obsessing over the scoreboard will have a detrimental effect on your and your team's performance. Your job is to focus on the present moment and the current round. Each round is an independent event (not exactly but it is a useful approximation for the current context). If you did well in the past, you may play overconfident, overextend or do something stupid and cause your team to lose the current round.
If you did badly in the past, you may hesitate to make the right move because you lost confidence or you start playing scared. Most likely this will have a snowball effect, and you will under perform for the rest of the game, in general. What happened in the past is gone. It cannot be changed. Focus on the controllables and the only thing within your control is the best decision and the best action you can take, in the present moment, that will help your team to win the current round. This is also a useful life lesson.
Thanks
Post Script: The reason why I went out of my way to distinguish between killing enemies and the ultimate objective is because there can be scenarios where these two things can stand in contradiction. I wanted to focus on the more cerebral and non-mechanical aspects of the game in this guide. As I see lower ranks either make kills the ultimate objective OR have difficulty in recognising scenarios where going for kills might actually undermine or lower the chances of achieving your objective.
Counter strike is a multi-faceted game and there are many components to a skill-set of a good cs team and a good cs player and the ability to kill is just one of them. It is certainly a very important component but there are many other components which are equally as important, and still others which might be argued to be even more important, especially when a baseline level of mechanical skill has been achieved. One would be well served as a player by developing those skills, in addition to your aim, if your goals is to get better at the game.
Thus I am not saying that killing enemies is useless or unimportant. I do not wish to understate its importance but I also wanted to make sure that I do not overstate its importance either. When push comes to shove, in a great majority of rounds, some enemies may have to be killed in order to secure a win. Armed enemy players are a significant obstacle to meeting your objective. So generally speaking, the lower the number of enemy players alive the easier it will be for you to complete your task.
So please keep what I said in the right perspective and understand the reasons for me to word things the way I did. As long as you put killing enemies in its appropriate role as a "means to an end" and NOT an end itself. You should be good to go.
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