A two-foot putt counts the same as a two-foot drive. Never wash your ball on the tee of a water hole. There is no such thing as a friendly wager. The stages of golf are Sudden Collapse, Radical Change, Complete Frustration, Slow Improvement, Brief Mastery, and Sudden Collapse. The only sure way to get a par is to leave a four-foot birdie putt two inches short of the hole. Don't play with anyone who would question a 7. It's as easy to lower your handicap as it is to reduce your hat size. If you really want to be better at golf, go back and take it up at a much earlier age. If your driver is hot, your putter will be ice cold; if you can hit your irons, you will top your woods; if you are keeping your right elbow tucked in, your head will come up. Progress in golf consists of two steps forward and ten miles backward. One good shank deserves another. It takes 17 holes to really get warmed up. No golfer ever swung too slowly. No golfer ever played too fast. One birdie is a hot streak. No matter how badly you are playing, it's always possible to play worse. Whatever you think you're doing wrong is the one thing you're doing right. Any change works for three holes. The odds of hitting a duffed shot increase by the square of the number of people watching. Never teach golf to your wife. Never play your son for money. Never try to keep more than 300 separate thoughts in your mind during your swing. The less skilled the player, the more likely he is to share his ideas about the golf swing. It's surprisingly easy to hole a 50-foot putt when you lie 10. The statute of limitations on forgotten strokes is two holes. Bets lengthen putts and shorten drives. Confidence evaporates in the presence of fairway water. It takes considerable pressure to make a penalty stroke adhere to a scorecard. It's not a gimme if you're still away. The more your opponent quotes the rules, the greater the certainty that he cheats. Always limp with the same leg for the whole round. The rake is always in the other trap. The wind is in your face on 16 of the 18 holes. Nothing straightens out a nasty slice quicker than a sharp dogleg to the right. The rough will be mowed tomorrow. The ball always lands where the pin was yesterday. It always takes at least five holes to notice that a club is missing. The nearest sprinkler head will be blank. Every time a golfer makes a birdie, he must subsequently make two triple bogeys to restore the fundamental equilibrium of the universe. You can hit a 2-acre fairway 10% of the time and a two inch branch 90% of the time. Out of bounds is always on the right, for right-handed golfers. The practice green is either half as fast or twice as fast as all the other greens. No one with funny head covers ever broke par (except for Tiger Woods). The lowest numbered iron in your bag will always be impossible to hit. Your straightest iron shot of the day will be exactly one club short. No matter how far its shaft extends, a ball retriever is always a foot too short to reach the ball. If you seem to be hitting your shots straight on the driving range, it's probably because you're not aiming at anything. A ball you can see in the rough from 50 yards away is not yours. All you need is one good shot to make you want to come back and play again tomorrow. The only thing you can learn from golf books is that you can't learn anything from golf books, but you have to read an awful lot of golf books to learn it. *Not my work ** Epstein didn’t kill himself
The Power Of Lure: Achieve A 12 Minute CEO Run (One Year Anniversary) (Part III)
TLDR (Part III)
General Summary (Please click to read the rest; words are hidden)
Chapter 6 answers all remaining major concerns about the lure strategies in CEO. Again, my responses are backed up by video evidence and calculations. For example, animation calculations are shown for why luring is a better alternative to using “One Fog” on rows of 11s and 12s.
Chapter 7 tackles the question, “But Zero, you are taking this game too seriously.” In Chapter 8, learn the History Of “One Fog Spam”.
Continuing the “Major Concerns” suggested in Part II, this chapter covers every single remaining concern. Evidence is shown that “One Fog” is incapable of saving foghorns in CEOs. The time-efficiency of lure is proven. And these are only a few of the concerns: Read on to if you wish to have every single concern answered!
This chapter exposes the hypocrisy of some toons, who will go unnamed. For example, I state the argument that some toons who claim “I am too serious” and that “I act like a cog” may end up being a cog themselves by demanding one strategy to be used in CEO Runs: One Fog Rule.
Learn the history of “One Fog Rule”. Learn how it all started.
Thanks for reading the TLDR. Due to concerns proposed by fellow Redditors, I have decided to implement the changes for Parts III~V. Part III: Major Concerns Continued Chapter 6: The One Fog Risk, Continued Major Concern II: But I use One Fog Rule and foghorns/trunks are saved! This entire book/post is a lie!
Perhaps you may be mistaken. Do you believe the evidence in this book is made-up, 100% nonsensical evidence? The answer is no. And let’s talk about One Fog Rule a little bit more.
When some CEO groups save foghorns and trunks by using “One Fog Rule”, they either lured earlier to save foghorns or used level 7s, STRONG SOS Cards, (e.g. Clara, Bessie) unites, or fires. I am not surprised to see “One Fog Rule” CEO Runs using multiple level 7s and other rewards.
Which drives me to my point: It is impossible to save foghorns by practicing “One Fog Rule” and not luring. Evidence from several videos will prove this point.
https://www.youtube.com/watch?v=a7g3jFVi9KY&feature=emb_title At the 9:25~9:33 mark, everybody runs out of foghorns thanks to “One Fog Rule”. Somebody is forced to use a level 7 (Wedding), while one decides to use a sound unite. An opera and a fire is used. Furthermore, Moe Zart, or 5 star sound is used. Wedding Usage: 6:40 Fire Usage: 6:40 Opera Usage: 9:28 Sound Unite: 10:05 Moe Zart: 10:52 And the real kicker? Round 1 starts at 0:45 and ends at 15:24 (Dancing Included). The CEO took 14:39 minutes despite all the rewards used! https://www.youtube.com/watch?v=ZZF3PXweDZc The team is forced to use lure and toonup at 6:15 after the dog only has 29 out of 105 laff left. Bossbots have high accuracy: See 5:46~6:05. Every single attack hits. (Sound missed) The cogs attacked everybody except for the mouse. It can be theorized that the dog decreased to 29HP due to the fact that the mouse demanded, “Only one foghorn per turn” at 1:14. The team refused to use toonup until the 6:15 mark as well, possibly in a bid to “Save time.” The team is forced to lure at the 7:25 mark and 11:34 mark as well. While toonup and lure were used in more parts other than 7:25 and 11:34, the 7:25 mark proves to be significant: The juggling ball in 6:15 wasn’t enough. As for 11:34, the cat is forced to toonup to bring the team to full HP, possibly to compensate for the cog attacks. Overall, this video provides concrete evidence on the inefficiency of One Fog Rule. https://www.youtube.com/watch?v=xkmvDrs-HYk Need I say more? The team is forced to lure and toonup at the 5:49 mark. And check 11:11 as well. 7:11 Mark: Monkey’s fog supply runs out.
(Confirmed at 11:11. From that point onwards, the team is forced to lure. Monkey uses his foghorn at 1:18, 3:48, and 7:11)
7:52 Mark: Duck’s fog supply runs out. (Confirmed at 9:23) 9:56 Mark: Cat’s fog supply runs out. (Confirmed at 10:17) 10:25 Mark: Mouse’s fog supply runs out. I could have used more video evidence, but I hope my point is clear. One Fog Rule is an unsustainable strategy. Major Concern III: Can you prove your strategy is time efficient? Sure. Let’s take a look at the following statistics. Toonup Animation:
Please do note animation times for all offensive gags start with the toon pulling out the specified gag, and end just before the cog dies (Which adds 7 seconds for extra animation) or the cog pauses to pull out an attack. For lure gags, the animation starts with the toon pulling out the gag, and ending with the cog being fully lured. For toonup, the animation starts with the toon pulling out the gag, and ending when the toon goes back to his/her original position. Let’s take a look at the row of 11s (Cheeses or Raiders) when “One Fog Rule” is used. Round 1: 1 Fog + 3 Trunks
Gag Selection (5 sec)
Sound Animation (7 sec)
Cog Attacks (16~36 sec)
Round 2: Fog + 3 Trunks
Gag Selection (5 sec)
Sound Animation (7 sec)
Cog Death (7 sec)
Round 3: 3 Aoogahs + Toonup
Gag Selection (5 sec)
One or two Juggling Cube(s) (10~20sec)
Aoogahs or 2 trunks (5 sec)
Cog Death (7 sec)
GRAND TOTAL: 74 sec~104 sec Now look at the “2 Storm Strategy” for the row of 11s. (Cheeses or Raiders) Round 1: Lure, Tu, and 2 pass
Gag Selection (5 sec)
Toonup (10 sec)
Hypno (5 sec)
Round 2: 2 storms each
Storm Animation (6 sec)
Cog Death (7 sec)
Round 3: Lure, Tu, and 2 pass
Gag Selection (5 sec)
Toonup (10 sec)
Hypno (5 sec)
Round 4: 2 storms each
Storm Animation (6 sec)
Cog Death (7 sec)
Round 5: Aooaghs
Gag Selection: (5 sec)
3 Aoogahs (5 sec)
Cog Death (7 sec)
Grand Total: 83 seconds Isn’t that much faster? Plus, the 2 storm strategy ensures lure accuracy is increased to 95% by the aid of toonup. You can also save foghorns and trunks as well! Now time for the row of 12s with “One Fog Rule”. (W/aoogah) Round 1: 1 Fog + 3 Trunks
Gag Selection (5 sec)
Sound Animation (7 sec)
Cog Attacks (16~36 sec)
Round 2: 4 Aoogahs
Gag Selection (5 sec)
4 Aoogahs (5 sec)
Cog Death (7 sec)
Round 3: 1 Fog + 3 Trunks
Gag Selection (5 sec)
Sound Animation (7 sec)
Cog Attacks (16~36 sec)
Round 4: 3 Aoogahs + Toonup
Gag Selection (5 sec)
One or two Juggling Cube(s) (10~20 sec)
2 Trunks or 3 Aoogah (5 sec)
Cog Death (7 sec) Grand Total: 100 seconds ~ 150 seconds
Time for the 2 Cake Strategy for 12s. Round 1: Lure, Tu, and 2 pass
Gag Selection (5 sec)
Toonup (10 sec)
Hypno (5 sec)
Round 2: 2 cakes each
Cake Animation (6 sec)
Cog Death (7 sec)
Round 3: Lure, Tu, and 2 pass
Gag Selection (5 sec)
Toonup (10 sec)
Hypno (5 sec)
Round 4: 2 cakes each
Cake Animation (6 sec)
Cog Death (7 sec)
Round 5: Aooaghs
Gag Selection: (5 sec)
4 Aoogahs (5 sec)
Cog Death (7 sec)
Grand Total: 83 seconds 83 seconds vs 100 seconds… The cake strategy is superior: No foghorns and trunks are spent, and lure accuracy is increased with toonup. Major Concern IV: But Version 2.0 cogs have high health. Using one foghorn per round is smart.
Carry over can be dealt without sounding. The 2 storm strategy and 2 cake strategies are great examples of this.
Major Concern V: Bossbots only target one toon. Why use your strategy? We can’t always guarantee that each cog focuses their attack on one toon. Whether they focus their attacks on one toon or not, both situations are terrible. Let me explain. When Bossbots target one toon, people believe the attacks are “Shared”. However, just because one attack missed on a toon does not mean the other attacks miss on the rest of the group. The accuracy calculations vary from toon to toon. Even if all four Level 11 Raiders use Power Ties on one toon, (Meaning all four toons are attacked) some toons may get hit while others remain unscathed by the attacks. A fact to consider: Even if the attacks are “Shared”, note that Bossbots have high accuracy, especially Level 11 Raiders using Power Tie and Level 12 Cheeses using Glower Power. High accuracy means toons are more likely to get hit by the said attack, meaning damage can stack quickly. This is especially the case if the team skipped toonup when they practiced “One Fog Rule” for 11s and 12s (Or both!) because “It takes too much time.” This leads to multiple toonup gags (e.g. Juggling) used, further consuming time. If Bossbots manage to focus their attacks on a few toons, the chances of the targeted toons dodging both attacks is fairly low. And teams, upon facing 2 or more members getting damaged, will most likely call for 2 toonup. Guess what happens if they decide to skip the process because “It takes too much time?” That’s right. The damage ends up stacking, leading to toonup. And the cycle repeats itself. At the worst case, the team may have to call for 3 juggling balls and lure on the next cog wave. Terrible. Here is evidence that Bossbots can focus their attacks on a few toons. Evidence I:https://www.youtube.com/watch?v=Yb8dFao7I2o
Check 9:00~9:27. The dog on the left is hit three times by the 10-10-11-11 set after sound missed. A Level 10 Head Hunter targets a cat with Head Shrink, dealing 21 damage. As a bonus, the attack has 95% Accuracy.
The Level 10 Head Hunter used Glower Power, which deals 90% Accuracy and 13 damage. The Level 11 Cheese uses Tee Off, which has 75% Accuracy and 17 damage. The Level 11 Corporate Raider uses Evil Eye, dealing 90% Accuracy and 24 damage.
We later learn the duck has 137 laff points. However, the attacks dealt 60 damage, leaving him at 77 laff.
Major Concern VI: Lure is training in CEO. Furthermore, soundless CEO Runs are slow. There are always trolls, or bad toons, who decide to train their low level trap (E.g. Marble/Quicksand) on full HP cogs, especially the hard cog waves. However, as Clandestine stated in Part I, I did not choose to train my trap in there. What I find deeply disturbing is the fact that some people claim “Luring in CEOs is training, and slows down the team.” Yet they fail to recognize by using “One Fog Rule” on 11s and 12s, the team is forced to slow down because of cog attacks and toonup animations. Evidence: https://www.youtube.com/watch?v=xkmvDrs-HYk
We can clearly see that the cat is using her toonup gag many times over the course of CEO.
Let’s take a step back and imagine a VP Battle. Your team is facing a row of 12s.. But you are the only person with ONE foghorn left. Do you decide to use “One Fog Rule” because “We can save sound?” The answer is a NO! You quickly realize that sounding results in all four Hollywoods attacking, leading to wasted time from cog animations and toonup animations. Now back to CEOs. Luring should not be considered as training: Luring prevents cogs from attacking, and grants lure bonus and team bonus. Contrary to popular belief, soundless CEO Runs are not slow. Here is an all soundless CEO Run that cleared the first cog round in 13.8 minutes without the aid of Level 7s, SOS Cards, unites, and fires. EVIDENCE: https://www.youtube.com/watch?v=jABVjP-x1p4
Sample Video Time: 0:54~1:05
Battle Timer: 20 sec to 0 sec.
Calculation: 11 sec video time per 20 sec real time
1 sec video time per 1.81 sec real time
Round 1 Duration: 0:29~8:06 (7 min 37 sec)
7 min 37 sec = 457 sec
457 sec (Video) times 1.81 = 827.17 sec (828)
13 min 48 sec.
The reason why they FEEL slow is because even with a soundless, the Fog + 2 Trunk + Cake strategy on a row of 12 is used. Why is that, you ask yourself. Deeply disturbing answer: After talking to several soundless toons, they told me that while there were more efficient ways to take out the row of 12s without following One Fog + 2 Trunk + Cake Rule, (And without using rewards!) they did not want to confuse the team or enrage them. This is very shocking. It really goes to show how toxic the TTR Community can be towards soundless toons. I can’t blame the soundless toons for being afraid to rally the team to try a more efficient strategy: They’ve been bullied, teased, and threatened by some sound-spamming elitists who demand “One Fog Rule” in CEO Runs. They believe “One Fog Rule” is the superior strategy: Lure is not tolerated, and ONE FOG is their LIFE. Such toons hang on to “One Fog Rule” as if their entire life depended on it. Don’t believe me? I encountered a group of such elitists in a CEO back in around 2019 November 8~12. At the time, I was a Downzier, and suggested to the group that “Let’s try a carry over strategy (Not 1 Fog Rule).” Big mistake. Also, the lure strategy was still in development: At the time, I relied on lure left kill right strategies for 11s and 12s. And yes, I did check my math a couple times to ensure what I was doing was correct. The elitists purposely ignored the strategy and criticized me that “Sound was not saved”. Cake and storm ran out during Round 1, and I was forced to pull out my level 7s to make the run smoother. The elitists acted CONFUSED when I PULLED UP MY LEVEL 7, (“You said no 7s lol”) WHEN THEY PURPOSELY IGNORED MY STRATEGY! I could go on a rant, but you get the message. This issue will be expanded upon Chapter 7, where I expose the hypocrisy of some toons. (Names not used.) Major Concern VII: Arrgh, this post is too long. Anyways, what about throwless and squirtless toons! Hah! I bet your strategy can’t adjust to them!
This was a huge issue back when I released my post, “A Further Explanation Of One Fog Carry Hybrid.” In that post, I noted that throwless and squirtless toons would have trouble adjusting to the lure strategies, since they mainly rely on throw and squirt.
However, I recently discovered a strategy that adapts to one throwless and one squirtless toon. 11s and 12s are included, although the 2 storm strategy and 2 cake strategy is very hard to implement. Stay tuned for the “Adjusting” strategy on Part IV.
Chapter 7: Hypocrisy And One Fog Rule At one point or other during our lives, we all have encountered bad moments that stuck to us permanently. The same principle applies to TTR: We all have encountered terrible experiences with toxic toons. Bad boss run experiences, especially CEOs, seem to be common nowadays. Just like you, I have encountered terrible CEO experiences. Carefully consider the CEO story (Does not make up all of my terrible CEO experiences) mentioned below. Can you try to guess the point? Story:I was in a Back 9 with a 130+ laff cream cat, along with 2 other toons, sometime around April~May of 2020. Before the Back 9 Run suggested, I asked the team for a “45 minute Back 9.” They seemed OK with it. The cream cat ESPECIALLY wanted a speedrun. The run goes well until we reach the 7th~8th floor. In order to achieve the speedrun, I quickly selected gags at each cog battle. I tried my best to finish the cog golf as fast as possible. However, the cream cat was ANNOYED that I kept selecting gags quickly. “Calm down duck, it’s just a game lol”. Despite my pleas, the cat refused to believe we were in the 37~42 minute mark. Worse, the cat waited down the timer for some turns and told me to “Get a life”. 6~8 months earlier... (To the Back 9) I joined the CEO Group at Toon HQ. Upon arrival, something felt weird at the CEO Group. I tapped into my observational skills and concluded that:
The majority (5) of the group had over 120 laff points.
Exactly half the team was filled with cats. All of them had over 130 laff points.
The rest of the team was split into 2 ducks (Including me) and 2 dogs. One dog had over 120 laff points. The rest belonged to the 104~117 range.
Every single cat had the full elitist outfit: Feather Tether, Flippy Shirt, Wooden Sword, Square Glasses, and Fancy Nametag. (If it counts)
3 cats had so-called “Deep” names.
All the 130 laffers were maxed Cheeses.
One such elitist was a black cat.
When everybody was ready, I suggested to the team that “We should try a carry over strategy in CEO.” Note that this was when my lure strategy was in infancy stages, and I did not feel too confident in asking CEO groups to try new strategies. One of the cats, a cream cat, appeared confused. “But we use One Fog Rule all the time!” I explained to her that we were going to lure on some cog waves in CEO. However, the cat was extremely skeptical. “One Fog Rule gives carry over”. I reassured her that foghorns would be saved with the new strategy, and that it had been tried once before with success. On top of all this, I promised that my strategy did not require level 7s, SOS Cards, unites, and fires to function: If I did break the promise, I was to use a sound unite for the entire team after Round 1. The cat was FINALLY sold. But impending doom was near: Nobody made a comment about the new strategy. One of the black cats appeared extremely silent the whole time. My side faces the 9-9-12-9 set and clears it without any concerns. However, after some time, the mix of 11s and 12s started to arrive. “3 storms on the level 11 at the right?” I suggest. Against my commands, one dog decides to pull out a DOODLE. (YES, A DOODLE) Even worse, my team starts targeting random cogs. Arrgh. “I’m so confused” replies one of the cats. “Yeah, this strategy is ineffective” says a dog… WHO PULLED OUT THIS DANG DOODLE! “Exactly, let’s use One Fog Rule” replies another dog. Of course you’re confused, I wanted to say. Because you’re being a hypocrite! Over the course of the CEO, I tried initiating the strategy. However, the more I tried to do so, the more the team resisted my efforts. The team tried ignoring my instructions by passing at random intervals, pulling out Doodles, hitting random cogs, and purposely underkilling cogs. Eventually, I was forced to pull up my level 7s. “To make the run smoother.” I explained. However, the team was even more confused, to my anger and to my dismay. “I thought you said no 7s lol” said a cat. Arrgh. The hypocrisy... In the end, everybody ran out of foghorns, trunks, cakes, and storms. I’m not joking. While all of this mess (Including me sacrificing some of my level 7s) was happening, the team kept demanding that “One Fog Rule” was superior. Since when? I wanted to fire back. To make matters worse, the other side practiced One Fog Rule (Even for full 12s, if memory serves.) and finished faster than our side. The cream cat asked our side, “So how did the new strategy go?” The team responded it was “Terrible”, and that “They wished to never try it again.” I spoke up and tried exposing the hypocrisy: A dog was using his doodle 24/7 while my team underkilled some cogs. However, I was yelled at by the majority of the team. Further explaining my position on Round 3 resulted in deadlier consequences: “Stop it, you’re ruining my Friday Night!” yelled out one black cat. Long story short, the CEO did not end well. I was told to shut up by multiple toons. And get this… A duck in Round 3 asks “Was golfing fixed on TTR?” The others quickly respond, saying “Yes.” After the duck thanked the toons, I saw MULTIPLE TOONS replying with a smiley face: ( :) ) My stomach churned. How dare they! How dare the CEO elitists who demanded “One Fog Rule” switched their attitude towards another toon? And why are the elitist blaming ME for ruining THEIR Friday Night, when THEY kept ignoring instructions! This was too much for me to handle! A few days after the CEO… I met the same cream cat AGAIN. I tried suggesting to team if lure was acceptable, but the cream cat said “NO”. The cream cat, who had not tried my strategy, heard bad reviews from HER friends who FAILED to listen to instructions. (End Story) Imagine that! Let’s use a real life situation to illustrate the severity of this situation. An “All A” Student tells you efficient study methods. He has years of experience to back it up. “Try (Insert Method). Maybe for one month?” However, you try taking shortcuts (e.g. His strategy may have required 2 hours of effort, but you quit after 10 minutes.) to make it “Easier”. You also think “You know better”, justifying your actions. You quit after one week, and complain to the student, “Your method sucks, cya later!” Do you feel disgusted yet? That’s exactly how I felt upon receiving the cat’s response. I ought to clarify the fact that this is the same 130+ laff cream cat I saw in a back 9 later on, and in a CEO before. I later learned that I ended up in an extremely unlucky situation: I had somehow stumbled across an elite group of toons (e.g. The toons who are afk at Cashbot HQ or control multiple high toons) who just wanted to do the CEO. In case you were wondering what the “Theme” of the story was, it shows the hypocrisy of some toons in TTR. I can’t tell you how many times I’ve seen toons claim “One Fog Rule is superior to any other strategy” when they purposely underkilled cogs (e.g. Using storm and hose on a level 11, despite orders to use 2 storms) and then stating that they were “Confused”. This is usually followed by, “Why are we wasting valuable level 6s?” Well, at least you’re not wasting your foghorns by spamming One Fog Rule, are you? When foghorns and trunks are not saved due to orders being ignored, they are quick to point out that the strategy is “Unsustainable” and that trying out new CEO strategies “Makes no sense” and “Will always fail”. The latter two phrases have been said by a couple toons I have encountered in CEOs, most notably a red mouse just days after posting “A Further Explanation Of One Fog Carry Hybrid”. Note that the mouse did not read the post (“It’s too boring lol”) yet had the nerve to criticize me in such a way.
Side Note: The mouse who criticized me was not Lil Red Mouse, despite both mice being red.
And finally, to toons who would like to yell the following phrases at my face, I would like to answer your complaints/concerns.
“You take the game too seriously.”
“You should get a life.”
“You sound like a cog”.
“Pfft, I did a One Fog Rule CEO in 11 min!”
Concern: “You take the game too seriously.”
I do admit I take the game too seriously. However, I try my best to show compassion whenever possible.
Concern 2: “You should get a life.”
Surprise, surprise. I actually do have a life. Did you assume I was a toon spending 10 hours per day playing TTR during quarantine?
Concern 3: “You sound like a cog.”
This was stated by multiple monkeys in multiple CEO Runs. The former stated that “Zero should chill” and “Zero, stop ruining our fun, you sound like a cog.”
Says the monkey who I’ve seen multiple times demand “One Fog Rule” on a row of 12s in a CEO?
The latter stated that “There goes Zero again, micromanaging the team, just like a cog.”
We pulled out an UNO Reverse on the other side: Our side completed the first round in 10 min 30 sec, saved 10 foghorns, (No, that wasn’t a typo) and only used one reward. (Which was a level 7 train bc I needed to adjust the cog set)
Everybody ran out of foghorns and trunks on the other side. Furthermore, Franz Neckvein, Sid Sonata, and multiple level 7s were used. Tragic, eh?
Concern 4: “Pfft, I did a One Fog Rule CEO in 11 min!”
The most successful CEO with the lure strategy was reported to take 9 MINUTES.
This was done on 6/26/20. While Presentation, Org Railroad, and Opera were used, we managed to save 6 foghorns.
Do not fear. The level 7s came from me.
I also experienced multiple CEOs that took 10~11 min without the aid of Level 7s, SOS Cards, Unites, and Fires.
Chapter 8: History Of “One Fog Spam” The long-lasting tradition of “One Fog Rule” has lasted for many years. “One Fog Rule” is arguably one of the most commonly used strategies in CEO Runs. According to Toontown Wiki, Bossbot HQ was test-resealed on January 6, 2008. It was released publicly on March 6, 2008.
On the same day of public release, the Dogfather created a CEO Guide for toons entering CEO Runs. The Dogfather suggested “One Fog Rule” was to be used in CEO Runs. He argued that due to the sheer amount of HP Version 2.0 cogs possess, we should use “One foghorn per round.” He recommends using “1 Fog” for sets even containing three level 12 cogs. The Dogfather must have marketed his strategy well, since his “One Fog” strategy remained virtually unchallenged for over 11.5 years.
As his strategy became more and more accepted, “One Fog” became the norm for CEOs. While there has been minor adjustments over the course of years, the general principle remains the same: “One Fog for 11s.” Compared to TTO, not all teams demand “One Fog” for a row of 12s. On the contrary, teams either use their rewards, lure the set, or use 3 foghorns on the cog wave. Teams are also divided when it comes to the 9-12-12-9 set. Some toons wish to use 1 fog 2 trunks assisted by cake, while others prefer to use “One Fog Rule”. The same applies for 9-12-12-12 as well. I have seen teams who wanted to use 3 foghorns on the cog wave. Some groups prefer to use the Fog + 2 Trunk + Cake Strategy, while others prefer “One Fog Rule”. During 2008~2019, there were people who wanted to speak out against “One Fog Rule”. The people who dared speak out were immediately criticized and shut down. Take a look at the following Reddit Post. While the person is OK with using “One Fog Rule” on the 9-12-12-9 wave, he argues that restricting the team to “One Foghorn per turn” is slow: The cogs attack, causing long animation times. He also notes “One Fog” encourages mindless sound spam.
Up until mid-2019, (Where I decided to consider luring for CEOs) nobody has made a concerted effort to try to spread an alternative strategy other than “One Fog Rule”. However, times are changing.Have hope. The next part tells you on HOW TO GET STARTED with the lure strategies! Lessons such as dealing with failure are included! And do not fear: You’ll see how the lure strategy can be applied to wonky cog waves such as the 10-11-12-12 set!
Congratulations everyone, we've reached 100K subscribers! Time to celebrate with a disc golf swag raffle and give-away!
LOCKED! Drawing to come soon. 100k Subscribers Celebration And Raffle! For over 12 years now, discgolf has been cultivating its spot in the world of disc golf. In fact, it’s very likely the single largest, most active online disc golf community in existence. Today our (not so) little corner of the disc golf world has hit a big milestone by reaching 100k subscribers. We, the mods, think that’s something worth celebrating. What better way than to throw a celebratory disc golf swag give-away! To enter just be an discgolf user and make a top level comment on this post. Specifics can be found below. Pound Disc Golf, CCDG, Adidas Outdoor, DiscGolfSwag, your friendly moderators, and others have all thrown in some pretty sweet swag for the cause. The list can be seen below as well as rules for entry. But before we get to that we want to throw out a HUGE thanks to everyone who has participated in this community throughout the years, helping turn this place into what it is today. Personally, I also want to give a big shout out to all my fellow mods, past and present, but especially present. These guys have been nothing short of amazing. Lastly, before we get to the goodies, I figured I’d share interesting information: A Brief History Of /discgolf:
July 16, 2008 - Subreddit created by /usedgnw (just over 12 years ago) Spring, 2010 - m1kael was added as a moderator May, 2010 - /usedgscene does the first proper community AMA Between 2010 and 2011 - m1kael takes over top mod spot by appealing to the admins to have the inactive original creator removed (thanks admins!) Spring, 2011 - Weatherstation added as a moderator (~3k subscribers)
Funny story: m1kael and I first met at Bohart Ranch in Bozeman when we both showed up at the same time as singles and decided to play together randomly. Somehow the topic of reddit and discgolf came up, he told me he was the moderator and asked if I wanted to help him. Though he's not active anymore, we're both still great friends. The rest is history.
May, 2011 - /useRandrange creates first discgolf custom logo, still in use at old.reddit Aug, 2011 - /useRoyalhghnss Posts the first ever CCDG Round coverage video July, 2012 - First CSS overhaul. Creation of /discexchange along with some other failed disc golf related subreddits Mar 18, 2013 - 10k Subscribers Oct, 2013 - First Touring Pro AMA by Nate Sexton Early 2014 - /discdyeing created Jul 28, 2014 - 20k Subscribers 2015 - first set of new mods added (stinger1030, sourcerer24, NotSayingJustSaying, heartman74, Auriyon, Allurex, etc) Only heartman74 remains but I’ll bet a lot of these guys are still lurking! Dec 31, 2016 - 40k Subscribers Jul 24, 2019 - 80k Subscribers Sept 25, 2019 - New and currently serving mods added, marking the start of an /discgolf renaissance Jan 19, 2020 - M0b1u5 banned for good May 28, 2020 - 100k Subscribers!!!!
Lowballing, there are 5M regularly playing ball golfers while golf has 262k Subscribers. We have 100k Subscribers and only an estimated 600k regular players. Wow.
100k Giveaway Celebration Rules:
To enter simply make a top-level comment on this post
Eligible users must have a provable comment or post in /discgolf
In a week users will be randomly selected for each prize
Winners will be announced in a separate thread and will then be expected to PM the mods with their shipping information. If a response is not received within 1 week the prize will be forfeited and a new winner will be picked in their place
For the record, multiple top-level comments will not increase your chances
And Finally... The Current List Of Give-Away Swag: This list is likely to grow / changeEach line item is a separate prize Courtesy of Levi and Pound Disc Golf: - 174 Icon Patriot - 169 Pinnacle Rival - 166 Pinnacle Outlaw - Images Courtesy of DiscGolfCoaches and Adidas Outdoor: - $75 Adidas Outdoor Gift Certificate - FYI: using above link and promo code: "save40" gets anyone 40% off Courtesy of Ian at CCDG: - CCDG Stamped Star Destroyer Courtesy of DiscGolfSwag: - Optical Illusion Stencil Courtesy of moderator bobparr1212: - 2 discs, a hat, and a koozie swag pack Courtesy of moderator CasuallyDG: - Sexton Firebird - 3 disc Innova pack Courtesy of moderator nvjck: - Infinite Discs Gift Certificate (value TBD) Courtesy of moderator heartman74: - Discraft swag pack (2x winners): undertaker, thrasher, and more Courtesy of me: - 4 disc pack A: Destroyer, Leopard, Fuji, 2001 Winnicrew Aviar - 4 disc pack B: CD2, VRoc, Rat, Flashflight LED Mid Courtesy of FlighTowel: - Original FlighTowel (2x winners) - FlighTowel Mini (2x winners) - FlighTowel JR (2x winners) Courtesy of Disc Golf UK: - DGUK Beginner Bundle (Bag, 4 discs, carabiner mini) More to be announced! edit: I've got more confirmed prize additions that are bigger and better than anything listed above. Because of our generous community we're gonna blow this thing wide open! Love you all. If anyone else here has something they'd like to throw into the give-away pile, please message the moderators. Just keep in mind that this is a celebration, not a disc golf secret santa / used disc exchange type of thing here. It's gotta be worthwhile. Thanks Again Everyone! The other mods and I have been looking forward to kicking this off for awhile now. We sincerely thank you all. Congrats, and happy hucking!
So a while back prior to being quarantined I was part of a golf group that would go out on the weekends to play a casual round and drink a bit. The 5 of us were “coworkers” but it’s a big company and I didn’t work with anyone directly. We were a pretty rowdy and fun group with lots of betting and messing around. Showering in the clubhouse became a regular thing too since an after round sauna and company shit talk was usually the move. Some of the guys were more comfortable than others, but the showers all had curtains and I never really noticed anyone in particular being out naked for longer than just putting their underwear on after the shower. One of the last times we went out the most “powerful” guy in our group (senior manager) completely missed the ball on his t off and we all cheered “dick out”. He was reluctant to do so, but ended up complying with the gentlemen’s rule and pulled his pants down to his ankles to take the next shot. Someone yelled “must be cold out” and “did take that acorn from a squirrel” calling out his small sized wiener sticking out and we all chuckled a bit. Later in the locker room, the same guy (senior manager) made a point to fluff himself up a bit and walk around naked more than usual, left his curtain open while showering, and even talked to his direct coworker completely naked while they were changing (seemed like he was trying to show off a slight chub (still relatively small) to negate the impressions we had of his package on the course). When he packed up and left one of the guys made a comment on how he must have been trying to prove his authority again and then made a joke about how he shouldn’t be answering to a boss with a baby dick. I can imagine how awkward he must of felt being the most senior guy in the group and told by people much younger than him that he had a small penis. I feel like it wasn’t a big deal but the group calling him out for being naked could end up hurting our dynamic. Anyone else have stories of seeing a coworker or friend naked and it changing the work dynamic to be more awkward or worse? Anyone have a small dick and not feel comfortable bearing it all in front of coworkers for this reason?
"Hey, Yo, Let's Make a Bet" I got started playing GC by a friend that had recently lost a bet to me (Super Bowl) and he had to fork over a box of Cuban cigars. It was a great set of stogies that my friend hand delivered to me in my home town. At the start of COVID lockdowns in March, my friend came up with this idea to win a box of Cubans back from me. This time around, the bet was a best of 5 matches and each match was best of three games on GC. "GC what is that?", I thought to myself. Even though I had never played the game, I took the bet. Needless to say I had to scramble to learn the game and build some skill. After a week I was quickly down 0-2 in matches. To my surprise, I was not losing straight up and we often went to shoot outs to settle each game. After a couple weeks, we were all square 2-2, and the games for each match were closely fought shoot outs. In the end, I lost the very last game and I had to fork over a box of Cubans. But I didn't care because I was hooked on this damn game, Golf Clash. Fast forward a couple months and by the end of June I am Master level 1 and competing in Tour 8 games. I actually thought the game was easy. I maintained a 58-59% winning percentage and was rocking along. I got SO into winning, getting promotions and collecting trophies that I didn't think twice about playing the game every free moment. When I closed out Tour 8, I was on a win streak that I haven't seen since and amassed almost 2500 trophies. Then I hit the GC BRICK WALL. I started losing to everyone I played. I dropped down to Tour 7 and the losses continued. I dropped down to Tour 6 and the losses continued. Before I knew it, I was winning 1 in 3 games. Every loss was a tough shoot out and I couldn't find a way to win. Then I found this sub and started reading some of the guides. I learned that trophies were not your friend. I read u/Professor_Phipps Bankroll Management post and realized I had flown through the tours too fast and hadn't managed my coins well or collected enough cards in the right tours to set up sweet bags. Then I read u/MangDynasty 's Guide to Clubs and realized I was setting up my bags with the wrong goals in mind. I thought power and accuracy were the only thing that mattered for all my clubs. I was that idiot always pressing hard and over-powering too many shots. I had completely ruining my main account and I was depressed. "You Mean I Can Have an Alt?" About a month ago, I decided to bite the bullet and start an alt account. I took what I learned from Mang and Phipps and I have been building spreadsheets on bankroll management and bag management. I learned to harvest coins in a maxed out Tour and I set goals for myself to determine when the right time was to allow myself to start playing new tours. The psychology built into this game is to entice you to progress too fast and I wasn't going to fall for it again. I set limits on how I played to force myself to not take any shortcuts. Here are the boundaries I have set for myself:
Free to play account with Golden Shots being the only exception
Basic ball ONLY for normal game play and power balls are reserved for Tournament play
Play by feel, Clash Caddie app is not allowed on this account
Learn the wind by feel to keep the pressure down and not get too mechanical with the game
Try to hit every shot with the ball dead center in the adjustment ring to prevent over power shots
Caveat to rule 4 is use curl by feel since rule 2 is still in play
Try to hit every shot perfect and learn course management like a PGA player to prevent high pressure, over-power shot situations
Starting a new tour can only happen once I've hit an albatross on the current tour
Results My alt account is so much more fun to play. I think I played close to 100 matches on Tour 1 before I could start Tour 2 since I had to score an albatross on the one Par 5 on that tour. Tour 2 was obviously more fun with the hole variety and learning to play Santa Ventura and Juniper Point with a basic ball. Tour 3 has been fun recently and I maxed out those trophies in a massive 12-game win streak a few nights ago. Harvesting coins on a maxed out tour is so much easier when I force myself to follow the rules above and I only upgrade clubs when I know I need to spend the coins on a better club for my bags. Game play is so much more fun as I don't feel a ton of pressure to win with Phipps' coin management strategies in play. Here are my stats so far:
Total Games: 370
Games Won: 309
Win Streak: 4
Longest Drive: 398 yards
The best thing so far about following the rules is that I am already at level 5 on my Extra Mile driver and level 3 on The Horizon wood and I haven't started Tour 4 yet. I played my first tournament yesterday, Sakura Hills 9-hole Cup, and qualified first in my rookie 2 flight with a -12 score. The next few months will be fun to see how things progress and if I can keep the winning percentage and coin management going. The long goal is to be able to play into Tours 9-12 without worry of the entry fees. I'll see you all on those tours soon!!
The more I play Clubhouse Games the more annoyed I get over how phoned-in it is. It looks great but I’d rather have worse graphics if it meant better gameplay. I have about 80 hours in the game so far. I’ve played everything at least a few times: online and not, with friends or strangers. At a certain point, the novelty of the game wears off and your left with something incredibly subpar. Nothing about this game really feels broken but nothing feels incredibly polished either (except for the graphics but they’ve even managed to mess those up). I know I’m about to list off a bunch of minor annoyances but I don’t think expecting a first party Nintendo game to feel like it’s worth $40 is too much to ask. I am interested in people’s opinions so I’ll try to keep things organized. Clubhouse Games
There are no global options whatsoever, and individual game options need to be set and reset often. You can’t change the volume for sound effects or music, you can’t turn the announcer off. It’d be nice to be able to disable intros, set all games to the hardest difficulty, or set favorites. Things like that wouldn’t be all that difficult to put in and would only make the experience better for everybody.
Why does the game start with the worst possible UI option? Unless you love mancala, having games set up in a line isn’t useful (and even then you may want to play something else from time to time). You have to press X to change the menu every single time. The line is a cool presentation but it shouldn’t be the default.
There is no way to sort games. They are not arranged in any particular order. It’d be cool if they were organized alphabetically or by age or region or players or game type but instead we get them loosely thrown together.
Just to get this out the way now, there are not enough games for 3 or 4 people, despite a lot of these being games that support that many players.
Dots and Boxes
Full analogue control is unnecessary. There should be the option to use the D pad to navigate the grid. Also this is an incredibly bare game for what is essentially color and paper. Being able to change the size and shape of the play space would be nice, as would different visual options.
Mostly fine, the fact that it doesn’t snap to the category with the most points is weird.
Same aesthetic complaint as D&B. Otherwise it’s fine and the grid based movement feels way better.
Hare and Hounds
Why is there no option to randomize which player is which? That’s literally what happens online.
Chinese Checkers / Ludo
Why can’t you pick your own color?
Shogi / Mini Shogi / Hanafuda
Why aren’t Global and Classic purely cosmetic? Like, why do both players have to use the same setting? Just make it so each player can use the version they’re most comfortable with in the same game. This is a bigger problem online where they’re considered two different games.
The option to draw 1, or draw until you have a matching card should be in here, which is a pretty common house rule.
Where you sit at the table doesn’t change nor can you can’t change the total number of players (uno itself can support up to 10 people). This makes friend matches somewhat boring because you’re always seated next to them.
Declaring last card and playing the selected card should be the same action. It’s not like people still wouldn’t mess it up.
This game is broken. You can go negative, which means there’s no incentive to place a reasonable bet. Why not just start the player with 500 if they can rack up debt? This is especially strange because in Texas you lose if you run out of money.
Texas Hold ‘em
The betting system is better but it’s not great. Why can’t we choose how much we want to bet?
Are five rounds necessary? The only thing that matters is who wins the last game so why not have a one round option?
The selection mechanic doesn’t make sense and doesn’t always cooperate, which is problematic for such a high intensity game. Why not map the four cards to buttons and put the deck selection on the triggers?
Same as #5. There’s no advantage to full analogue controls here.
Combos should snap to the appropriate card automatically. You get nothing from having to cycle through to each card.
Analogue makes a little more sense here but digital should still be an option (or at least give us cursor sensitivity options).
A practice mode would be nice, or the option to undo your last stroke at least.
Unlike other golf games, your ball wont bounce across the hole if you putt too hard. This makes the final putt unexiting and almost useless.
It’s not clear how high your shot arcs in relation to the rest of the field.
Why does aiming and shooting suck so hard? Why not map aim to the shoulder buttons and give us a power meter like Carrom?
Bowling / Darts
Why aren’t more than 2 players supported? These are the party games.
Worse than pool in that aiming and power are the same action. Makes the game imprecise.
We don’t need to be reminded how many shots are left every turn. “Last three” is sufficient.
I have never had a successful match with this game against another person. Maybe it’s just me but the controls don’t work when playing against a human who will use every trick under the sun to strike you out. They should’ve just put NES or Wii baseball here.
Analogue sticks are not precise. I get why they’re here but buttons or even RC cars like in Mario Odyssey would feel better.
Have we learned nothing from Mario Party or Smash 3DS? Turning the stick in a circle like that isn’t fun or comfortable and I don’t want to give my joy con a reason to start drifting again.
Also broken. The fact that there’s nothing stopping you from just spamming shot takes any fun or challenge out of the game once you play against other people. Even limited ammo would work here.
A wasted opportunity. Why aren’t any keys mapped to buttons?
This game, like the NSO libraries, runs poorly for no reason. I have a friend in Australia (which has a poor internet infrastructure). We can play more demanding games like Splatoon and Minecraft just fine but this online is almost unplayable.
Players with poor connection should be locked out of the action games.
There should be a way to quit out of a game without quitting the whole app. There’s no consequence for it—on anyone’s end because they just replace you with a CPU anyway—so why not.
I know I didn’t get everything but I’d like to hear your thoughts. How are you getting along with the game? Are these problems starting to bother you? Do you have different problems that I didn’t name? Let me know in the comments.
Clarkson's Columns: The McLaren GT Review & Britain Loves to Grouse, Gripe, and Moan
All you need now is a matching headscarf The Clarkson Review:McLaren GT By Jeremy Clarkson (Sunday Times; London (UK) [London (UK)]20 Sep 2020: 50. Last month in Wiltshire a car crashed into the side of a house, rolled over and caught fire. All four of the young men inside died. Naturally there was a terrible outcry among the locals, who say the stretch of A4 on which the young men were travelling is often used as a "race track". Some now want the speed limit on that section reduced to 30mph. And soon the road safety charities will emerge to demand that the legal age at which a person can drive should be raised to 58. Me? Well, while I have no idea what caused the crash in Wiltshire, I think we must accept that young men will always drive too quickly. The figures are grim. Young people make up only 7 per cent of UK licence-holders but represent more than 20 per cent of drivers killed or seriously injured in crashes: 279 young people died on Britain's roads in 2017; the same number again in 2018. If you are male and aged between 17 and 24, you are the most at risk. You are also the least likely to look at those numbers and imagine, for one moment, that they mean you. Telling young men to slow down is like telling them not to make a mess of their bedsheets at night. It's a waste of breath. I know this because I was one once. I drove everywhere flat out. Every other car was either a competitor or a nuisance. And the A40 into London wasn't a trunk road, it was a drag strip, where I could prove to my mate that my Volkswagen Scirocco was faster than his Vauxhall Chevette HS. The powers that be could have imposed a 20mph limit and it wouldn't have made any difference. I still would have gone down there at 110mph. Only when we accept the simple fact that teenage boys have no sense of their own mortality can we sit down and calmly decide what's for the best. Which is to encourage them to drive much better cars than they do at the moment. A teenage boy is always limited by whopping insurance premiums and a shortage of funds, so he has to tool around in a rot-box that was designed long before any of the recent advances in safety came along. As often as not, you, the parents, will actually buy him a car such as this. Which means you're putting a person you love, and who is genetically programmed to be an idiot, into a car that has the crashworthiness of a carrier bag. You may as well lace his dope with strychnine and stick pins in his condoms. All of which brings me on to another dreadful case that was in the news recently. An 18-year-old boy crashed his BMW 118d in Buckinghamshire and, sadly, one of his passengers was killed. Interestingly, the judge, who handed the driver a six-month suspended prison sentence, blamed the parents, saying: "The buying of that BMW was the crassest decision that any of us will ever witness. The defendant had only just passed his test and the decision to buy him a BMW … for a new driver of his age, was a crass one, to put it mildly." Of course the newspapers picked up on this, describing the BMW as a "sports car". But it isn't a sports car. It's a diesel hatchback. A G-Wiz is more of a sports car. So is my frying pan. A 118d is exactly the sort of car young men should be driving. Modern, so it has all the right safety features; a diesel, so it's slow and cheap to run; and a BMW, so the young man can get his leg over more often. I wish to God I had bought my son a BMW 118d instead of a Fiat Punto. And I hope if the judge has boys heading in a monosyllabic haze towards the age of 17, he too considers the Beemer. Because having the option to do that and choosing instead to go for a clapped-out Vauxhall Corsa? Trust me. That's not crass. That's moronic. Ordinarily I'd now find a neat link from this rather sombre point to the McLaren GT, but there isn't one, so let's just plough on. GT stands for grand tourer and if you're in the business of writing about cars or preparing the showroom brochures, you'll know this means a car that is capable of driving in sublime comfort, at high speed, across a continent. It's a lovely idea. All Chanel and headscarves and stopping off at the Villa d'Este hotel. But no one actually does it any more. If you want to go to Lake Como now, you charter a jet and then get some Italian Herbert in a Mercedes S-class to meet you in the general aviation terminal. McLaren, however, weirdly believes that grand touring is still a thing, and, what's more, it also believes that the people who do it want an alternative to the Bentley Continental GT or Aston Martin DB11. It reckons that, instead of 2+2 seating, a big engine in the front and rear-wheel — or perhaps four-wheel — drive, people want a grand touring supercar. This is niche thinking. So what it's done is tinkered with the supercar format and made an engine that isn't as tall as usual. This means there's space on top of it, in a compartment between the explosions and the sun-blasted rear window, for some golf bats or skis. There's also a small trunk at the front for underwear and toothbrushes. Inside there are two seats and a cab that is not daunting at all. Unlike the interior of a Ferrari, which is ridiculous, the McLaren GT feels like … like a car. This is a good thing. It drives like a car too. There are no histrionics. The exhaust doesn't crackle and pop, you don't graze the nose every time you run over a pebble and there's never a sense you're about to hit a tree. That said, it's not boring or ordinary. The steering system is about as beautiful as any I've experienced and the speed is immense. But then it would be, because this is a car weighing less than 1½ tons, with a 612bhp twin-turbo V8 behind your left ear. There is a problem, though. Ever since the template for mid-engine two-seaters was laid down by the Ferrari 308, it's been nigh-on impossible to make one that is anything less than stunning. Yet, somehow, McLaren has managed it, and got the front end all wrong. It looks limp. There's an even bigger issue if you own one, because history has taught us that McLarens do not hold their value terribly well. But, hey, if you want a grand tourer that doesn't have four seats and that has its engine in the middle rather than the front, and you have a problem with Bentley and Aston Martin, for some reason, and you still drive every week to the south of France, and you don't mind a bit of eye-watering depreciation, the GT could be just what you're after. At the very least you'll be able to watch its stablemate doing battle at weekends with the Racing Points. Which is more than can be said of Ferrari. ----------------------------------------------------------------------------------------------------------------------------------------------------- Britain already has a rule of six: grousing, griping, moaning, groaning, whingeing and wailing By Jeremy Clarkson (Sunday Times, Sept. 20) In the run-up to the last general election we were all assured, many times, that the Conservatives had an "oven-ready" deal on Brexit. But it seems that, when they opened the packaging, they found that actually it was full of mould, subterfuge and razor blades. Like everyone else in the world, I cannot get my head round the detail of the issues, but, also like everyone else in the world, I'm aware of the fact that to solve it, Britain says it may have to break international law. And, naturally, this has caused all sorts of wailing, with everyone explaining that if we openly go down this road, it will shatter our reputation around the world for fair play, cricket and decency. Ha. I think we probably shattered that when we established concentration camps. Or when we tricked the Germans into believing they'd captured a high-ranking American general when in fact they only had a corporal called Cartwright Jones. Or when we torpedoed the Belgrano. Around the world, the British are not known for fair play and decency. We just like to think we are. What we are actually known for is Diana, Princess of Wales, and Manchester United, and if we are not very careful we will also become known for moaning. Every single person I spoke to last week has moaned about the new rule of six. They want to know what happens if they bump into friends in the pub and why they can't go on a family picnic unless they bring some guns to shoot grouse. If you stand back and think calmly for a moment, you can see that Boris Johnson has rather cleverly created a new rule that limits social distancing but allows you to go out with a couple of mates and, better still, keeps the rural economy going by allowing the shooting of airborne food. What he's actually saying is, "Don't be an arse", and that makes sense to me. It's the only rule a country needs. But absolutely everyone else sees the rule of six as the perfect opportunity to lean over the garden fence and have a good old moan with their neighbours. And when they've finished with that, they can start to moan about how London's bridges really are falling down and how no one's doing anything about it, and then, of course, they can toast the going-down of the sun with a good old whinge about how they had to drive 40 miles for a Covid test. This month a decent man won a million pounds on Who Wants to Be a Millionaire? and I thought this might make people happy. Fat chance. Instead, they all moped around moaning about how "it's all right for some". Literature and history would suggest that, in the past, British people didn't behave like this. I once made a military documentary about the near-suicidal raid on the port of St Nazaire and I recall one of the interviewees said of the battle: "I remember Johnny Proctor lying there, leg blown off, cheering us on ... " That's what we like to think of as British. Stiff upper lip. Keeping calm and carrying on. But I wonder — is that an illusion created by the fact that history has recorded the views and achievements only of those in charge? People who had usually spent their childhood being buggered and birched at a barbarian prep school, in readiness for the day when their leg exploded? If you hadn't been to a school like that, it's possible you would have been extremely upset about your limb becoming detached, so you'd lie there, sobbing and begging for your mother and saying: "Why me?" But no one was listening to you. You were unimportant. We all know that, on HMS Victory, Nelson was standing there with his missing eye and his stump, making all sorts of stirring speeches about how England expected every man to do his duty. And we sort of assume that, below decks, his men were cut from the same cloth. But were they? Maybe they were actually moaning about how the cannon balls were too heavy. Likewise, in the Second World War, we've been told about Winston Churchill's rousing rhetoric and we imagine the bomb-ravaged East End was full of cheery Cockneys shaking their fists at the Heinkels and singing uplifting songs about how Hitler had only one ball. Certainly the clipped newsreel commentators of the time suggested that this was so: "Here's a plucky chap digging for victory and carrying on." But maybe the chap wasn't digging for victory. Maybe he was actually digging through the rubble of his flattened house to find his dog. Maybe he wasn't feeling at all plucky, but we'll never know because, back then, no one was recording the views of what we must now call Britain's hard-working families. Today, though, things are different. Television reporters love conducting a vox pop and, without fail, every single person they approach will find a way to moan about whatever's being discussed. Everything is "disgusting". And then we have Twitter, which is a constant downpour of fury, misery and complaint. You almost never read a British person on there saying what lovely weather we've been having or what a tremendous pub lunch they've just had. It's all just Tripadvisor one-star gloom. Doubtless, thousands objected to Isambard Kingdom Brunel's proposal to build a railway from London to Bristol, and I bet it was the same story when plans were unveiled for the M1. But this complaining would only ever be heard, quietly, in the saloon bar of the Dog and Duck. Whereas now, with Twitter and 24-hour vox pop news, we hear every squeak of complaint about the HS2 high-speed railway. Could it be, then, that the Australians have been right all along? We really are a bunch of whingeing Poms? I hope so, because then we can ditch this fair play and decency thing and do what the Greeks are doing. We can put our masks on so we can concentrate fully on ignoring everything the EU says. ----------------------------------------------------------------------------------------------------------------------------------------------------- And here's the Sun column: "A task force to fix a bridge? Why can’t this Government ever do anything?"
What's the ruling? Two balls moving hitting each other?
Buddy and I got paired up with another twosome, round was fine but on the 8th, I was chipping on and one of the other guys who was on the fringe walked up and putted on at the same time. My ball was still moving, but slowing down when his ball which was coming in way too hot sent mine another 10' past. I attributed it to everyone trying to play ready golf, and my buddy and I were trying to figure out if I should move my ball back or play it from where it stopped. Didn't affect our side bet on the end since my buddy three putted to lose the hole anyways, but would be good to know what the proper rule is if it ever happens again. All I could find were rulings on balls that are at rest.
JoJo's Bizarre OC Tournament #5 - Round 2 Match Select
After much has happened in the last couple months, we’re happy to announce that stage select for Round 2 is now underway! Like last time, we also have a full narrative writeup to accompany the start of the stage select process, which will also give some focus on the winner of the council chairman election that ran at the end of the last round! Let’s begin! Raymond Delwyn Shimizu had won himself a bit of a dumpster fire. He had just slightly beaten out UltraNebula67, an anonymous prankster kid who had stated their intentions to see law and order dismantled, and an initial plurality for Cowboy Dan, who ran on the campaign promise of some citywide battle royale; were it not for ranked choice, a madman would have been in City Hall right now, and one clearly supported by… Whoever it was, who was impersonating Golden Week. Rushen was asked to look into the guy, but a sting like that would take time. His first campaign promise to reform the city’s dueling laws had seen some success and some hurdles. With the the support of ODIN’s faction, Aurelio’s councilor whose constituents had witnessed Father Blue’s slaughter, former allies of March, and the Midnight Sun representative, he was very easily able to get a law forcing a clear and explicit agreement between parties for a duel to prove fatal, with harsher minimum penalties on those who harmed uninvolved bystanders. The Chief Prosecutor, over a round of Golf at Captains All, expressed both praise and concerns. “You’ve gotten something completely necessary passed quickly,” Pezzeti di Cavallo had said, before taking a swing, “but the wording on this law is still vague, and I can see men like James Berret even now finding ways to weasel an argument for murdering men in the streets out of it. We must strictly define what comes next, Chairman. Use this momentum you have now to make certain this has its intended effect… And if the mayor gives you trouble in supporting this, let me speak with him.” Even this much later, Mayor Rockin’ “Red” Robin, as Ray sat in his office, was giving both men trouble. “Hmmm, hmmmmmmmm…” He stroked his oversized, shiny moustache, the ends of which stretches out the short, goggled mayor’s red aviator cap. “I’m sorry, but I’ve got nothing. My hands are most tied keeping a fragile balance here, yes! There’s only so much I can do after offering you my help on your medical proposals. Budgets and all, yes.” It was baffling enough that a majority of the council always seemed to flake on accepting new rule definitions or make unreasonable demands that absolutely weren’t acceptable, but Mayor Red seemed almost encouraging it. “Budgets?” Ray asked, his even temper a boon at this time. “Mayor Robin, this is a set of words on a paper… It won’t cost a dime to implement. We just need you to come out in support and-” “Ah, but give a mouse a cookie, yes? Soon you’ll be drumming up support for deputized anti-Stand death squads, like your predecessor.” “You…” Cavallo’s fingers twitched. “You were the one who convinced me that wasn’t what he was doing! To turn around now-” “ODIN isn’t quite as popular right now as then, I’m afraid,” Red answered, “I can reevaluate and read the room too! See why that could be! Caused quite a stir with that college coworker of yours when March proposed giving them two council seats… And I hear, denied them a chance to aid the community in that little raid you oversaw? So really, this is all her fault as usual!” That was enough to get the prosecutor to slam his hands on the desk, standing as Ray tried to tug at his arm. “Prosecutor, don’t get heated, you-” “I will not abide by you trying to throw my esteemed University colleagues under the bus! Bar the late Andrew Tiffany, you will find nobody more earnestly dedicated to this city’s future than her, even among the University board!” The mayor sighed, reaching for a button. “I’ve told you before, Pezzetti. Inside voices! I simply can’t work with you when you’re this cranky! And you, Ray, think about who you’re making an ally of!” Red hit the button, and the carpet beneath Ray and Cavallo’s feet shifted like a blazing-fast treadmill, both flung out the office doors and against the opposite hallway wall, soft and padded. The doors swung shut and clicked, and the pair could hear some anime opening muffled and playing within soon after. “Is he always like that?” Ray asked, having not dealt with the man all that much yet. “Only recently,” Cavallo answered, standing with his odd walking stick, “it’s like he hasn’t been on the ball at all since André died… That devastated all of us, but there’s still work to be done!” “I see… I can’t shake the feeling I’ve seen him somewhere.” Ray shrugged it off. “Probably just one of those faces. Speaking of André, how is that case going?” Cavallo laughed an empty laugh. “I’m more stressed than I’ve felt in thirty years! Half this city being leveled aside, that was when I took on the case that made my career… A corrupt mayor, aptly. Mayor Carl Douglas, you hear of him?” “I… Think so? The guy who basically pushed for everything this one philanthropist wanted?” “Dickinson, yes. Anyway, though, let’s talk strategy later. I need to pick up a few more dozen energy drinks for this casework.” “Yeah… See you.” Ray waved the older man off before heading to his own new office. The second-floor office had a balcony, through which a person could look out and see a nice little courtyard before them, with a sunflower garden in the middle tended to by an old gardener who had apparently been there a very long time, but who few had actually ever seen or run into. Ray hardly used the courtyard, not that one could blame him. After all, he was busy still with his work with SKADE, and even when he was here in the office, he preferred to sit there at the nice desk he had inherited from Wedding March. It was a nice day, though, and he thought the fresh air might help him think, and so he drew back the curtains in front of the door, unlocked it, and stepped out, inhaling through his nose, before looking down at the yard in question. The sunflowers’ ‘faces’ looked up to Ray, or more likely, he reasoned, the sun somewhere behind him. He also saw a brightly dressed man trimming some bushes, handling his shears with only a right hand. Is that him..? Wait, one hand? Ray thought to himself some more. I’ve seen him before, I’m pretty sure. But, when could-? He blinked, and the man seemed to be gone. Did I just imagine things? No, no… “I see you’ve taken my advice to heart,” a voice cut through from directly next to him, and there, indeed, was that man again… That man who he’d spoken to briefly when he first came into the city. “The city needs people like you, and you’ve made efforts already to stifle yet another disaster in the making. People who otherwise would not have will live to see whatever end of this comes, and you will never know all of their names.” “You’re… I mean, that’s good, but why are you talking to me about it?” Ray asked, even in tone despite his surprise and suspicion. “I appear to those who might do something helpful about it, should I speak to them of what’s to come,” he answered, clearly in good spirits. “I gave one such person a glimpse of what was to come months ago, and they made good usage of it. I thought I should see what the self-styled ‘ray of hope’ might like to discuss as well.” Raymond still wasn’t quite sure about the intentions of this one-armed man, but he wasn’t one to look a gift horse in the mouth, either, pondering over his words calmly. “You seem like you understand how things work around here. There’s so much more I want to get done for this city’s sake, even past all the stuff I have gotten passed, but it feels like there’s constantly something or another stonewalling my biggest ideas. Like there’s some sort of grand contrivance against everything going right, you know?” “I know too well, yes. Be it conspiracy, or what many would call an ‘Act of God,’ or mere coincidence, always fate in this city finds its way to spiral down again and again… You need only look outside at our beautiful canals to see a bloody example of just that,” the man said, and for a moment, Ray could vividly see the flowing water between the streets he had commuted time and time again. “Canals…” That, then, gave Ray the idea he needed for his topic in question. “That came thirty years ago, right? In what they called an ‘Earthquake…’ But my colleague, he said there were all sorts of scandals at that point. With the old mayor from back then, and that philosopher who was way too into Alexander the Great and then died… Did they play some part in this?” ‘Those who do not know history are doomed to repeat it.’ Ray kept those words in mind, intent on paying very close attention to whatever this man said. “Yes and no, as a man was fond of saying once. They had set the stage for what was to come, and had their own intents,” the one-armed man said, then, before gesturing towards Ray with one hand, “but to understand what became of this city then, and where it is now, you need to look to the former rivals who had come together and defeated them. From this very balcony, in fact, I witnessed the final time that group came together before it came apart.” (art by boredCommentator, or Judge New Kak!) It had been slightly over thirty years ago, in that very Council Chairman office in Downtown Los Fortuna. Though still the Southern end of the city was in one piece physically, it was times nearly as divisive as our own in people’s souls, the ‘Gravity’ which drove the city more than any other place tearing people away from one another and forcing them against each other with ferocity. City Hall had fallen, its mayor an accomplice of the conquering philanthropist Alexander Dickinson, and seen its council taken hostage to do their bidding. This, then, had fallen again at the hands of two out of the eight who had banded together to liberate the city, in spite of their feuds, in its hour of need. City Hall had, in fact, been saved from its own mayor by none other than the Stand Users who went, publicly, by V and André Tifáni, who thought himself stronger than ever, nigh-invincible, hours before a string of losses of every sort. A teenage girl in a 3/4ths bike helmet and face-covering scarf and a grown man in a stylish sleeveless striped shirt and beret, both wearing sunglasses, couldn’t help but high-five at their own success, each cracking open a bottle of sparkling water, the latter drinking it through a whimsical straw. The elder produced a flip phone of the highest quality, putting it to his ear and nodding, then shutting it. “Yes, that was Mr. March… The whole council made it to the safehouse that A-D boy built in time, and it’s withstanding everything yet. Zero badly hurt or dead, in direct spite of the efforts of Mayor Carl Douglas!” “Told you not to doubt our generation, yeah? Ernie’s only gonna get better from here, I can feel it. But yeah, it’s just a matter of getting those council guys to testify then, right..?” The teen’s voice was affected, made to sound clearly lower than its natural octaves. “That prosecutor friend of yours better be half as good as you say he is, André.” “Hey,” André reassured, waving his onyx-colored hook around, “this is a friend of mine, you know. I don’t vouch for those lightly, Vee.” “What’d I tell you?” ‘V’ answered, folding her arms and looking away with a huff, “it’s pronounced Five.” And then, he laughed, nodding. “Right, right… Surely, so people don’t mix you up with my sister. But hey, I think we finished our part in this first, speaking of which! So score one for the younger sibling team, eh?” “…sure. Score one.” Others, then, piled in one by one. One Dr. Hinata Ono, a surgeon and agent of the city’s government given free reign to harm as she pleased, dragging with her by the hand the ailing and reclusive yet passionate street artist and social critic, Celine, were the next to arrive, the doctor regaling the others present with tales of how ‘good’ Dickinson’s mistress had died, none the wiser that she would not last long past snuffing out the artist later that day. “I told Ms. Jackson she could surrender, enter protection and testify to what she was involved in,” Ono had said as she twirled a crimson-stained scalpel on her fingertip, “but she chose to go loudly rather than come quietly… Ah, you should have seen how dear sweet Celine saved my life there! I’m in love all over again, ah~!” Celine’s response was more modest, shirking away. “We were forced to do something ugly, so to prevent the town on the Wormwood from going under the water… Andrew Tiffany, I envy your bloodless success. Of course you, once more, find yourself not challenged… Not that I would wish that carnage upon you, or anyone…” Byron Oxbow was not who he was today yet, despite carrying the same bold heart, and had tolerated working alongside Adidas Fischer, the fearsome mobster in his prime, who later that very day he would break and leave to linger for three decades, when another violent man would toss him through a window as little more than bait for two others. Flexing his bare muscles, Fischer glared and burst into the scene first, his longish hair billowing as he did so. “Ja, you should have seen Oxbow… Nearly as fierce as I, even without a hair on his scalp! Those brothers at Proclaimer Insurance didn’t stand a chance!” He, then, laughed in a haughty manner, holding out his hand for Byron. “You and me, you could make a great right hand for Cascada.” The sound of sharpened metal tearing at the floor followed Byron Oxbow as he walked into the room, torn leather jacket covering an otherwise bare chest and a pouch of rebar clanging at his side. “There was no glory in that fight, jackass. We had already taken care of the threat, and doing what you did was nothing more than pointless cruelty. If you don't put it through your thick skull that you reap what you sow you are going to get what you fucking deserve.” “Pointless, you say, but the third brother wasn’t much younger than Vee-” “Five!” “-than Vee here, who I’m sure did more to bring down Douglas than the oaf here,” the muscly German said, jerking his thumb to the offended André as the others in the room, then, tried to make sense of what their conversation was implying. In turn, all four reacted with various degrees of appellation. “A Stand User at that… I may well have saved your life, either that instant or when he would come for revenge.” Byron, bald head shining a mad reflection of the room’s lights, brought his rebar to the side of Fischer’s head with a furious swing, only for his arm to block it, the pair staring one another down before anyone could move to intervene. “One more dead after all of this bloodshed, and an example to that gang of yours,” Byron spoke as he strained, “what difference will it make? You see a soul stopping me?” As things were about to escalate on the spot, however, they were interrupted, then, by the pair who had barely slain the leader of this plot themselves, Valentina Lloyd and the one who called himself Berlin Rosso… a martial artist who would spend the short remainder of her life grappling with questions of what she had fought for, and a troubled young man whose mind was driven to its brink by the futility of all he had sought and fought. “Hey, hey, hey, hey,hey!” A contralto voice let out in a crescendo, having kicked the door open and interrupted the looming fight. The punkish, muscular woman in her thirties stepped in with a grin wide on her face. “We arenotdoing thishere!” She continued to yell, strutting in as, behind her, a multi-masked, black haired young man in red, from his crimson body armor to his pink scarf, exhibited a different warmth. “Valentina!” André declared, he and V barreling past the men about to fight so abruptly their locked blows concluded. “You’re well, in one piece..! Both of you..! Is that to mean..?” “Yep, yep, yup, mhm!” She said, fists on her waists, then jerking a thumb at her chin, then sliding it across her neck. “Alexander Dickinson is over and done with!” “Sweeter words were never uttered…” Ono said with a sigh. “Though truthfully, I nearly wish you had failed so I could have been the one to do him in… Ah, c’est la vie. Maybe I can find that runaway crony of his…” “Take it from a former associate. Hull is someone we need not pursue… He wouldn’t dare do much with Dickinson lost, nor would many others. That loss is for the best, yes,” André mused aloud, but added, “but Val, you… Seem eerily chipper about it. Another man dead is no cause for laughter. Do not force yourself to laugh.” “By the time we really fought, he was no man…” She looked off, then, toward the street, “went into that damn machine of his and came out like something John Carpenter, or one of Celine’s pet projects. Was easier said than done being able to walk here on our own two feet… But hey! This is a perfect victory! Everyone I gathered is back alive, in an unexploded city hall.” Byron, finally, lowered his weapon entirely, but still held it. “I… Yeah, I guess… This story’s done now, right? Just gotta clean up what’s left… Wipe down some loose ends.” He glanced, through his lenses, to Fischer. “What a dreadful ending.” Among some relaxed murmuring, V had approached Berlin, only to get within meters of him, freeze up, and back away. It was his voice, then, which had cut through. “The tyrant who wished to transform the city and take the world will die with his deeds forgotten… It’s so perfect it makes me sick,” Berlin Rosso’s face mask bore a smile, yet his tone was bitter. “We have killed each other… I can name friends of mine and V’s, companions in the Dirty Beloved, slain personally by bastards in this room.” Ono sneered at him, batting her eyelashes and tilting her head coyly. “We’ve waged a war against that which rules us all, bled and cried, and still this city entraps us. Are you so single mindedly obsessed with strife that you would dare call a story where nothing has changed ‘over?’” “Allow us a moment!” “No… He’s right, André,” Celine mused. “This is not the end… That ‘machine’ may yet hold the way to truly allow this city’s people their deserved dignity. Perhaps something right can come of all this destruction, something new might spread.” “Do you… Have something in mind?” Valentina asked. “I wanna spread my style around the world, see New York and Paris with my family, but if you’re navel-gazing, you’re just gonna sour something already bittersweet.” “I… May have a plan.” Berlin stroked his mask. “No, yes, I certainly do… This is not the falling action. We have entered our climax.” V stepped forward after a quiet moment, raising a hand, only to be stared down by the red-clad man. What the person there who most knew him had noticed, what she had to say, she had lost the nerve to interject with. Berlin Rosso would slay Valentina soon after, and the ensuing infighting ended half of their lives. His plan would fail; Alexander Dickinson’s machine would be completely, forever disabled, but much of the city was destroyed before it could be. The earth sank beneath the final stages of his red carnage, and thoughts of this flooded over all that had come before. Ray was quiet throughout that, enthralled by what was said, and even a touch disappointed that the story ended where it did. “You say you… Saw all of that from this balcony here,” he finally said, getting all of his bearings then. “Did they just not see you?” “I suppose not… Their minds were all elsewhere, on quite pressing things,” the man answered, now sitting on the balcony’s rail, leaning back an amount that made Ray almost anxious to watch. “They were so very pressing then, anyway, but the thoughts of all but a pair of those left are gone, with only their effects and imprints yet remaining. But you understand my point, don’t you?” Ray had to think for a little while on that, looking to the ground level again, to the sunflowers. “I… Think so, yes. This little story of yours should be helpful to keep in mind.” He turned to look at the man once again, meaning to ask his name, but as he did, the one-armed figure was gone once more. “Figures…” He muttered, before thinking to himself. That he appeared to me now and not sooner must mean that things are about to heat up again… With a situation like this, it feels mostly like good luck that every ally of ours is still alive. We need to get ready for whatever comes next. He groaned, then, pulling at his hat. “Gimme a break… Juggling all this was hectic enough already.” And we’re back! Following a short break, it’s time for us to return to Los Fortuna once more with the second round of the fifth JoJo’s OC tournament! We’ve had a few changes in our roster in between these two rounds, in the form of some rebalancing tweaks given to a few characters and in the form of some “revivals” which we’ve had! And so, the following previously RETIRED characters will be returning in Round 2:
Kitose ‘Kisa’ Saiko has decided to investigate other happenings in the city, through them pursuing his personal lead of revenge against some crooked doctor wholeheartedly, making way for Rushen Smith, user of ‘Men in Black’, played by Levyafan!
Some of these were previously announced and simply being reiterated here, others are being revealed to the subreddit for the first time. With that out of the way, our teams all have a couple days to pick which matches they want their characters to participate in, with mostly the same stipulations as before - for each character, pick three matches which you would like them to participate in, from order of most to least desirable, and we’ll do our best to assign you in one of them depending on the specifics of the matches. In addition, mention any specific dates in which you can or can not have your matches, and we will do our best to make sure to accommodate your requests! As opposed to the previous round, characters are allowed to sign up for both 1v1s and 2v2s at once, and it is even preferable for most characters to have a pairing of some kind in mind, even if at a low priority (even if it’s just saying which also-solo team member you would like to team with - don’t just throw people together to have a pair quota met; consider your team as a whole and who has the best synergies!). In addition, as the number of active characters on each team is no longer equal, it is no longer mandatory for a team to sign up to any specific amount of 1v1s or 2v2s, though larger teams should still expect to receive more than one (especially those with seven or more people). With that out of the way, the players have three days to decide on their match picks and to send them in to the judges, after which we will make a post announcing the matches and matchups themselves. We’re fine with slightly lengthening the period of available time should that be necessary, but the sooner we receive the match picks, the sooner we can begin with R2 proper. Without further ado, here’s the list of matches that will occur through Los Fortuna over the course of R2!
Close/Mid Range, Of Legal Drinking Age
Is this what the philosophers call 'Homer Mode?'
"Well I just might replace you with a match stick, and gasoline."
"Wait, restart, we forgot to turn off items."
Take a hike to Big Bill Hell's!
”Fire in the disco/ Fire at the gates of Hell…”
Well it isn't West Virginia, the bull is out to pasture, the rabbit is gone and the kid doesn't know anything... (Special)
Remember Danny - Two wrongs don't make a right, but three rights make a left.
“You, you can do anything you want to…” (Experimental)
"Is it worth it? / A new winter coat and shoes for the wife…"
"Mickey! It's Riku. They put bugs in him!"
Power, Object Manipulation
"Bet it all on black."
I got a letter this morning, what do you reckon it read? (Special)
"Empty your mind of everything that doesn't have to do with fine dining, fine dining and breathing."
"Don't fire until you see the whites of their eyes!"
After this we're getting waffles. (Experimental)
"Prepare for trouble." "And make it double!"
Mid Range, Athletic User
"The universe is giving me strong hints that it's time for a career change."
We are the hammer, you are the nail. (Special)
Stealthy, Speedy, or Decent-range Builds; or User-focused builds
"We will take your distorted desires without fail."
Broke 100 for the first time and thought I’d share my thoughts to my fellow hacks in the hope that it might help someone...
First off here she is... https://imgur.com/gallery/mjz1DUv Background: So I picked up golf last September at the ripe age of 33 and my goal was to try and break 100 my first year playing. I score myself strict and play to the rules so I knew it was going to be difficult but I finally did it after 9 months. Here‘s what I’ve learned so far in the hopes it might help you.
Like everyone in this sub says: get lessons. Not from YouTube (fine as a supplement). Not from your friends. Not from your hack uncle. A PGA pro at your local course will help you more than you could imagine. If you’re brand new to the game even better, they’ll help you build a solid foundation to grow your game
Hit the range as often as possible. Practice driving. Practice chipping. Practice putting. Here is where I messed up. I played and played and played and never was able to shoot under 106 for the first 8 months. Finally I shot a 120 and was PISSED. I vowed to stop playing until I was hitting balls consistently on a driving range. I hit 100 balls 2x a week for a month. The next time I played I shot a 96.
And you know what I thought about every time I swung the club when I shot that 96? Nothing. Absolutely nothing. It was effortless. Save the swing thoughts for the range where you can dial in your swing and develop that muscle memory. Since I never practiced, I always tried to work on my swing while playing which is SO dumb.
Consistency is KEY. Distance doesn’t mean dick. If you can’t hit the ball consistently with the face of the club you’re toast. My friends don’t play so I’m always paired up with randoms. Usually older guys that can’t hit it further than 150 yards. Guess what? They beat my ass cause they stay in the fairway. I got paired up with a scratch golfer the other week and the one thing that I noticed (and that amazed me) was how he made clean contact every time. EVERY. TIME. This is what separates OK golfers from good golfers. CONSISTENCY.
Swing easy. When you’re new, swinging hard is a great way to send it into the trees, or top it, or duff it, or do anything but hit a good ball. Swing like grandpa. Keep your eye on the ball thru contact. Keep it in the fairway.
Don’t buy brand new clubs (just yet). I play with irons my dad bought in ‘96 and a $30 driver from play it again sports. It’s the Indian not the arrow (can I still say that?) I plan on getting fitted when I’m consistently breaking 100 but until then these ancient POS clubs are fine. I bet Tiger could shoot par with them....
Embrace the suck. If you’re just starting out you’re gonna be garbage for awhile. No seriously, you will be straight trash for months and then you will graduate to mediocre, and that’s only if you practice weekly. Have a short memory and approach each swing of the club as a new opportunity. Don’t be that guy or gal throwing a hissy fit on the course because you’re not hitting bombs like Phil. Only douchebags throw clubs.
That’s all I got, feel free to add to my advice and critique my thoughts. Looking forward to shooting 125 next round but hopefully breaking 90 in the next year!
Next you’ll find information on the 2 or 3-balls, followed by individual match-ups. Group betting, team events and other tournament bets are explained at the end of this page. Golf – The Winner Market. This is the most popular bet on golf, and is a bet on which golfer you think will Betting rules. One thing that you need to note for this bet is that if all players do not start in the pairing or the 3-ball, then the bet will be deemed void. If a player starts in a 2-ball and then withdraws, the other player will be declared the winner. If this happens in a 3-ball, then the bet will continue with the two remaining players. In 3-ball betting Dead-Heat rules apply. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-Heat rules apply. Non-Runner no-bet. Deductions in line with Tattersalls' Rule 4(c) will apply. Fourballs Bets stand once both pairings have teed off the first hole. Handicap betting Golf 3 Ball Betting Lines are an awesome way to make the beginning stages of a golf tournament really fun for you. Many times casual golfing fans will not pay much attention to the early rounds of a tournament. Often they will not have enough interest to watch a golf tournament until the last round on Sunday. “Golf 3 Ball Betting” is a type of bet at golf betting sites in which you take a group of three golfers and place a bet on which golfer will end up with the lowest score at golf betting sites. This type of golf betting online is offered during the first two rounds of most golf tournaments because the golfers are sent out in groups of three.
Wolf: Golf Course Gambling Game - BadLiesGolf.co - YouTube
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